Hello everyone, here is another few thoughts about zombies, wall of text ahead. If you are a solo survivor your gamestyle is pretty simple: 1. Find town. 2. Equip with survival kit (compass, 1866, matches, etc.) 3. Head inland. 4. Find AKM/M16/Sniper rifle/etc. with ammo. 5. Seek some pvp : P 6. Die. 7. Repeat this multiple times with some variations (exploring, vehicles, helicopters). Even if you are in group with friends this gamestyle is chasing you like a running walker :dodgy: But the thing is that zeds are everywhere and lots of us (i hope) are seeking revenge for what they have done with our precious Pleasantville. Sweet classic shoot-o-rama. Tons of dead bodies covering the streets. True zombie apocalypse. :heart: My suggestion is pretty simple - slightly increasing chance of finding stuff per zombie kill. For example +0.01% for 20-30 dead zeds. Or +1%, don't know, it is a question of balance. I know, it sounds like carebearing but it is not. I think if zombie hunting will be rewarded it will add much more motivation for keeping your character alive and kicking. I think that gameplay will change and become more intense and interesting: 1. Less crawling, more shooting everywhere - in towns, villages, barns. 2. Gunshots reveal your position -> more player contacts (coop or pvp). 3. Out of ammo for your AKM/M16/Sniper rifle/etc -> have to visit PVP active areas to find some. 4. Or find M4A1/Kobra/DRM with lesser chance of ammo spawn ::f**kyeah:: 5. Kill more zombies with nice looking weaponry. 6. Search for new ammo, kill moar ::arggh:: 7. Suddenly die from sniper. 8. Loose everything. 8. Emorage in chat :P Maybe this is a good idea, don't know. But for me - gunfire is much more fun than crawling. Killing zeds must have a meaning. Also, if this idea will be accepted, zombie count statistics can be stored only on local servers, and maybe this will decrease the server hopping syndrome. Thanks for reading, welcome to discussion : ) P.S.: sori fo may inglesh, from russia with love™.