@DR@GON & @TanX These are just great ideas! :-) I love your (both) thoughts of how to make the gameplay more challenging, since there is just a small space of general possibilities how yourself interacts within the world or how the world forces you to seek for new ways to survive. e.g. ...since Zombies just appear in predefined areas, pretty much 90% of the map is always a save harbor. If Zombies could spawn everywhere on the map (as a single zombie or a smaller/bigger group) - all of the sudden - you would be forced at these moments to choose an (nearly) immidiate solution of how to make your way through or keeping a safe distance...which could mean to run away from them or fighting them (and perhaps attracting bandits/zombies) - in both ways you're not knowing what would await you and if it was the right decision...it keeps you just running (away). And this is one exciting aspect of a zombie survival shooter...it's just like a "super mario sidescroll level" in which you are also forced to somehow interact with the world...there is not much time for long desicions...it's about a risc, a timing and a clear mind, when it could be a win or a loss... Tanx has written mostly awesome suggestions, which i agree a 100% to, making the game more "roleplay-like", just by increasing the possibilities of how to survive... I have some nice screenshots of a pigs face...they aren't even scared of me or of the zombies...so there's no challenge of hunting them...they are more likely like a chest ;-) But if such a pig or cow or whatever runs like hell towards me, i would also be pretty much scared and aware that a threat is near me...one single zombie, a horde or other player(s)? I really miss dead bodies lying all over the world, since it would make it more authentical. Should i inspect this corpse or is it just an zombie "playing dead"? In my opinion Tanx has worked relly good idead of how to give this game the spin that makes it to an even more exciting zombie survival shooter than it is in the current state...DEV TEAM, i strongly suggest you contact him for some kind of think tanking and listen to his ideas.....there so much potential, and i really would like to comment and discuss his points, add some own ideas, but it was a hard way for me to write down this post with my english (since my native language is polish but it's not the language i usually speak beacuse i live in germany)...i hope i could argue somehow why i think i like this post so much, because he made the point and has written out what i thougt of as "there is something not the way, what makes the game the fun i expectes ... but in it's current state it could give me sometimes the creeps... Best wishes Kooba PS: Sorry if i was hard to understand, if there are any questions please ask me...but i have a rather small vocabulary, so i must find a way to describe somehow what i mean