Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
gibonez
Members-
Content Count
5409 -
Joined
-
Last visited
Everything posted by gibonez
-
Great idea since it would remove coastal spawns and as a result will populate different parts of the maps not just the coast.
-
This would be amazing game badly needs it.
-
Cool Video I found on its lethality
-
This is the best solution that both sides can agree on. Switching to your weapon is met with a lengthy 2-3 second animation to first person view where you are locked in until you put your weapon away. Atleast this way you cant get the jump on people around corners.
-
Pretty much I think Dayz should lock in medium settings for everyone and not allow people to reduce detail, remove grass, and limit some options that would give them an advantage. Force them to upgrade so everyone gets the same experience.
-
Well do svds come in 5 round magazines. ? SVD might even need balancing though since it has a low powered 4x optic and really isnt that great a long range.
-
Easily solution to that would be to limit precision arms to bolt actions not have any semi auto sniper rifles in game. No dmrs, no m110s no ebrs no m14s with high powered optics Limit the fire rate on the svd.
-
[Suggestion] Multiple character and Separate "hardcore" and "casual" characters and servers
gibonez replied to Taesh's topic in General Discussion
One character one account. -
If it makes you sick then perhaps dayz is not for you. Perhaps fps are not your cup of tea. Also try the following and you should not get sick. Increase fov Remove head bob and post processing.
-
They remaking all of the weapons from scratch. CZ 550 would be terrific I however hope they standardize the ammo among the guns so more guns use more common calibers. Hope they make it .308 win.
-
Yea they do :)
-
:/ terrible list way too many military weapons.
-
Yea that because they were shooting people in the abdomen and tons of protestors died. What were they even thinking to use that as a non lethal weapon lol.
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
That is actually quite amazing. Less work for the devs and as a result a better balanced better working sniping system in the game. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
Beautiful thing about ACE was that it rewards skill. While ACE and MOA elevation adjustments make a 300m shot harder it also gives you the possibility to crank up the elevation and attempt 1200m shots with .308s if the player is skilled enough. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
When it comes to long range shooting it means the same thing. You can't have an authentic weapons and optics in a game without them being realistic. Like I said I don't think the word means what you think it means. -
Snipings too daam easy in stand alone.
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
I don't think the word thinks what you think it means. This would be one of the cases where Authenticity and realism are the same exact thing. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
While that is true it does not change the fact that sniping in Dayz and Vanilla Arma 2 is extremely easy and unrealistic. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
Amen adding a realistic way to adjusting MOA would result in sniping becoming harder while at the same time not resorting to a crappy cheap method to achieve that. Currently in game the games are extremely inaccurate I suspect this is to combat the ease of sniping when in reality all they have to do is adopt real world methods of accurate long range shooting and revert accuracy to its real world standards. This method will lead to people who get sniped not feeling cheated out or bad since they would know it took a reasonable amount of skill to achieve that shot. On the other side of the spectrum it would result in most attempts at long range shots not being successful not because of cheap game mechanics but because the shooter lacked skill. Overall this will lead to people requiring skill and experience when focusing on a long range shooting. -
There u go.
-
You dont have to in rust you can build houses and protect them using doors that only you can open. When Dayz gets base building and stuff such a method could be used.
-
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
That seems to be a bug. Hopefully its fixed and the weapons accuracy are adjusted to realistic real world values. -
Removal of elevation adjustments by 100s of meters.
gibonez replied to gibonez's topic in General Discussion
Pretty much this is what the threads for. More authentism for each weapon and optic added in the game. For example while the western long range hunting optics and tactical optics can be elevation adjusted in moas russian optics such as the PSO - 1 can be adjusted by 50ms at a time up to 1000m. When you adjust the turrets for a specific range the chevron inside the scope moves lower. What I ultimately am wishing is authenticity and realism these 2 things would improve the game tenfold. -
What should the rarest item in standalone be?
gibonez replied to Twixxer's topic in General Discussion
M4. The gun I hope eventually is the highest end gun in the game.