I thought this might be pretty neat and easy to implement. DayZ can be a frantic and frustrating experience, but there are some great stories that come out of it and my play style is conducive to keeping a journal while I play. Considering how much of the game is punctuated by slow sections, I always feel an urge to write about some of my experiences when I'm playing. The game is just perfect for this after all. For example, my buddy and I were on our way to the NW airfield in the middle of nowhere, and we were beginning to cross a road into a large field having just trekked out of a forest. Out of nowhere (and in the middle of it), a large group, no smaller than 20 people appeared directly in front of us (they had been partially hidden from one of the field embankments), and proceeded to cross the road in a slightly different direction, but no doubt, we were about 50ft from them. 20 people! In the middle of nowhere. My buddy screamed at me to get down and we silently watched as they passed by. One of my most intense gaming moments ever. So here is how a journal system could work. We get journals tied to our characters in the game. I could argue for whether it takes up an inventory slot or not, but it could be there for us to write in when we feel the urge. When we die, our journal entries don't carry over to our new character, but someone who finds our body has the ability to read it. This gives players the ability to get some narrative on other players and see their stats. And yes, maybe some of our stats and achievements would be automatically written to our journals as well (zombies killed, days alive, etc). Having your entries not carry over after death provides some incentive to hold on to your character and make smart decisions, and it makes sense to start fresh if you die, but I think it would be cool for others to have access to it during or after death somehow. I also think it gives us more humanity to other players (knowing we have our own precious experiences and will to live), so confrontation is possibly that much more intense. Considering this mod is built around driving your own narrative, I thought this might be a neat idea that not everyone needs to take part in if it we're implemented.