Archimedes had his moment of genius in the bath - let's see how mine compares... According to recent announcements, the devs are still wrestling with the idea of how to fully populate the world with zombies and maintain server performance etc. Well, here's a possible and easy answer: have a sizable amount of 'dead' zombies littering the world as props. It'd be pretty realistic to do this as many would have been killed by players and many would be civilians killed by zombies etc. They'd add some authenticity to the game and, if some could be 'woken up' by the usual triggers (sound, smell etc), they'd pose an immediate but not predictable threat to the players. Obviously, many could remain dormant in order to maintain dramatic tension, but obviously a few will just be waiting and when they get up, the fun will begin. I think that this would eliminate a number of headaches such as spawning them out of the player's view and the also meta game of looking for zombies in towns to determine if there are players nearby. i.e. there will always be bodies, but there's no way of knowing which are still alive. There could still be a couple of walkers just to keep it interesting and to provide sound triggers if or when they notice the players (screams or gunshots). Well, that's it. I know it'd add tension (how could walking past corpses not do this?) and although I'm no tech guru, I think it's be really easy to implement (no additional models etc.) as well as improving the aesthetic. What do you all think? Chris