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gibonez
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Everything posted by gibonez
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Fit to Fight, to stop overuse of firearms, maybe helping Kos
gibonez replied to Karmaterror's topic in General Discussion
Why do people still think KOS is a problem ? It really isnt. -
Are they gona make the map bigger then 255km?
gibonez replied to Famous123's topic in General Discussion
It means people will play around balota, cherno making the rest of the map useless. -
Are they gona make the map bigger then 255km?
gibonez replied to Famous123's topic in General Discussion
Does not matter if the map is 155 km or 3 km so long as it has crappy coastal spawns and not completely randomly generated ones in land only 2 percent of the map will be populated. -
See thats the thing. The "magical" right click zoom has a basis for being in the game. There is a very real reason why its included in game. It is there because of the sheer lack of resolution in computer monitors and it tries to simulate what your eye sight is able to see at longer distances. Being that Arma 2 is a sim you can see how this would be insanely important to include. 3pv and being able to see over walls magically has no real life reason to be included.
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A simple fix would be that you can't make a new thread unless you have 100 posts. Would fix alot of the crap threads we have been seeing lately.
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I would almost say it is absolutely needed and without it Dayz resorts to being an arcade game.
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Spread does not mean it requires more skill ;/ That counts as luck.
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Yet sniping still requires more skill in BF4 than in vanilla dayz or arma.
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I coulnd't not agree more. A player in Day z should do everything a real shooter in real life would do when it comes to a long range shot. 1. Get distance by using his second focal plane reticle and using the ranging reticle mil dot or any number of others reticles. ( or if he is smart look at a hand drawn ranging sheet that you sketched before hand) 2. Look at a Data sheet that you hand wrote for the particular rifle you are using like in this picture and then adjust the elevation on your optic to the right moa. 3. Deploy the rifle and bipod that attaches to the ground or object. 4. Check for wind either by hand using the ACe method or using a wind meter.Then adjust windage. 5. Aim and take the shot, this shot will like in most cases not hit you can then use your mil dot reticle to adjust using mils how far off the shot was and your 2nd shot should hit once you adjust.
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To me the only way to fix it is to remove it. There is in my mind no possible way to fix it other than removing it thus it will be what I suggest.
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Ultra realism is balanced. The problem is if they go to this approach every single aspect must be ultra realistic. Everything from -Bullet ballistics with realistic elevation and wind adjustments -Realistic wounds from zombie bites and gun shots -Realistic thirst and hunger -realistic stamina and carrying weight. Every single aspect must feel the same and then the game will shine.
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Bigger question would be what type of idiot would actually lug around a 25 pound + weapon in a survival situation.
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I am hoping they don't include the m24 in the game. Hoping instead they have remington 700 in 300 win mag. Its the most modular and most popular bolt action hunting/tactical/ target rifle. It is insanely cheap is insanely versatile and is super accurate out of the box. Remington 700 is what the m24 is built on.
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Should Gillie suits be a craft-able item only?
gibonez replied to kermo50's topic in General Discussion
Yea it should only be craft-able. -
The problem isnt the range either. If dayz had ACE's sniping method you could if good push the mosin and the .308 weapons out to 1300m. It will require alot of skill and a tiny bit of luck. There are also other hunting weapons that have longer range and fit in the environment. One such weapon would be something like a remington 700 Sendero in 300 win mag. Beautiful hunting rifle that is cheap, robust, accurate and cant easily hit things out at around 1500-1700m if the shooter is good.
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Yea as far as I know only the ACE mod has wind affecting bullet trajectory. It does a fine job too.
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:/ No ammo is more accurate than any other. What you might be thinking but cant properly get out is that heavier bullets buck the wind easier and thus at long range they don't require as much of a wind adjustment. The round itself is not more accurate though it always comes down to the gun , how well its built and high tight the tolerances are on it.
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:/ I see someone corrected you already. Ahhhh I also see you continue to spout false information. Like I know you know absolutely nothing about guns and probably obtained all of your "info" based on video games over the years but cmon dude a quick google search would help. It would have taken you 2 minutes to find out that even the lightest .308 rounds do not travel faster than even the heaviest 5.56 nato loads. Please stop spreading misinformation.
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Problem is not adding more sniper rifles. problem is how inherently noobish it is to "snipe" people in regular arma and vanilla dayz. That is badly badly needed.
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I wouldn't even know where to begin. Also I can't be bother to waste of time.
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Space milk you should probably stop posting. I saw all of the nonsense you posted above and nearly everything was incorrect.
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Types of Guns: Read if you don't know the typesi
gibonez replied to Space Milk's topic in General Discussion
whats the point of this ? -
Not painting grass and weeds for scopes or binoculars is LAME...
gibonez replied to CaptGentry's topic in General Discussion
Then let him. Force people to upgrade their hardware. Why should we all suffer just because some people play on a potato. -
YES!
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It's not. mg42 fires 7.92×57mm Mauser