Jump to content

Frop

Members
  • Content Count

    139
  • Joined

  • Last visited

Everything posted by Frop

  1. Are these events related and is someone being naughty here? 21.08.2012 13:27:29: <hidden> (<hidden>) <hidden> - #38 "[this] spawn BIS_Effects_AirDestruction" 21.08.2012 13:27:30: <hidden> (<hidden>) <hidden> - #38 "[this, 0.0906445, 31764.2]spawn BIS_Effects_AirDestructionStage2" 21.08.2012 13:27:30: <hidden> (<hidden>) <hidden> - #38 "[this, 0.0906445, 31764.2,false,true]spawn BIS_Effects_Burn" 21.08.2012 13:27:30: <hidden> (<hidden>) <hidden> - #0 "HelicopterExploSmall" 63:95 0:0 [13320,3214,67] [0,0,0] 21.08.2012 13:27:30: <hidden> (<hidden>) <hidden> - #0 "HelicopterExploBig" 63:96 0:0 [13320,3214,68] [0,0,0] During the next hour or so the next event was logged in scripts.log for almost all players. 21.08.2012 13:27:30: <hidden> (<hidden>) <hidden> - #68 "]; _Crater setdir (_dir + (180 * _i)); _Crater setpos [_pos select 0, _pos select 1, 0]; _Crater set"
  2. I submitted all of them, but I'm kind of wondering how you double-check all the submissions (obviously it's rather easy to fake a log as opposed to for instance a Punkbuster screenshot).
  3. What about this one? I'd say it's a fairly creative alternative to spawning in high-end gear directly (if he's actually cheating). 20.08.2012 22:56:40: <hidden> (<hidden>) <hidden> - #20 "0,2000,0] call BIS_fnc_findSafePos; _veh = createVehicle ["UH1Wreck_DZ",_position, [], 0, "CAN_COLLI"
  4. No problem with editing out the last octet of the IPs, but you still quoted the logs. :XD
  5. Some people finally made it to my remoteexec.log. 19.08.2012 17:36:34: mike2k (62.163.213.*:2304) 558fb37b7a4bacd668faf2262403634a - #0 " if (isServer) then { _object = createVehicle ['Old_bike_TK_CIV_EP1', [6651.96, 3260.97, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 5426.96, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object cal" 19.08.2012 17:36:34: mike2k (62.163.213.*:2304) 558fb37b7a4bacd668faf2262403634a - #3 " if (isServer) then { _object = createVehicle ['Old_bike_TK_CIV_EP1', [6651.96, 3260.97, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 5426.96, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object cal" 19.08.2012 17:38:12: BZO (86.141.82.*:52766) 1446da93968aa1cbfa5776c14d0ecb95 - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [6040.97, 2229.15, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 1853.04, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec" 19.08.2012 17:38:12: BZO (86.141.82.*:52766) 1446da93968aa1cbfa5776c14d0ecb95 - #3 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [6040.97, 2229.15, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 1853.04, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec"
  6. Thanks Hohlraum! I appended your script with a little FTP session to my managed server.
  7. I've been collecting logging since those scripts were published. Who would be interested in sifting through those? I could upload an archive every few days.
  8. Frop

    DayZ AdminZ

    Yes, very much so.
  9. Jens, I think it's a good idea if there's a sticky in Server General with all the scripts and you could also consider a mailing list for the interested server admins (like me) with a big, bold disclaimer. ^^ Edit: I don't see any downloads in the repository you linked.
  10. Yeah, I'm aware of all those threads, I just figured I'd ask here though. Is there some news letter for server admins for this kind of stuff? Would be rather handy to get a news flash on ARMA/BattlEye/DayZ server related updates (for instance including a .zip with all the latest configuration files and script detection thingamajigs).
  11. It maybe a bit off-topic, but could I also use this feature to log vehicles spawning in legitimately? I have a rather new server (nearly two days old) and I just want to know when and if legitimate vehicles have spawned.
×