Hi; Just wanted to register with an idea on how to implement Humanity going forward. While I fear how much more trigger-happy everyone is going to be once you remove bandit skins, I respect your decision rocket. However, as there still needs to be some differentiation between bandits and survivors and what influences the decision to go either way, and while you seem reluctant to implement a system that directly affects gameplay, I would like to suggest that when the leaderboards become active, you calculate a players score using a humanity based formula. Something like: {(Humanity * Zeds Killed) / Players Killed} * Hours Alive Then modify humanity penalties so that killing ANY OTHER PLAYER, including bandits, reduces humanity. Including both Humanity and Players Killed in the formula should ensure against artificial score boosting, say by giving transfusions. Hours Alive means the leaderboard will stay dynamic, and will hopefully increase the "Average Life Expectancy" as reported by the site. Then make the leaderboards easily viewable, with local ones on a per server basis and a global leaderboard on the site. It sounds like fluff, but look how much stock people put in achievements these days. Doing something like this means you wouldn't be touching the games mechanics, but people would still have a goal to aim for (if they wanted to).