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StrayWolf

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Everything posted by StrayWolf

  1. StrayWolf

    My Rant: Why I am Done with the Game.

    Dick camper bandits I agree with and I think this is what is turning some new players off from the game. I keep on saying - run North as fast as you can and get away from the shoreline and its cities. Then the game is much more rewarding. Having said that - dying is an intrinsic part of this game. The goal of the game is to NOT die. That is your reward. Your reward should be the day count when you spawn...the more, the better you are doing at surviving...which is the MAIN OBJECTIVE. You die...well, your loot is lost to that life. That's what happens. You're a ghost... Considering that the game is considered Alpha by the devs and the majority of the players...do not take it seriously. Explore its boundaries. Explore what is available. Then sit back and provide feedback...what works, what doesn't, what could be done better, etc etc. Dude...we have some awesome devs that actually read our raves and rants. They even take into account our observations...what more can you ask for? Can you actually do that with Dice and their butt-f-ck 3? Nope. Anyways - I'm having fun with the game and I play mainly solo. I do not murder people even though I have had the upper hand numerous times. If someone seems aggressive...escape and evasion baby! There's nothing like the experience of escaping the ultimate predator - another human being. Or turning the tables on them ;-) This is why this game is so unique and is considered a 'sandbox'. Just do whatever you fill like doing within the given parameters. I would recommend that you do not dedicate too much time to it right now. Play it now and then - every time there is an update to see what has been changed/added and see how it evolves. But hey...whatever floats your boat dude.
  2. StrayWolf

    A RL zed in Miami

    http://www.miamiherald.com/2012/05/26/2818832/naked-man-shot-killed-on-macarthur.html
  3. StrayWolf

    A RL zed in Miami

    I'd say keep an eye on the eaten face victim. If I were the ER doc, I'd have him sedated and tied down...for observation ya know...
  4. StrayWolf

    Reply to Rocket about zombie AI

    I think the Zed are fine. 'Infected humans' instead of 'mindless zombies' might be a more plausible scenario. Having said that, I think that we need to rethink how the zed spawn, where they hang out, how the migrate (if they move from their spawn points) and whether or not they will roam. Right now, the zed remind me more of the zombies from The Walking Dead in that they just seem to roam around the area in which they died. I like the zeds from World War Z or Day by Day Armageddon (great books by they way). Massive zombie hordes that roam around and are attracted by sound and possibly smell. As the body rots, you can bet that their eyeballs are gone...therefore, they cannot see. Movement...its a tough one. 'Fresh' zed should be able to move like humans but as their bodies deteriorate they should atrophy and start to suffer from rigor mortis (or something similar). There should be some way to simulate their stench as well :-) What needs to be fixed - just my two cents - is their ability to see/attack you through walls and their ability to walk through otherwise solid objects. As for their present zig-zag running back attack...that needs to be addressed as well. I consider the zed to be 'mindless' in that they will not plan out their attack...just make a b-line towards you and that's that. Rocket needs to INCREASE the number of zed IMO and have many more roaming the countryside. Right now...they are easy to avoid and fairly easy to defeat once you have the proper gear...
  5. 2012/05/24 11:04:04 -0600 XXXXXXXXXXXXX IP-BLOCK 69.162.80.146 (Type: outgoing, Port: 8, Process: arma2oa.exe) 2012/05/24 11:04:04 -0600 XXXXXXXXXXXXX IP-BLOCK 109.236.85.132 (Type: outgoing, Port: 58372, Process: arma2oa.exe) 2012/05/24 11:09:40 -0600 XXXXXXXXXXXXX IP-BLOCK 69.162.80.146 (Type: outgoing, Port: 8, Process: arma2oa.exe) 2012/05/24 11:11:32 -0600 XXXXXXXXXXXXX IP-BLOCK 69.162.80.146 (Type: outgoing, Port: 8, Process: arma2oa.exe) 2012/05/24 11:13:16 -0600 XXXXXXXXXXXXX IP-BLOCK 69.162.80.146 (Type: outgoing, Port: 8, Process: arma2oa.exe) I'd like to know why that EXE is trying to connect to these IPs. They get blocked just fine by my firewall and nothing is impacted...so...why does this EXE need to 'call out' to these IPs? That 109.236.85.132 IP is in Moldava per a WHOIS search. Anybody else?
  6. I just did an integrity check on my Steam files for Arma and guess what...BattleEye had to be reloaded... Interesting. Unfortunately, it did NOT fix my problem. Still getting stuck at 'Receiving Data...'
  7. StrayWolf

    Anybody else seeing this?

