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gibonez
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Everything posted by gibonez
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That is the thing those were not even mods those were simple scripts that have nothing to do with modding. If anything it is a testament to how awesome the engine is and how flexible it is in creating unique experiences in each server. easy solution to those pitfalls is dont join those servers.
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Here is the deal. The timer is broken at the moment and it is given to people if they get disconnected and rejoin the same server this will eventually get fixed. That being said a 500 second timer is just fine for switching servers if it works correctly and does not cause disconnected players to endure it. The timer itself is brilliant in that it slows down server hoppers if not outright makes them rage.
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More bullshit reasoning. Mods will breath new life into the game and more importantly get rid of all of the unrealistic garbage added to standalone starting with the dumb dispersion and accessory system.
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In this thread we as the community find small flaws and imperfections within the game that are not authentic or realistic and come up with a solution. These small inaccuracies can be anything from a weapon part being incorrect to an item behaving strangely. I will start with one of the most obvious inaccuracy. Mosin iron sights - Problem : Mosin nagant sights do not allow for correct elevation adjustment and do not animate like they do in real life. Currently in game the nagant allows you to elevation adjust up to 300m meanwhile the real life weapon allows for far greater. Simple solution : Allow the mosin nagant to adjust up to 2000m like in real life. While the mosin nagant is nowhere near as accurate to get accurate hits past 600m the option to dope your rifle for these ranges should still be there. Pu scope - Problem - The Pu scope does not have accurate elevation adjustment. Solution - Allow the pu scope to elevation adjust up to 1300m just like the real life pu scope. so now its your turn what minor mistakes have you noticed and have found solutions for.
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Dayz thread of minor inaccuracies and mistakes
gibonez replied to gibonez's topic in General Discussion
Exactly all this ends up doing is punishing skill by introducing another element of rng into the game. -
I assumed all military shirts and uniforms had velcro that you attached the correct patches for.
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I stand corrected, it could just be a military surplus shirt though sold at any sporting goods store. This would explain the nz beret, press vest and the uk assault vest.
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Ones I saw have british flags. Although clothing isn't really a realiable way to determine if a faction was in or not. You can buy military surplus clothing at any mil surp store that does not mean russians, sweedes, british military members were ever over here. I always assumed the military clothing was found at a military surplus store not unlike you would see in the US after a post apocalyptic scenario.
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Dayz thread of minor inaccuracies and mistakes
gibonez replied to gibonez's topic in General Discussion
Free aim would help in what you are describing. As for the engine being limited absolutely not this is one of the better engines when it comes to potential. They can simulate better realistic shooting already they just chose not too or are saving it for later. ACE mod is one such example of amazing shooting within the arma verse. -
same here that could potentially change completely how the end game looks.
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There is no suggestion made yet as to the USA being in chenarus. I assumed the devs post hinted that the m4 was there because they took inspiration from the Czech Republics weaponry and it is what some units in their military use. so as far as we know the US military is not in the game or never was in chenarus and neither will their weapons.
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Stop viewing it as a simple video game that might be the problem. Think of it as a sim first and a multiplayer game second. As for everyone else let it get introduced and you actually give it a try before you denounce this feature.
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It might be immersion breaking but it is the only way to relay information to the player , information the player inherently would know. Certain information cannot be relayed to the player without hud elements there is simply no way to do it without the player actually being in game and feeling what the character feels. sadly games do not send us the 5 senses through our keyboards so Hud elements are absolutely critical at times. Think about the hunger icons in the inventory menu. There would be no other way to tell the player you are hungry it simply cannot be done reliably without a tiny unobstructed hud icon. They tried to do it at first without a hud element but remember how that played out ? people would just die out of nowhere due to neglecting their hunger and thirst and then have no clue as to why they died. I still think a colored arrow with the direction that the player perceives the wind and the color identifying perceived wind strength is the best solution. It is only temporary and lasts a few seconds then disappears no longer breaking immersion. It really honestly is an arrow or some text describing what direction the wind is and what strength but the text has flaws because how would the player know what direction north is or what direction south is without a compass.
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Who cares when those guns get added so long as they get added right ? Maybe the model for the hunting pistol was just further along from the other more common weapons and needed less work to implement. Should they hold off on adding a completed weapon ? Also while Chernarus does appear to be a post soviet state. They are taking inspiration from the Czech Republic when it comes to weapon variety. Here is an old post from a dev that might give you some insight into future weapons added and potential direction of where the game is headed. http://forums.dayzgame.com/index.php?/topic/143207-more-antiquated-yet-effective-weapons/page-2#entry1413084 That kinda gives us some insight as to why there is an m4 in the game let alone some of their other weapon choices.
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:/ Making it 64 bit helps with optimization. For one it allows the game to use more of your systems ram it would no longer be locked to the 3.4 gigs of ram or something that 32 bit games are forced to use.
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What you are looking for does not exist. There are only 2 solutions what I suggested or have your character permanently in the server sleeping on the floor when you log off.
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15 seconds is far too low of a time for combat logging. Your character should be in a sitting animation for atleast 2 minutes. If your character gets shot at your character enters a 5 minute cool down timer where he cannot quit the game. Quitting the game or alt f4 in this state will cause your character to sit indefinitely or until the server restarts.
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Damage model seems to be bugged its super inconsistent atm. The mosin for me seems to be a 1 hit kill to the chest and stomach 90 percent of the time the other 10 percent of the time it takes 3 or 4 shots for some reason.
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Dayz thread of minor inaccuracies and mistakes
gibonez replied to gibonez's topic in General Discussion
The exact same way it works in real life. With weapon sway, sight misalignment, and recoil. Increasing sway, recoil along with free aim mechanics combined with weapon resting and bipod deployment would go along way to simulate human error and inaccuracy. Combine all that with the wind and realistic ballistics that are going to be added to the game in the future and you have a complete package that does not need dispersion. -
Different Scopes For The M4A1 Functionality Still In The Works?
gibonez replied to Deathlove's topic in General Discussion
Yea the battery merely powers the red dot. -
I read that too. I never get a timer even when switching servers so I don't think the system is wroking correctly atm.
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If they fix this so you do not get a timer if you rejoin the same server would you be ok with this ? The timer should absolutely stay if you join a new server, but if you join the same server it should be gone.
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Yea you cant always satisfy people it seems. This last update added a bow, fixed alot of the lag problems, and most importantly for me added zoom to iron sight aiming allowing for better gunplay. This past update is probably the best one we have had in a very long time.
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Shooting bullets at things does not magically cause a huge plum of smoke to rise from where it hits. Not able to see where your round hits is quite normal and especially hard when shooting without a spotter.