Domakk
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Helicopter Crash Site Implementation Change - More immersion, realism, fun.
Domakk replied to 7-75 callaghan's topic in DayZ Mod Suggestions
I also had this idea, you have my full support :) -
It's a bug. Wait for the new version ;)
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Suggestion to reduce the "shoot on sight" mentality: More lethal zombies
Domakk replied to TeaLeaf's topic in DayZ Mod Suggestions
So everybody who survives a zombie apocalypse is a crack shot? Cool. -
With the bandit skins removed no one ever hears of your bad reputation or is able to see it. I know that in reality this would be the same but we are talking about a game that needs balancing in order to favor cooperative gameplay. To clarify my original post: there is a loot table containing the percentage of loot spawning, my idea was to lower or raise this percentage from (example) 5% to 6% for a good player (from 3000 Humanity up) or to lower it from 5% to 4% for a bandit (less than -5000 Humanity). In game it would be barely noticeable, but you would at least know that being cooperative gives you a small advantage. PS: you don't have to be sorry for having an opinion of your own ;)
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Suggestion to reduce the "shoot on sight" mentality: More lethal zombies
Domakk replied to TeaLeaf's topic in DayZ Mod Suggestions
@Leechman: So you get a penalty for fending of a horde on your own or for being a good shooter, this may also result in a loop of zombie respawns, as it is the case at the moment with the spawnbug. Example: 1. Three survivors enter a town 2. They kill a few zombies (maybe one of them attracts some more Zeds that the others and has to shoot more and faster) 3. More zombies spawn and are attracted to the survivors 4. Jump to point 2 -
This is still alpha, the humanity rating could be reset multiple times before this mod hits release or even before it gets to be a beta.
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Instead of changing the loot quality/quantity you could also increase the number of zombies a bandit spawns. Slightly of course ;)
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Thanks for explaining this, seems like I didn't really get your point at first. I am just afraid of this great mod with it's motto "This is DayZ. This is your story" to degrade to a deathmatch with the new motto "This is DayZ. Just shoot everything. We have Zombies btw."
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Read my suggestion again and you may notice that I used words like "slightly" and I made an example pointing out that this change would not be drastic. And don't worry about my reasoning, I am able to distinguish between real life and a computer game. If you are really a sociopath that would like to go on lone ranger tour through a zombie infested wasteland go ahead, humanity would be lost if everybody thought this way :) edit: Nevertheless thanks for your reply and criticism.
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My Suggestion fort he use of the Humanity system I am no programmer myself and I’m not sure if I understand the Loot and Zombiespawning correctly but I think when a player approaches a town he activates the Zombie and Loot spawning. At least I often saw Zombies suddenly appear near towns when I approached. My Idea to make use of the humanity system would be: When a Player approaches a town his humanity is taken into account when calculating the quality and/or quanitity of the spawning loot. Example: When a Player with high humanity approaches, the loot of a barn has a slightly higher chance to contain large weapons and food/drink while the Player with low (or very negative values of humanity) has a slightly higher chance to spawn small weapons and food/drink. I don’t mean a bandit would only find tin cans and a friendly survivor finds shitloads of weapons and supplies, the chances should only be slightly adjusted, noticeable but not frustrating for bandits. Of course there may be some downsides to this system, for example when a bandit approaches a town and lower quality loot spawns, the town will be full of it until every player in the vicinity is gone and the system can de-spawn the loot and Zombies. This way a good player is slightly rewarded for his good behaviour and bandits only have a little downside which is made up by their playing style because they will find everything necessary in towns (food, drink, weapons) but if they want a higher chance of getting good stuff fast they go hunt survivors. Lastly my 2cents about bandits: In a post apocalyptic real life szenario you would not go on a killing spree. First of all you grew up in a society with a lot of people helping each other, there were always other people around and if you had proper education you were always taught to respect other people and not do them any harm. In real life you would be happy and reliefed to find other survivors so you can build a group to better get your hands on necessary stuff like food, clothing, shelter and things like soap, medicine etc. You would be a complete and utter fool to just shoot everybody on sight like and loot their corpse like Gollum on a rampage whispering „My precioussss beansssss“ I’m not against the idea of having bandits in the game, I don’t want them to be punished, I just want the good (roleplaying if you will) survivors the be rewarded, just a little bit.