    Continue to see the following - Type: outgoing, Port: 8, Process: arma2oa.exe) 2012/05/26 10:16:05 -0600 XXXXXXXXXXXXXX IP-BLOCK 109.236.85.132 (Type: outgoing, Port: 51819, Process: arma2oa.exe) 2012/05/26 10:29:04 -0600 XXXXXXXXXXXXXX IP-BLOCK 69.162.80.146 (Type: outgoing, Port: 8, Process: arma2oa.exe) So, I guess my question is - are these outbound connection attempts for the executable for BattleEye or for the game executable? I am trying to connect to TX4 and one server in Chicago. Why they heck is my box trying to connect to an IP in the Netherlands? Also, I am experiencing the 'Receiving Data...' freeze on game startup. I have noticed that many people are experiencing the same thing. Are these events related?
  8. StrayWolf

    Stuck at "Receiving Data"...

    Nope - not working. Actually checked the file integrity via Steam and BattleEye was reloaded by Steam. Interesting. I get stuck at the part where it says 'Receiving Data...' Stops around 80%. Update - now am at Waiting for server response. Just taking MUCH longer than usual. Must be more players on a long weekend. Oh yeah...and for some school is finally out, right? :dodgy:
  9. Not a bug per se...just how the spawn system works. If so many people spawn in the same area...you will have PK campers just waiting for their next victim. Noob players will stay close to the shoreline since twp relatively large cities are there. Once they change this, things should get better.
  10. StrayWolf

    Is rocket satisfied with us?

    Rocket - I think your intentions are great. I appreciate how you interact with the community and how you integrate our feedback, but you also have to think about compensation for your time and money. I've stated before - I would easily drop 50 clams for a full-bore game. Compared to the crap that passes off as a 'finished product' by commercial lines....Day Z offers and experience that none have managed to capture...yet. I won't degrade what the gang behind STALKER tried to do. I think that BI and them should team up (guided by you of course) and you could crank out one of the most immersive 'open world game out there. I am also impressed by what you have managed to accomplish server-side. I think we can all say that the performance of the game itself has increased tremendously in the past couple of weeks. It would be really cool if you and BI managed to create a persistent world using the mechanics of what CCP managed to accomplish with EVE Online. 50K+ online at any one time. We can dream, no? Anyways, I appreciate your time and your efforts. Keep up the great work!
  11. StrayWolf

    Anybody else seeing this?

    No man - I have never tried to join servers in Europe - ping would be (is) too high. I play only on US servers.
  12. StrayWolf

    Is rocket satisfied with us?

    Uh' date=' you realize that counter-strike was sold as a product by valve shortly after it was acquired? They made a cool 9 million out of it. I can't keep paying for everything myself. It's not your typical mod. I also can't keep devoting all my time to it. This mod will die if it doesn't recover some costs. Dude...then you have to throw the mod on Kickstarter and get your necessary financing that way, unless BI wants to pony up for your expenses - or hire you full-time, which ever you prefer. Kickstarter would be a good idea since 1) the player base is large already, 2) we know that Day Z is not a scam and 3) you might get plenty of dough to really get this thing in full gear and move beyond an 'experiment'. I think each of us would pitch in 50 clams for the game - easy.
  13. StrayWolf

    Anybody else seeing this?

    Nope' date=' that's a Netherlands IP, as you can verify for yourself, which fits with what faaa posted. Got the IPs mixed up - this is the IP in Moldova - http://whois.domaintools.com/87.248.160.170
  14. StrayWolf

    Anybody else seeing this?

    Uh-huh... Then explain this to me - https://www.mywot.com/en/scorecard/69.162.80.146
  15. StrayWolf

    Need the map? Get it from here!

