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siddhi

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Everything posted by siddhi

  1. siddhi

    1.6.0 Clothing Change Swimming Bug

    the "cammo suit" bug has NOT been fixed. this is the second time that this has happened in 2 weeks. I am on 1.7. version but no difference, I am respawning in the water every time. I have a lot of gucci gear and I am worried that I will lose it. rocket's fix does not work for me. the strange thing is that I had already been through this before, and I got some help...now all my PMs are suddenly missing. please advise. EDIT: i got the news and see where my PM has gone. also understand that some staff might be a bit busy at the moment. still. when someone can give me there PM to hit on this issue I will send my player id. happy hunting.
  2. siddhi

    Hidden player stashes

  3. given that DayZ seems to heading towards the SIM SURVIVOR type rather then FPS, a couple of "cargo" issues that I think could be looked at ... especially cargo dynamics...in brief, the cargo load-outs just do not really work A full ALICE pack should really go up to 35-40kgs weight, at which point speed and "stealthiness" should go to hell, while fluid ("water") needs should sky-rocket. Currently pps can move around with nearly equal ease no matter what you are carrying. At the moment however the item size could certainly be improved on, this would have serious changes to the game on its own: the current loadout system means that a "bandage" is given as the same slot as 30 round 7.62mm mag...while in dimension terms you could get 3 bandages and in weight terms 6 for each full 7.62 mag. This is not easy to fix: 10 flares do for instance take up a bit of space, maybe similar to a can of beans, but a flashlight being 3x the size is clearly wrong etc. but in essence, I think you should be able to carry a lot more in the larger packs, but you should also "pay" for it. i certainly will never forget "learning" to move around with a 35kg pack + basic load (lesson: move very carefully). ...this would allow for a little bit more loot (and a little bit less "empty cans")...a lot more loot would not be bad thing, after all.... it might stimulate trade between players...imagine that, an entire barter economy... - the environmental factors are a fascinating addition that could be expanded upon - in particular, warm clothing would be an obvious start. maybe even the ability to MAKE a fur coat! running around in bearskin would certainly appeal to the survivalist in most of us... - IMO firewood should ONLY be needed OUTSIDE of the forest...like inside a house. Inside the forrest or even the wilderness in general I don't think it should be needed. I am generally Luke-warm about this, I think it could be binned without much bother. However, limited matches (20 matches a box?) and a ZIPPO lighter would be cool... - ...how about sleeping bags? to ensure that you do not suffer environmental damage or fluid loss while you are out of game? Cheers, S ALL HAIL ROCKET :)
  4. siddhi

    carrying capacity etc.-

    i liked the idea of having limited matches as well - maybe 20 - and especially having a ZIPPO lighter - now that would be cool... ..i would say the item "firewood" should ONLY be needed in city, urban, asphalt enviornment...say, if you want to light a fire inside a house...but certainly not in a forrest ...i think we could stick with grid-based system, simply making sure you can stack certain objects (like am ephi-pen, or banadages - they are not the same size as a can of beans, for instance) would already make a huge difference and would be easy to do. the "weight" penalty could simply kick in based on how many grids/slots you are using.. ..sleeping bags would be straightfoward , but what about CLOTHES...say a camo parka...or making a fur coat from the dog you shot (hint on the dog..)... ..where i am going with this is TRADE...if there is a bit more invetory in circulation (and moveable) think about what an incredible add-on that would be to the game: players haggling over a box of matches, or cooked meat.... but we need better carrying capacity for this to work..and of course a DIRECT CHAT or TS that works... ALL HAIL ROCKET :)
  5. siddhi

