Chalas
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Everything posted by Chalas
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I am looking for a few people to squad up in Dayz Origins. Please be mature and cool all around. I like playing survivor most of the time, but not afraid of gun fights while PTFO. Im in NA West and play in the evenings until late night. Please shoot me a message with a bit about you. I host my own TS3 server, you will need a microphone to coordinate. The group will be pretty small. Thanks
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[SFOD-DV] Looking for 7 tactical squad members!
Chalas replied to kstrain's topic in Clan / Group Recruitment
Do you guys play vanilla? or any submod? -
24th Marine Expeditionary Unit - Tactical Realism
Chalas replied to Primus Palus's topic in Clan / Group Recruitment
Do you guys play vanilla only? -
Hello all, A friend and I are looking for a established clan to join. We are pretty mature and active with TS3 and microphones. We are team players and pretty cool all around. I personally have experience in leadership positions in other clans. You will not be disappointed. We prefer playing "hero," or survivor but are not afraid of gun fights wile PTFO. Please be a mature, established clan. Sorry we are not interested on unstructured clans or start ups. Please leave me some info about your clan and if we think we are a match we will get in touch with you. Thanks Chalas Edit: We are in NA-west.
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Looking for stablished clan on Dayz Origins
Chalas replied to Chalas's topic in Clan / Group Recruitment
It seems to me that you guys play on Dayz Vanilla. We are looking to play Origins. Thanks though. -
*** I am sorry guys, but we are not taking any more people at the moment *** Hey all, I am looking for some people to play the game with, mostly evening and night (weekends at any time). I am new to DayZ but I have plenty of experinece with FPS and many other game types. I own a TeamSpeak 3 server that we can use for comms. I don't want to join nor create a clan. This will be casual gaming and we can also play other games. In order to make this work for all of us I will list a few "requirements." -Be on US/CAN. -Be mature. -Be a good team member. -Be patient. With me and other noobs. -Be a good team member! yes I want to stress this. A**holes are not welcome. -Use TS3. Comms and tactics are very important to me. Please feel free to post here or send me a PM if you are interested.
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All I see here is crying about sins. Boo-hoo. What attrocities are you proud of?
Chalas replied to Mooseocalypse's topic in DayZ Mod General Discussion
Murderfag isn't a word. But for the most part I would say bandits are more well spoken and the likes' date=' as more older people have chosen the path of the murderer while the small child strives to become everyones friend. [/quote'] Allow me to disagree. I would say that a well spoken, thus educated, person would appreciate the hardships of trying to rebuild society through teamwork as a greater goal, instead of choosing the easy path of murder. Rebuilding society is a far more complicated goal with very little short term benefits, whereas banditry offers lots of short term benefits. Killing in this game is easy, and this is coming from someone with plentty of experience inland, where the real battles are fought. Any 10 year old COD fan can run around shooting and griefing for fun in DayZ. -
Psychological consequences added to the Humanity system
Chalas posted a topic in DayZ Mod Suggestions
This is my suggestion to get the humanity feature back up with a different approach. I know many people have given suggestions about this, but I feel mine is different enough. At a glance, DayZ tries to be a post apocalyptical zombie survival simulator (Rocket, and Rocket alone, may correct me if I am wrong, please). I think that the humanity feature was intended to reward survival attempts while punishing unnecessary killings. Please have this in mind as you read through my suggestion. Background/Preface: In a video game (or mod in this case), it is clearly hard to keep some players with a survivalist mentality, especially when there is no repercussion for not trying, nor for rampant, unnecessary, killing. Yes, sometimes killing is necessary to survive, either by self defense or banditry (killing for the loot) and the there should not be a punishment/reward this type of killing. As mentioned above, the humanity system would/should reward the survivalist mentality and punish non-survivalist mentality. According to www.merriam-webster.com, humanity is, "the quality or state of being humane." According to the same source, being 'humane' means to be, "marked by compassion, sympathy, or consideration for humans or animals." As we can see, humanity is a psychological state where the subject cares for the life of others. In DayZ, we could say that there are two systems of processes going on; a conscious which represents the actions of the character dictated by the player, such as running, reloading, and making a fire. And an unconscious system, which is in charge of hunger, thirst, panic and others. The player has no control of the unconscious system of the character. The player may dictate the character actions, but that does not mean the character is not being affected (either positively or negatively) by such actions. Suggestion: Add rewards and consequences in the character's subconscious. Just like in real life, there are consequences to being humane and to being socially evil. The character should suffer or enjoy their actions once they cross the 'normal behavior,' line. Abnormal behavior can be set and changed as needed. An example would be; 10 heals (bandage/blood transfusion) for the 'altruistic' effect or 5 kills in a 1hr span for the 'evil' effect. 20 heals (bandage/blood transfusion) or 10 kills in a 2 hr span, and such. These values could be accumulated into the current humane system. Also, killing unarmed players should rapidly increase negative humanity. These behaviors would be rewarded/punished as follows: Altruistic behavior: Increased social happiness leading to better overall health. The character could be less likely to get sick, to get bones broken and such. Also, they could get a bonus when giving/receiving blood transfusions. Socially 'evil' behavior: One of two things may happen: 1.