Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

DarkScience

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

3 Neutral

About DarkScience

  • Rank
    On the Coast
  1. DarkScience

    I AM SHUTTING DOWN US 450!!!

    I'ma just let you guys know. It's not the DayZ dev's fault. Arma II is a very horrid engine just like WarRock. There are just way to many "back doors" for hackers to use. Any 7 year old could hack this game. Whats probably going on is 1 actual hacker divised a way to go about hacking arma II, dayz and put it out there somewhere so now we got children ruining the gaming experience.
  2. Once again nice input and I think the blood bag idea at this point has been debunked. EDIT: Also for the sake of realism blood bags should be in a cooler or something like that when you find them in which case you can carry the cooler with you which can carry a couple blood bags. Perhaps 3 slots 3 capacity ?
  3. Good point, Me and my friend were running about thinking It would be funny to incapacitate a player and steal there blood so I figured I would post it here with my other idea as a side discussion. So onto my other suggestion listed above. What about non-lethal weaponry. I'm tired of being a bandit while trying to protect my stuff from new players that are not classified as bandits and would love to just knock them out with something. Maybe a golf club . . . Actually even better, A tazer ( stungun ) though of course it should be rather short range ( about 5 feet , could actually have the same range as a melee weapon and id still be happy with it ) as its a self defense item as opposed to a gun which is a offensive item.
  4. Yeah just like you can store blood bags in a bag on a very hot open exposed day. Super realistic man. But on a more serious note. I would love to see more realism though this doesn't seem like its going to be a realistic game EVER. The way there going at things now ( blood bags laying about exposed on hot days still working fine ) so I'm not necessarily suggesting things to do with realism. Edit: also in regards to [there are several different blood types, most of which are not used "interchangeably"] that currently doesn't matter also you'd be storing your own unneeded blood for later use and only a small amount which would increase over time.
  5. I see. But the idea of a already well set group all of a sudden getting 100+ extra shots just seems like to much for this game unless there's a draw-back of sorts. Also the likeliness of finding A M249 Is A lot less then finding a magazine for it. Well preferably I'd like my topic to stay more oriented to my suggestions so ... get your own thread troll xD But seriously i want alot more ppl to post there thoughts for my suggestions here so its more likely to happen. So tell your friends !
  6. I was with you till this spot. But perhaps if it took 6 slots or more depending on ammo type and only contains about 6 mags worth of that ammo type then this would be great. If it were just 1 slot then it should only have 1 mags worth otherwise that player would have a super large advantage over all others. ALSO Another perspective on the blood bags thing. Lets say you have a piece of meat (+800 bloods) but you are already full you could put some of your blood in a blood bag ( well actually you would need another player ) so you can save it for later.
  7. Well sharing your blood with a friend is helpful as we all should know 6,000 bloods = dead man walking. If you have 11,000 bloods you can share 3,000 bloods with your friend getting him back up to 9,000 bloods which is decent. While in this example you would e left with 8,000 bloods. So maybe you wouldn't want to give them that much but at least there a lot less likely to die.
  8. Glad to see a supporter. Try to get alot of your freinds to post there thoughts. I don't want this thread just to fade into the background.' Also on a side note lost all my stuff to hackers twice more. Damn you arma II your almost as bad as WarRock.
  9. Me and my freind while running around in-game had a couple ideas. Right click on magazines and get a "Refill" option. Upon selection all of the lowest magazines of the same type will lose ammunition which will be placed in the magaizine you selected "Refill" on up to the maximum ammount of ammo that that magazine can carry. Perhaps like cooking meat it can do this for all the magazines in your inventory atleast missing one shot. Also another suggestion is syringes and medical tubeing which can be used to refill blood bags takeing it from a living player. But perhaps only if the player accepts via a prompt or unconcious or unaware players. This would add another large aspect to the game. This would also be usefull if you have the needed items and a freind sevearly wounded. Would remove a fair bit of the just die and respawn from the game. While on the above subject i would perfer more non-lethal weaponry that just temporarily disables a player that can be used as a deturent in combat situations.
×