Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
gibonez
Members-
Content Count
5409 -
Joined
-
Last visited
Everything posted by gibonez
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
Thread isnt so much about zeroing a rifle as much as how elevation adjustments are made in game. Reason why I used the term Zeroing is because to most people in the forum elevation adjustments are known as "zeroing" With my method a gun should be zeroed at 100m and 100m should correspond to 0 moa in elevation or if the optics are of european or are using metric 0 mils. -
Pretty much. I honestly wish it was more hardcore than that. I hope eventually when you log out your character just lays down and goes to sleep leaving you vulnerable. This is how it works in rust.
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
I wish I would have found this video earlier. This video essentially explains what MOA is and how it applies to distance shooting. I posted it because I believe there is still some confusion as to what this thread is about. -
Ok this is actually quite brilliant its an idea that I think both sides would agree with. Having a weapon on your hands locks you in to fpv. Having a weapon on your back allows for third person view with a delay for both.
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
Pretty much. Adopting the real world realistic method of elevation adjustment for scopes and iron sights would raise the skill cap instantly. It would improve gameplay by resulting in far fewer snipers but at the same time not punishing good players. Good players would learn to adapt while skillless players would quickly abandon sniping and stick to close combat due its ease. Above this would be adding complexity and depth to the game something it desperately needs. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
I am sorry but I don't quite follow your comment. I am not proposing the adjustment by wind since I am not entirely sure its even possible at this point in the Stand Alone engine. What I am proposing is the elevation adjustment aka "zeroing" be completely changed so it is realistic for each weapon and most importantly optic. The mosin nagant for example in game is completely wrong when you have iron sights you are only allowed to adjust elevation up to 300m. When in reality you can adjust up to 2000m. The pu optics are another case in game they allow adjustments up to 300m. In real life you adjust up to 1300m that 13 on the elevation dial = 1300m. Same applies to the long range scope in game. It allows for adjustments in 100s of meters up to 800 m when in reality it would be adjustable in either MOAs or Mils there would be no elevation turret for that scope listing 100,200,300,400ms etc in range instead it would have MOAs or Mils. Civilians use this same method of aiming. Civilian hunters keep data books on their ammo especially since so many hunters hand load. Like you mentioned these are survivors so they wouldnt automatically know what moa adjustments or how many clicks correspond to what range. Military snipers know their weapons in and out so they can adjust range and windage in seconds dayz survivors are civilians so they would have to keep a cheat sheet with them. like so a small sketch pad or notebook with the proper moa adjustment for the ranges they desire. -
I though chenarus was essentially the Czech republic ?
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
It is most definitely not hard in Vanilla arma and in dayz. Sniping in dayz is extremely easy. Making 800m shots is insanely easy. This new elevation system would also add like spanish mentioned more precision to sniping. You would now be able to adjust your bullet for exact ranges say you have a target a 640m currently you have no way of ranging to that exact range. With an moa system say for that partiular rifle 600m is 21 moa in elevation and 700 is 25 Hitting to 640 would be somewhere around 23 moa. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
Not sure what to say to that. Sniping is hard in real life shouldn't it be in game ? -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
My thought is about removing the current zeroing aka elevation adjustment with one that is realistic. Currently in game you adjust scopes in dayz and vanilla arma by 100s of meters. What I am proposing is adopting the ACE aka real life method of adjusting optics in dayz. Pretty much adopting this method of zeroing in dayz. Watch that video and you will understand. -
It should be one or the other not both. Third person view you aim in third person view and dont have first person. on first person servers only first person view.
-
If only Rocket would allow you to infect bullets with feces or zombie blood delivering infection to a player shot. You can then follow their diseased bodies during which time they cant disconnect and then finally watch them die after you stalk them for and hour or so.
-
As it stands third person view is completely broken. While in a perfect world I would love the option of third person view included in the game it just is not possible at the moment. What they can do is remove it from all servers until they fix third person view. They can fix it in one of several ways such as changing the position of the camera, adjusting the zoom in tpv, locking in the camera in tpv to prevent peeking around corners. any number of fixes can be done.
-
I am all for it as long as they make the m4 the top end gun in the game meaning nothing is rarer than the m4 and its accessories.
-
Yea the .22 lr is not the most lethal round in the world but what it is is notorious for murders. It is preferred by assassins for its small size and noise. In the United state it is probably the most used caliber for murders especially among gang members.
-
Fine http://en.wikipedia.org/wiki/Assassination_of_Robert_F._Kennedy A 22 lr revolver was used.
-
Let us not forget http://en.wikipedia.org/wiki/Attempted_assassination_of_Ronald_Reagan Weapon used.
-
Thanks For The Greatest Alpha Game Yet...
gibonez replied to King of kong's topic in General Discussion
This and rust are keeping me busy. -
The appeal will be the sheer amount of the ammo for the weapon. The very low volume it has and how accurate it is. Aim for the head and the 22 lr will be deadly on players.
-
Cheap and should be removed.
-
I would imagine killing a deer with a 22 lr would involve shooting it in the head or a vital area then tracking the suffering animal until it died.
-
Let us not forget that 22lr weapons can come into easily concealable delivery methods such as the pen guns used by mos-sad agents during the 70s.
-
Thats still 600 feet. Pretty far.
-
Thats 656.168 feet.
-
Hoping to see a paclite too. Those are pretty affordable and from what I hear insanely popular.