- Sociopath: The character enjoys killing and suffering of others, and will laugh (evil) out loud when killing someone or randomly during game because of memories of past deeds, potentially giving out their location to players and zombies alike. 2.- Paranoid schizophrenia: The character suffers from visions/hears voices of people that is not there and panics from it. These events would be random and include vision hampering followed by an adrenaline rush. It would be implemented locally just like rabbits and chicken in the game. Shooting a vision would not provide any loot. At very low humanity levels the ability to heal other people would be hindered. The advantage for this group would be prolonged or enhanced adrenaline effects due to battle hardening. Counter counter-arguments: You - "This is a PVP game." Answer - As stated before, by reading the website, this looks like a 'survival' game. PK is allowed to enhance the 'survival' experience. However, this only for Rocket to decide since it is *HIS* mod. I can recommend PVP focused games if you want. You - "I am not a sociopath IRL!" Answer - If you make your character behave like a murderer, there will be consequences for your character. I see it like being a vampire in Elder Scrolls games, there are consequences to choosing this path and a few advantages. You - "What if I kill like 5 or more people in self-defense in an epic battle where I beat them all by myself because I am bad-ass like that." Answer - After playing the game for more than a hundred hours, I think that the odds of that happening are slim. Even if that happens, you can behave socially to regain humanity. If you are camping in Cherno with a sniper rifle, well, you deserve it. I will add more as they come. Please: Keep it civil, don't give me the "Rocket will never implement it!!!," answer unless you are Rocket, or have written proof, or are giving him sexual favors. -
Psychological consequences added to the Humanity system
Chalas replied to Chalas's topic in DayZ Mod Suggestions
What you just did to spelling is just as bad :) -
Psychological consequences added to the Humanity system
Chalas replied to Chalas's topic in DayZ Mod Suggestions
If you are refering to the 'sanity' system. I think this one is different enough since it actually rewards altruistic behavior in a realistic way. -
Sorry guys, we are not taking any more people atm. Admin please close thread. Thanks
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I sent you guys a message.
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I sent you guys a message
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Just chilling LOL @ the chat of the first picture
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"rave has private messaging disabled. You cannot send private messages to this user."
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Hey guys. We have been playing on regular, daytime VA servers since most of us are new to Arma. I live in Seattle and my ping and connection are excellent in VA servers. If you are still interested, let me know and I will email you our info.
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Here is a picture of half of the group before assaulting the Northern airport.
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Idk, I kinda liked the idea to reduce the amount of griefing. The game is already turning into a CoD where kids are killing left an right for the kill count and griefing effect, not to survive. My main concern is that psicologists, the media, and companies alike are already quantifying the "griefing," effect. This will not only affect how future games are made, but will also get legislation going. Some games already took steps against it by eradicating or nerfing PVP. It is true that mods may change the core experience to return PVP to a game, but vague legislation would then be pushed to "protect." A system where a player that kills too many people on a certain amount of time that would make an unrealistic survival attempt is marked as not trusted could very well preserve the core nature of PVP as a sport, while reducing griefing.
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So I shot down a helicoptor today...
Chalas replied to DookieJankins's topic in DayZ Mod General Discussion
As OP said, please read the thread, braw. oh sorry.. A fucking THREAD READ THE THREAD. ROFL> -
So I shot down a helicoptor today...
Chalas replied to DookieJankins's topic in DayZ Mod General Discussion
Nah, I just like gear and beans. Take it for what it is. Also, you should probably get off of your high horse, it's a game and I'll do what I deem as fun. Taking down a chopper and looting the crew falls under the fun category. Calling someone a psychopath for that is pretty ignorant if you ask me. You can go back to your bean hoarding in Elektro with the rest of the plebs and get shot by those bandits that scour the coast for noobs because they can't kill anything else. If you are going to condemn anyone now that I think about it, it should be those guys shooting spawners. Not a group that takes down a chopper for loot. You keep missing the point. The problem is not "a group that takes down a chopper for loot," the problem is the means that you used. They could had used their advantage to wipe you out easily. But they were there to help you, like a good military medic saving the life of an enemy. At this point you guys probably shoot spawners as well, I assume. "it's a game and I'll do what I deem as fun." So then why are you defending your deeds? Be a proud gaming psycopath. "Calling someone a psychopath for that is pretty ignorant if you ask me. You can go back to your bean hoarding in Elektro with the rest of the plebs and get shot by those bandits that scour the coast for noobs because they can't kill anything else. " That's banditry, bro. You keep confusing one with the other. "Apparently planning in advance is now considered psychopathic behaviour" Got it wrong again. A Psycopath kills for fun and enjoys watching other suffer. Most psycopaths abuse the system to their complete their deeds and lack morality. -
So I shot down a helicoptor today...
Chalas replied to DookieJankins's topic in DayZ Mod General Discussion