Perhaps.. but does it add anything to the game aside from that? I'll be the first to concede that a feature doesn't require anyything outside of itself to justify its existence - so, gameplay can be the way gameplay is "just because" - just because it's novel or unique, or in line with the original vision of the mod.. BUT, I think the 1:1 cycle, if anything, completely detracts from the game and acts as a barrier towards entry. I like the challenge and unforgiving nature of the night, and especially enjoy how relieved I am so catch even a glimpse of daylight. However, my current schedule only affords me so much free time to play video games, and unfortunately, it's always during the night (except for the weekend) - so I must be unfortunately unlucky to only ever experience this game in the pitch-black? And it seems unfair that I should be made to switch to a server in Europe just so I'm not running around in complete darkness without a map or flashlight - I can deal with that, but not if I know that I'm never ever going to see the sun because my real-life responsibilities won't allow it - I want some variety.. I like the dark and I like the night.. I like them because they're different - I only appreciate the qualities of one given my knowledge of the qualities of the other.. if I only ever get to experience night time, well.. that just sucks. A more reasonable day/night cycle would also allow people to actually experience the transition between the two, and perhaps make the changes in gameplay more obvious. Let's be honest - a 12-hour day/night cycle is still incredibly long, and most people will still have 90% of their experience take place during the day or the night - but this gives these people to opportunity to also experience at least some daylight (or nighttime) without playing 10 or more hours at a time. The watch should also probably make a comeback as a default starting item.