aoikazega
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Everything posted by aoikazega
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Some people just don't like pvp, and I can somewhat relate. I think it should be a gamemode option; ie. PVPE, Horde (5x zombie spawns). In other words, a co-op. But this website will be dead very soon, rocket is dropping the mod and picking up the standalone. The new website will most likely be linked with bohemia website.
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@debiru, some people go to failblog or 4chan for lols; I come here :D I've learned to give up complaining on the internets. People come to this forum, pound on the keyboard and expect stuff to happen. I've loled at the shit I've said about this, and I'm just laying back and taking it like a happy jail bird. I'm actually not mad anymore, since I got my helicopter back; I guess that just shows how shallow my rage is LOL Also, check this shit out! These are pics of the REAL chernarus http://imgur.com/a/tkH9L#25
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95 pages later, no update from the dev team. Gotta love it :)
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Perhaps it needs to be DayZNews or DayzMedia. DayZDevTeam is kind of specific and it really doesn't tell much about the actual development of the game. Perhaps it is intended to drop the DayZ mod and focus on the standalone? Any update on the hive reverting to before 1.7.2.4 after every server restart?
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All Items in vehicles disappear after server restart
aoikazega replied to KLM's topic in DayZ Mod Troubleshooting
The hive is on pause, it reverts back to before 1.7.2.5 because they knew it would screw up shit -
I know someone who has a tent farm for duping and has about 50 AS50's. The 5 round .50 mag is medium noise and the 10round M107 mag is High noise and less damage
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A basic analogy of the Updates
aoikazega replied to Feint (DayZ)'s topic in DayZ Mod General Discussion
Quit using "its in alpha" as a shield. This game should be in beta by 1.7.2.5. And I prefer the term Bitch Critizism. I hate bitches but sometimes you gotta be one to get shit done. -
I think this update was mean't only for this weekend, and thats why Six hasn't updated.
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Are these Sepcs good enough for ARMA II and DayZ
aoikazega replied to Bvilleliq's topic in New Player Discussion
Your slowest part is your processor. Its ancient, but it should run at very low. Albeit the massive graphical defects currently plagueing DayZ probably won't help. I have i7 920 2.8ghz, 12gb 1337mhz, ATI 6850 and I hit like 5 fps when I see glitches. -
Send the staff a strongly worded letter. Thats your best bet of getting through to them. You don't accually think they read all this crap? Dev1 - "Hey Any lets go "work" on dayz patch 1.7.2.6!" Dev2 - "You mean play dayz for 8 hours and get paid?" Dev1 - "Shhhhhhh man! Rocket will hear!........but yeah. Lets go thunderdome some newblets" Rocket - "Hey guys! Ready to "work"?
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Im just glad this update is temporary. The hive 0.7.3 entrys have been frozen and you cannot update vehicals or tents. Also, I still cannot see at any military value spawn locations. I know dayz is in alpha but its almost like they are using that as a shield. I wish the devs and/or paid staff would post on the forums more often, just to update/reassure we the survivors. I fear that if this neglect of players wants/needs, we will be survivors of whats left of the Dayz community. I love DayZ, and I consider it a game, not a mod. Most people buy Arma 2 and Arma 2:OA just for DayZ, and Bohemia even knows that. I think that the staff needs to publish a stable version of DayZ, with most major bugs (artefacts) resolved; From there optional beta builds can be published. I know the bugged models can be removed if they can be edited, so it seems like all this "butthurt" about these artefacts is self-inflicted. Please offer your opinions, but remember I'm not here to hate on DayZ, I'm hear to learn. ~Thoughts -Perhaps the dev team and most staff are busy talking with Bohemia about the new game? -Perhaps it could be a issue of time management and work load management, but I'd rather have fixed graphics and savable vehicals instead of bear traps randomly spawning in the forest.
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Pray to the bean god. Its been 9 days for me.... and waiting
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Its simple, just undo what they did before these graphical bugs happened; Or remove the models completely untill the are working correctly. I can't help but get the feeling the devs are sitting around jackin' off. At least damned battle eye gives us updates on hackers. Battle eye may be crap but at least they are informing us.
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Perhaps this a different gamemode
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Our server keeps getting rolled back to a previous time, about 2 days ago. I was wondering if any other servers were experiencing this problem. We also had a flame painted motorcycle spawned in our motor pool, another off-road pickup truck spawned and a atv spawned out in the water on the adjacent beach in front of helicopter island.
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Is it possible to just remove the bugged models?
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I have the same problem, and dayz staff won't do jack about it. Its been 8 days...
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I carry a safe around that takes up the backpack slot. Worth it.
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Yay. But why is this fix only for the weekend? I hope it doesn't increase thunderdome propability.
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Yay. But why is this fix only for the weekend? I hope it doesn't increase thunderdome propability.
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Server-side Hotfix 0.7.2, Helicopter status and server info
aoikazega replied to Vipeax's topic in Mod Announcements & Info
Thanks torokfremen. Usually we just reset the server but he wasn't awake. I'd imagine an admin would have control of the respawning of vehicles but I guess not. -
Server-side Hotfix 0.7.2, Helicopter status and server info
aoikazega replied to Vipeax's topic in Mod Announcements & Info
The helicopter on our server has crashed into water and we cannot find it. Its not rusting at the bottom nor at any of the 3 spawn points on dayzwiki. Please help.