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gibonez
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Everything posted by gibonez
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Porting Dayz to consoles will be a huge waste of time. You think Sony and MS are laying on their hands just waiting for Dayz to be ported ? Of course not they are all making their own console dayz killer. One of them by Sony will be announced tomorrow in fact. http://www.pcgamer.com/2014/04/09/h1z1-game-is-probably-sony-online-entertainments-next-game-but-what-is-it/
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I am not 100 percent sure but I believe the mosin in game is not a sniper variant it just happens to have a bent bolt. I would also like to see the pu scope get redone from the ground up. Currently it is useless just like the acog is. A 2d scope option with the correct 3.5x magnification would be great.
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Sure but free aim is such an elegant way to do it.
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Evens the playing field. Without free aim it makes shooting much easier.
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I did not say COD and Dayz are the same. I only said that Dayz and cod share the same unrealistic attachment system. A system where attachments affect the weapon in unrealistic ways such as mechanical accuracy of a weapon.
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I hope it makes its way into the game and that it is non adjustable that way everyone has free aim.
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im not sure upcoming features are "positive" to the game
gibonez replied to bioned's topic in General Discussion
I almost wish the game took place in like the 1950s and the first item to be released was a black powder rifle. A ultra realistic survival game set in the 1950s would have been awesome. -
I hope not. I want long view distances with clear weather.
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No their armorers do not make any ammo. The military outsources the ammo to civilian ammo companies such as black hills and they then provide them with the ammo. Even this ammo that is procured is considered by many in the precision firearms world to being inferior to match ammo and hand loads. Take for example the m118r what the US military has designated as their 7.62x51 nato sniper rifle ammo. This ammo is made by lake city ammo plant in salt lake city. While this is excellent ammo and it is great to train with it pails in comparison to something like a federal gold match in a 168 sierra match king bullet. Point I am making is Military sniper ammo is good sure but civilian stuff is always better. Always will be better too.
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im not sure upcoming features are "positive" to the game
gibonez replied to bioned's topic in General Discussion
Dayz would be a better game for it too. Turning from a pvp game with janky gimmicky zombies into a survival game.- 142 replies
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It is actually quite the opposite hell. The civilian market for precision fire arms and ammo is soo far ahead of what the military produces and procures. Like it is not even fair how much better the ammo and firearms you can get on the civilian market are when you focus on precision.
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Hey if you like cod then go ahead and enjoy it , this thread is not ment to demean or criticize COD or any of the other mainstream arcade shooters. It is only here to show how similiar the new Accessory system in stand alone is to those mainstream accessory mechanics. This is not a good thing because Stand Alone and arma are completely different beasts, they are not mainstream, they are niche, they are not arcade they are sims or atleast cater to realism.
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See something like that is an excellent way to incorporate accessories. Tiny touches in detail that mirror real life and positively affects gameplay. Another nice little touch would be to have magpul stocks hold 1 battery since real life magpul stocks have a small storage compartment for optic batteries.
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I think hes trying to say within the context of the game and knowing the typical demographic of dayz people give up and drop the sniper rifle and then go and complain that this game is too much like real life.
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Due to the dispersion I shoot and pray because the shooting is out of my hands and in the hands of the RNG gods.
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:/ sorry about that I missread what you typed. I somehow read that as saying that the m40 was much better than anything out on the civilian market.
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Huh ? They are daam near the same thing as a stock remington 700. Heck the civilian market for precision firearms far exceeds anything any military can come up with.
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That is the thing, scopes especially hunting scopes and accurate long range match shooting/ hunting weapons are not rare, in fact they are probably and should be the most common weapons in the game. The problem is not the rarity or the prevalence of weapons the problem is how amazingly stupidly easy it is to snipe in dayz. Add realistic fun ace sniping mechanics and instantly the whining about too many snipers fades away instantly and the value of a good rifle with a good set of irons increases.
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Hey I am not opposed to having to zero your rifle. Remember I am the guy who wants this kind of sniping. Not only because its more realistic and fun but because it means less work for the devs. With this system they can just add scopes and then assign elevation values the community then goes forth and finds the zeroing for the perspective distance for each gun since each weapon has different muzzle velocities , bullet drop etc.
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There is already a hunting rifle that could take the lrs. The b95 is a better candidate for the lrs than the mosin is. As for the random dispersion yes that needs to be removed asap, and replaced with each weapons real life accuracy value. Once this is done they can make accessories affect the handling of the weapon. Foregrips can make the recoil more manageable when firing in full auto, bipods can attach to objects and drastically reduce the sway making suppressing fire and long range fire doable. Overall the more realism they introduce the better pvp and the game will be.
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It's actually easier. It also gives the accessories more value since they will be compatible with more weapons atleast their real life counterparts. Sadly we will end up getting some stupid crap like g3s and fn fals with mounted red dot sights and acogs.
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I want the opposite. I want a ultra realistic take on attachments where they function just like real life attachments would by only affecting the handling of a weapon and not things like its mechanical accuracy. As far as accessory compatibility I only want the accesories to function on the weapon systems that they would in real life with little to no gunsmithing and without the need for obscure parts such as specific custom made rails for mosins. One such example would be the LRS. The LRS should be compatible with the b95, m4 and the sporter 22 aka ruger 10/22. All 3 of these weapons easily mount the scope due them being drilled and tapped. The mosin however would not be able to easily take a LRS and would require some gunsmithing to drill and tap the receiver then in addition it would require a very rare not very common accesory a short eye relief rail for a mosin . An accessory that is not only not very common in the world would be daam near impossible to find in chenarus. I like the realism approach to accessories, let real life balance the game since real life has a means of balancing itself.
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I am assuming it is free aim just like Arma has or still has. The best way i can describe it is Red orchestra 2 aiming. When you have a weapon, moving your mouse does not immediately move your screen, it merely moves your weapon and then finally moves your point of view. It simulates holding a rifle and how you would actually aim.
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I am advocating for attachments to work on the weapons they would function with in real life with little to no machining required. I am advocating no attachment outside of maybe a barrel or a complete upper affecting the accuracy of a weapon. I am advocating realism. Realism is what set dayz mod apart from the other shooters in the market.
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I never said the attachments should not have any benefits. Obviously red dots makes acquiring a target faster, Acogs allow you to better engage longer range targets. Attachments such as stocks, compensators and muzzle breaks, hand guards and bipods should only affect the way the weapon handles. Resorting to arcadey variables is absolutely unacceptable for any Bohemia Interactive game. Stocks should affect the movement speed, how fast you can aim with them, how much recoil the weapon has , compensator should affect felt recoil, bipods should reduce the sway when mounted on an object or the ground. However drastically increasing the mechanical accuracy of the weapon merely because it has certain accessories is not realistic and is not authentic. BTW I did not mention COD to talk down on COD, I merely mentioned it because it happens to be the biggest most popular unrealistic arcade fps around.