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gibonez
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Everything posted by gibonez
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Suggestion: Decrease hit percentage => Lengthen the Rush + Reduce Artificiality
gibonez replied to cuddly_rabbit's topic in Suggestions
The random dispersion and the inconsistent gun mechanics are detrimental to gameplay. The only thing your suggestion would do is take away a players skill and put luck as a substitute. Making shooting harder by putting in real life factors such as wind, realistic elevation adjustments, realistic sway, simulating trigger pull and weapon resting and bipod deployment would achieve the same thing that you suggest without punishing player skill. The current damage mechanics and damage system is also ass or as my British friends would say it is pants. A more detailed damage system that models organs is absolutely needed. A bandage should not heal a gunshot wound if you are shot in the chest or stomach you should be physically hurt your characters speed and run animation should suggest it. A bandage or rag should only soak up some of the blood, and it should take multiple rags to finally stop up the bleeding. -
Current Zombies are "placeholders". What will final zeds look/be like?
gibonez replied to blazinone's topic in General Discussion
I am just giving a friendly rib shot. I am sure eventually zombies will be good. -
I assume exp servers were up briefly last night or the night before thats where some of the footage of the akm started to surface. The akm was spawning inside of civilian houses.
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No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
I still think the biggest problem that is keeping the devs from introducing new calibers or even enticing people with the prospect of various different hunting calibers is the current gun mechanics. Due to the way we "zero" our guns in game each firearm feels and shoots the same. If the guns had realistic scope elevation adjustments in moa or mrads it would put a bigger emphasis on hold overs and when that happens guns will appear vastly different from each other. A .308 with 2 moa of elevation will take a considerable amount of time to reach out to 400m compared to say a 5.56 coming out of a 24 inch varmint bolt gun. While 400m is still pretty much within the effective range of both of those calibers if they include realistic elevation adjustments each of these calibers will feel worlds apart. Also more hunting rifle porn. weatherby makes some of the best hunting rifles and target rifles out there. They offer so much value although the only drawback is the lack of third party support for their guns. When it comes to customization the remington 700 remains the Ar15 of the bolt world. -
Current Zombies are "placeholders". What will final zeds look/be like?
gibonez replied to blazinone's topic in General Discussion
Final zombies will still be ass. Go to town, have zombie spawn 3 feet from you out of thin air. Zombie agros regardless of stealth but now does not go through walls. -
It works perfectly fine in Rust and would work fine in dayz. What it tends to do is force people to buddy up and build together. This mechanic forces people to look after each other when one is logged off it also puts a heavy emphasis on your homestead and survival. That is not to say you couldnt survive out on your own away from people you just need to have a smaller profile.
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Whats your point any rifle round would penetrate that vest too and deliver way deadlier internal injuries than the bolt. I can throw a knife at the vest and guess what it will penetrate too is a knife wound deadlier than a rifle round ? absolutely not.
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There totally could be safe places if they make it 1 character per server. middle of the woods, once base building is in your base. A remote boarded up house. Lots of potential safe places.
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Log off somewhere safe. Ideally we would have one player per server and we would sleep in game like rust when we log off. This is the dream once base building is possible and private hives come out.
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Is DayZ being developed right in your opinon?
gibonez replied to leefriendfield's topic in General Discussion
My answer is no. From what I can gather and this is indeed preliminary dayz is moving away from its roots and what made the mod popular. The mod was popular due to its emphasis on realism and its ability to merge arma 2s mil sim aspects with survival and perma death. Stand alone has thrown that into the trash bin and instead focuses on being accessible and easy to pick up and play. Every aspect of stand alone shows this. The movement,inventory, and ballistics systems all follow the same casual mentality. -
No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
The problem is that all of the weapons calibers all feel the same. The ballistic system is crap. If they go with say an ultra ultra realistic approach to firearms then this is when specific calibers will appeal to people. Get rid of the stupid 100m zeroing and adopt a mrad or moa method of elevation adjustment then give each bullet their true to life characteristics and watch as people warm up to the idea of hunting rifles and weapons in different calibers that are inherently different. .308 will be a good all around mid to long range round only hurt by the rounds relative low velocity and high arc If they introduce a super fast flat shooting round like a .243 Winchester people will notice the ballistic differences right away. -
Yup Tanks would be impractical. Just like helicopters would be too. Those two things feel out of place int he low tech survival world of dayz.
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No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
The possibility of seeing bolt actions for the most popular calibers in game would be delightful. Hunting , and civilian firearms should take priority in the game they offer so much more than standard generic military firearms. They have their very own very unique properties due to their calibers and hunting loads. -
That is not what anyone is asking.... We only want the real life properties in the gun to be given to them along with that more in depth shooting mechanics like enhanced sway, and weapon resting for optimal stability. If the weapons were given their real life accuracy values how would the akm somehow turn into a super sniper like you state ?
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No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
Yes more hunting rifles please. 300 win mag model 70 would work. savage model 12 in .243 Look I am all for different calibers being in the game so long as they actually behave differently. The ballistics and physics in standalone are complete crap. A 5.56 round behaves exactly the same as a 7.62x54r. They all have relatively flat trajectories and they do not have to deal with wind. A light super high speed long range round like the .243 is substancially easier to hit at extended ranges compared to a .308 round a .243 screams out the barrel and it bucks the wind easily if the game could simulate that it would be fantastic. -
Sadly yes. Even sadder is that the akm will still be useless due to its dispersion.
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Yup videos are starting to crop up.
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now that the akm is in . What is the verdict ? is the dispersion insane and sucks ?
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So, any word yet on when/if we will get realistic (not random) balistics?
gibonez replied to crazykage's topic in General Discussion
I can agree to some of your points. However what I was trying to say even though with all of the negatives you listed simulating trigger pull would still be better for players than randomly dispersing the rounds of the gun how its done now. Atleast with trigger pull you could compensate using experience and skill meanwhile with the dispersion method no such thing can be done its all luck. -
No "Specialized" Cartridges [Torchia Tweet]
gibonez replied to Katana67's topic in General Discussion
I would prefer no rails. I remember fondly using the vz 58 back in operation flashpoint . -
yea its fantastic.
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So, any word yet on when/if we will get realistic (not random) balistics?
gibonez replied to crazykage's topic in General Discussion
Maybe the reason the shooting is such ass in dayz is because they are waiting for arma 3 to release their arma 3 marksmen DLC. http://www.bistudio.com/english/company/developers-blog/460-arma-3-roadmap-201415 I am pretty excited for that it could potentially mean different weapons actually having different characteristics and behaviors in arma 3. A 5.56 round will not behave the same way when shooting at 1000 yards compared to a .308 yet in game they are essentially the same. Wind will kick around the lighter 55 grain 5.56 round making it reach out to 1000 yards but be way off target depending on the wind strength and direction. Meanwhile the slower .308 round is much heavier so wind is not a problem but the slower .308 takes longer to reach 1000 yards and it flies there in more of an arc. -
Same here. I love arma 3s graphics, engine, stance system and performance. Absolutely hate the setting, the maps and the future weapons. Would have rather gotten another desert setting for arma 3 atlis and stratis are boring.
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So, any word yet on when/if we will get realistic (not random) balistics?
gibonez replied to crazykage's topic in General Discussion
By same rules do you mean that all bullets are equally affected by wind ? Wouldn't this hurt the realism and would essentially put a standard 55 grain 5.56 nato round on par if not ahead of a 168 g .308 round ? Each bullet type should be affected by wind differently lighter bullets with worse ballistic coefficients should be affected by the wind more but at the same time it should be something consistent that the player can account for with some simple math.