    See...this kind of shit needs to go away. Loot needs to be randomized so that players can't create cheat maps for a survival game. Friggin idiotic.
  16. Its simple. At the present time, the spawn system is placing everybody in the same area. All the bandits have to do is stick around the same areas in order to find prey. So, first fix - make the spawn points map-wide, not just around the shoreline. Second, make the loot random so that people can't just say 'oh, AKs spawn over there'. I'd say make ammo spawns even rarer so that people can't horde tons of ammo and then go Ramboner all over the place. I think the wound/healing process should make PvP that much more risky - bullet wounds should wipe out 2/3 of your blood...or cause blood lose at a much faster rate than getting hit/bit by a zed. Bullet wounds are CRITICAL so it will require CRITICAL care...not just some magic bandage... So, that means that GROUPED players with the APPROPRIATE gear will become paramount. Blood packs and the likes should be RARE items as well...not automagically spawn in hospitals. The other issue that needs to be addressed - and to somehow excise the idiotic ongoing mentality - is that this is NOT a FPS shooter. This is a zombie apocalypse SURVIVAL game. The morons that are just going balls out shooting every single living person need to either get the fuck out or need to be severely penalized. Again...make PvP gun battles extremely risky as they would be in RL. If this game is trying to simulate RL...then make it TOUGH. In order to penalize anybody that gets into a gun battle or starts one...and they log out...they DIE. Period. End of story.
  17. StrayWolf

    In game vs real life

    'Civilization' is a thin veneer...and an illusion. If such an apocalypse were to occur...at first people would 'band together' thinking that tomorrow everything will go back 'to normal'. When things don't go back to normal and its obvious that this is the 'new normal' people will freak out much more so when the government isn't there to 'protect' them... Then the shitheads will get the clue that they can rape, pillage and murder. Essentially prey on the weak and defenseless - which unfortunately is the majority of the world. Sheep dogs will appear - first to protect themselves and then protect the defenseless. Its a natural chain of events. The scumbags will eventually die off and/or run away if they do not have the numbers. Then some sort of new 'normalcy' will prevail - but nothing like pre-Apocalypse. BTW...RL will be interesting soon enough.
  18. I have to agree with most posters here. The entire concept of going hungry/thirsty while offline is ludicrous. What if you cannot get back to the game for a couple of RL days? What's the point? Somebody else stated that if we can go hungry/thirsty while offline then we should be fair game for the zed as well...betcha that would suck, right? Come back and find yourself bleeding out...oh, so sorry, you were offline and couldn't bandage yourself. Mechanics need to be adjusted.
  19. StrayWolf

    Spawn Bug

    This is a major boo-boo 'hotfix' - many peeps on the Dallas 1 server reporting that they are on shoreline, bleeding and with the shakes...not to mentioned getting capped by players that have finally made it online and are 'active'. I just high tailed it out of there and moving back north - my stomping grounds. Sucks though...lost half my blood. Gear is intact.
  20. StrayWolf

    Spawn Bug

    Spawned on shoreline...bleeding like a stuck pig and have the shakes. I was way the heck up north. WTH happened?!
  21. StrayWolf

    Put Bandages Back On Mouse Wheel Please

    I have to agree with the OP - bandages can be readily accessible. I have bandages on my tac-vest in RL easy access, almost as easy as pulling a 30rd mag. If the ones that are against it and think its 'realistic'...you obviously don't know jack-shit about RL. Going with your theory of 'realism' would mean I would have to press 'G' to get a mag for the makarov as well... Its enough that the ACT of bandaging takes time...there's the realism, mm'kay kiddies...?
  22. StrayWolf

    Did anyone buy Arma 2 solely for this mod?

    I picked up my Arma 2 combo from Steam because they were having a sale...both for 30 bucks. I used to player Operation Flashpoint back in the day and decided to get back in the saddle with Arma 2. I came across the Day Z mod by accident almost on the same daythat I downloaded Arma 2. I was like - what the heck....what is this gem? Got hooked and have been playing it ever since. Without a doubt, Arma 3/Day Z will be simply amazing....
  23. StrayWolf

    Latinoamerican server

    Yo estoy en los EE.UU. Por lo general juego en los servidores 'TX' - TX4 siendo mi favorito. Si me ves jugando, avisame.
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