    Build 1.5.8 rolling update

    As impressive as some of the thinking was that went into the mod.. - the FPS breakdown on some servers is a major, major issue. IMO fixing that should be a total priority. none of the changes matter until that works. - still hoping for a DIRECT CHAT fix...second most important, after the FPS. - the environmental factors are a fascinating addition that could be expanded upon - in particular, warm clothing would be an obvious start. maybe even the ability to MAKE a fur coat! running around in bearskin would certainly appeal to the survivalist in most of us... - IMO firewood should ONLY be needed OUTSIDE of the forest...like inside a house. Inside the forrest or even the wilderness in general I don't think it should be needed. I am generally Luke-warm about this, I think it could be binned without much bother. However, limited matches (20 matches a box?) and a ZIPPO lighter would be cool... - Zombie spawn and behavior a bit awkward...spawning right in front of you is no fun...and reaching through walls a bit of a downer...although I had Z take a chomp out of my shoulder through a window, which was pretty...ahem...wizard. - carrying dynamics. i think this needs major attention, especially if we are going towards a SIM-SURVIVAL approach. A full ALICE pack should be up to 35-40kgs weight, at which point speed and "stealthiness" should go to hell, while fluid needs should sky-rocket. At the same time, the current loadout system means that a "bandage" is given as the same slot as 30 round 7.62mm mag...while in space-dimension terms you could get 3 bandages and in weight terms 6 for each full 7.62 mag. This is not easy to fix: 10 flares do for instance take up a bit of space, maybe similar to a can of beans, but a flashlight being 3x the size is clearly wrong etc. but in essence, I think you should be able to carry a lot more in the larger packs, but you should also "pay" for it. i certainly will never forget "learning" to move around with a 35kg pack + basic load (lesson: move very careful). also...this would allow for a little bit more loot (and a little bit less "empty cans")... - ...how about sleeping bags? ensure that you do not suffer environmental damage or fluid loss while you are out of game? Cheers, S ALL HAIL ROCKET! :)
  6. siddhi

    @ rocket: Humanity / Sanity issues

    the points is that we are at the moment technically unable to have all the "social clues" passed on to us that in RL would indicate friend or foe. fixing TS and even direct chat would help, but it is unlikely to be enough. i for instance already totally avoid all the Russian server as the amount of PKing is in insane and totally random (btw: this was something Rocket also commented on in an interview, comparing it with the NZ server experience. It does not matter if we have a "level system", a "class system" (such as ranger or whatever) or a (player assigned) reputation system - something needs to be put in place to allow for the technical limitations for "evaluating trust" be overcome. on a side: having a lot of Zs helps in this...nothing "encourages" cooperation then the need to deal with a swarm... ALL HAIL ROCKET :)
  7. siddhi

    Hourglass on server join

    i had the same problem after having been eaten to death in a previous game. Instead of comming back as spanking new I had the "hourglass" screen. To make things worse I could NOT return to the lobby or exit the game conventionally. Of course, chatting was totally impossible as well. Luckily for me, after about 30min of not bleeding out but unable to move, a Z found me and started to chew away, until I died again, and the bug was overcome. Still, took about 2h of messing around! And I would just like to say.. ALL HAIL ROCKET :)
  8. siddhi

    @ rocket: Humanity / Sanity issues

    i think there needs to be some thought played to gameplay as well as the obvious attractions of super-sandboxing... ..i would welcome having the ability distinguish between yet-another-PK-kiddie and a regular mature player. at the moment it is quite hard to do so, and the lack of the DIRECT CHAT function, which is being worked on, makes it harder. my personal play experience was that i pretty quickly went totally survivalist, trusting no-one, and also not having much of a game after 15h with the same character...who was eventually shot by a bandit in ambush. i would have liked to team up with someone but there was a lack of "realistic" way to determine someone "trust ability", as we would all do in real life. anyway, in brief, the suggestions: 1. i LIKE the "Insane / sane" distinction. Someone who was "Insane" could mutter outload, develop ticks, have a whole range of "bad habits" that would mark him to others. Also, it would provide a basic limitation for NOT going around killing people more in line with "natural law"...humans just do not kill each other the way they do in games, and this needs tp be reflected. SO lets have a "slow descent" into raving, sputtering lunacy! That would be a problem not only maybe for “mass murders” but maybe for someone who spends a lot of time on their own…. 2. If we stick with the HUMANITY side, I think there should be away to accumulate lots of bonus points, as it were, and have that reflected in custom skins-...someone suggested "sheriff" skin once, which I like. The reason for this "unrealistic" approach is simply that we do NOT have the option of knowing someone’s "Reputation" very easily - not with 60,000 players - and there needs to be a way to identify them quickly. 3. for the same reason, DIRECT CHAT and TS has to be good to go as quickly as possible - provides with a better chance to make that "self assessment" that is so critical to the game, I look forward to the idea of introducing weather-induced decision making which means I guess new clothing and similar being introduced… And let me close with ALL HAIL ROCKET :)
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