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gibonez
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Everything posted by gibonez
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Agreed thermal weapons should never be in the game. When he means ultra rare high end loot hopefully he just means a handful of high powered military arms like rpgs and 50 caliber rifles.
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* [REMOVED] - Wild Zeds while we try to debug issues with FPS. Aaahhh yea the useless feature is removed. No longer will we have a bubble around yourself where zombies spawn simply because. We will also get a FPS boost because this useless feature is gone :)
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I said the final game. Not the alpha. Test the alpha , beta in cherno as a placeholder. Release the final product in a whole new map so people have a new experience.
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Never said City. I was thinking a small town somewhere in middle America. Reason is whenever something is mentioned or considered the setting of the game is always taken into account. Often times because of authenticity the idea is rejected because it would not fit with the setting. This as you can see greatly diminishes the potential of the final product. Most importantly though MOST of us are sick and tired of the same map.
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Which is why we need redone ballistics in Dayz that add wind as a factor for bullet flight.
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Best feature in the upcoming HOTFIX
gibonez replied to gibonez's topic in DayZ Mod General Discussion
The same thing. Since there is no server side zombie spawning they spawn in a bubble around the player. It's an immersion killing feature that adds nothing. -
Not a fan of blueprints or books in order to craft objects. While I am not opposed to books lying around with recipes. Most crafting should be the result of experimentation and the devs should do their darnedest to never reveal a full recipe list so the players can slowly discover them all over time.
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That military helmet kinda looks stupid. Looks like a jock strap.
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Shit addition imo. They dont spawn in the wild they spawn around the player regardless of location or proximity to loot. There is a giant 100m-200m bubble surrounding the player and at the edge of this bubble zombies just so happen to spawn. It is a game breaking, immersion breaking feature especially when you see them spawn in. Ultimate solution is to have the zombies spawn server side and not spawn in because of a player.
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Thank you R4Z0R49 and rest of the dev team
gibonez replied to kumando's topic in DayZ Mod General Discussion
For every person that likes the new patch there are 10 that hate it. You are starting to see the results already most servers are beginning to roll back to the previous version. -
Anyone else think the new mechanic of having zombies spawn around each player regardless of location and loot is cheap and pointless. It seems regardless of where you are zombies spawn in a 100m radius around the player even in the middle of the wilderness. This has lead to quite a few cheap deaths. I wouldn't have a problem with this if the zombies were there all along and I happened to run into them but as it stands they spawn because of the player and regardless of what he does. I do not see the point for this mechanic other than to annoy the player by having to constantly kill 3-5 zombies.
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What you guys think about the new update?
gibonez replied to grimsonfart's topic in DayZ Mod General Discussion
Havent talked to a single person that likes this update. Maybe with time it will grown on people but I doubt it. Instead of adding new features that improve the game and possibilities of the game such as crafting and base building. This update punishes the players to the ground in any way possible. -
But but but Russian weapons are trash :D.
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What you guys think about the new update?
gibonez replied to grimsonfart's topic in DayZ Mod General Discussion
Hate the new patch. Zombies are entirely too annoying. -
[SA] How to tell your low on blood
gibonez replied to [email protected]'s topic in DayZ Mod Suggestions
hopefully the remove the black and white color saturation you get when low in blood. Worst feature in the mod and ruins the beauty of the game. -
What do you like/dislike so far when it comes to SA?
gibonez replied to OfficerRaymond's topic in DayZ Mod General Discussion
Pros : Focus on civilian weapons New lootable buildings Inventory system cons: 3rd Person View !!! !! 3rd Person View!!! Animations Zombies are still janky Lack of content seen thus far -
No need for 50 cal in the game. Atleast make it realistic. The highest caliber you would likely encounter in a rifle in Civilian hands would be something like a big game hunting round like a .300 RUM found in something like a Remington 700. left-to-right: .308 Win, .30–06, .300 Weatherby, .300 RUM These are used to take out large game at long range 800m +. Would be commonly found in a hunting package like so.
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I always wondered this too are there tutorials ?
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Input ( 2 shotgun shells + 1 Wood + tin can) Output ( Toe Popper) Tools (Toolbox) Failchance 0 Enchantments = Disable survivors by breaking their feet upon setting off the mine. Actiontype = Explosive booby trap Commonly used simple ap mine used in vietnam by the Vietcong They are easy to manufacture and effective at incapacitating a person.
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Is there a directory of all these awesome Dayz Mission files ? Or are they all made from scratch ?
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So...How long until a DayZ ARMA 3 port?
gibonez replied to leviski's topic in DayZ Mod General Discussion
Then someone in the community will just make a dayz successor that is better using Dayz as the gameplay foundation. It will happen its only a matter of time and if I was a betting man id bet we see dayz or dayz style mods in the arma 3 alpha long before stand alone comes out. -
So...How long until a DayZ ARMA 3 port?
gibonez replied to leviski's topic in DayZ Mod General Discussion
Arma 3 has a much better engine . -
The camera should be changed in 3rd person view. Change the camera so the camera sits lower and does not allow you to cheat by looking around corners or over cover. A lower camera that is near the shoulder level would fix this.
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Problem isnt solved by simply saying stick to fpv servers. 3rd person would still continue to be an exploit in 3rd person view servers. Addressing the issue is the only way to solve it. I can understand 3rd person view makes exploring a little bit easier but there are ways of moving the camera slightly so you cannot exploit it to see around cover.
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I completely get you. It is unrealistic I only proposed it as a means to retain that high damage of a sniper rifle if balance was the main concern. Hopefully they just make it so pistol ammo looses damage faster at range and Rifle ammo depending on the barrel length retains far more damage at long range. A system of damage based on energy at point of impact instead of velocity would be ideal. What do you think of a system where at 500m or more sniper rifle shots automatically knock you out ? This could be explained by your body just receiving such a blunt impact of a bullet before the sound of the bullet can reach you giving you no time to brace for it . No adrenaline to counter it. What do you think of this idea ?