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Everything posted by Lillo
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Hi all, I've created this post to suggest some idea that could increase the already good realism of this excellent mod and its forthcoming standalone version. Some of these have already been written in this forum, so I putted here just to be complete. 1) Introduction of slumber: - Time of sleep should be from 1 to a maximum of 8 minutes (I know it doesn't simulate a real time sleep, but it is an online mod, so think about the consequences), depending on how it takes to recover the "slumber" bar completely. - Obviously a smart player would rest in a safe zone in order to avoid ugly surprises with zombies or bandits. - While sleeping the screen fades to black but you can still hear sounds around you, so that players can awake at any moment if they perceive something wrong (this would add suspence) - Introduction of sleeping bag - Introduction of cofee (that replenishes a small quantity of slumber, due to caffeine contained within, as well as coke) - Consequences of not taking care of sleep: high sway while aiming with weapons, all movements slower than normal (including sprint), probability to faint or falling to the ground, blur and strange shadows at the corners of your vision (the last one was suggested by Daerk) - Slumber should be implemented in a way that player shouldn't be forced to sleep every 20 minutes (you can if you want), but at least once a day. You can even stay 2 or 3 days without sleeping, but then you have to face its consequences - The "Slumber idea" could bring to the game more realism, thrill, strategy, preoccupation, awarness of the enviroment: in other words more DEPTH. - (UPDATE) Introduce a reward mechanic such as regenerating health (1 to 10 points per minute) and stamina (this idea was suggested by Moofactory) - (UPDATE) Sleep on the ground if you have to, but risk sickness from cold and rain and not regaining as much slumber than sleeping in a bed (this idea was suggested by OW22) 2) Zombies adjustments: - The fast respawn of unfinished hordes of zombies in the same area should be eliminated - Slower (a bit) the zombie sprint - At this point, to balance the whole thing, zombies should be harder to kill... - ...and should make more damage - There should be more zombies at night - This way, the challenge won't decrease and keeps going on high levels and, at the same time the credibility, the sense of fear and desperation increase a lot. These should force players to avoid zombies instead of confronting them: survivors have to think twice when there are zombies nearby 3) Introducing Specialties: - Don't get me wrong, I don't want a perk system like COD or Fallout - Only 2 Specialties: Medic, who can heal a little bit more health point than normal and Mechanic, who can repair vehicles and weapons (if one day there will be a weapon consumption feature) - Specialties should be earned through practice, so that a player experienced in healing squadmates finally should be able to become a Medic and to heal more health points for example (same thing then for mechanics that could repair a vehicle faster or to make weapons more durable) - In other words, the main aim of Specialties is to difference players slightly, without compromise the balance of gameplay - (UPDATE) A medic could do a successful blood transfusion without risk of infection, a marathon runner or athlete would be better at running and vaulting, also depending of the weight he's carrying (this idea was suggested by OW22) - (UPDATE) What about introducing some sort of questionnaire (gender at the beginning, previous occupation, obby, etc.). Depending on which character will be created through this questionnaire, players could have different loadout and spawn location. For example a mechanic may have a jerrycan, engine parts and a crowbar and spawn in house near a factory. A tourist may spawn in a house in a small coastal town or on the beach with a flashlight, beans, pepsi and a coyote backpack. A farmer may spawn in a barn with a hatchet, cooked meat and a couple of 2rnd slugs. Then you could have also have medic, policeman etc. Varying starting skins reflecting this could also be used and no further gameplay alterations are made (this idea was suggested by NobleBrutus) 4) Crafting: - The number of items a player could create should be slightly increased. Nothing more (this is DayZ after all, not Minecraft). - A little more fortifications (?) 5) Radio: - Nothing new to say about this, the forum is already full of posts about radio. Just I hope the developers DO NOT add any new media such as TV, Internet connection (depending on where/when the standalone would take place) - What about implementing Morse code? 6) Map: - Possibility to view the map together with your mates (one man or the whole team) if they are close enough, in order to set attack plans, routes, rendez-vouz, ecc - In this case should be introduced some kind of indicator while viewing the map together, such as a hand with a finger or similar, in order to make your mates understand what to do and where to go - (UPDATE) Label function with possibility to make notes and mark points on the map. Possibility to draw arrows from one point to another (this idea was suggested by Moofactory) 7) Misc: - Close combat should be improved (possibly not overpowered) - No unlimited sprint (also, only athletic players can run more than normal) - No currency (money), just bartering - More realistic visual and sound effect for thunderbolts in situation of heavy rain - Addition of actions like playing guitar around a fireplace or play cards with your mates during dead moments (I know this sounds weird or stupid, not all of you will be agree so let me know what do you think) - Improved phisics (further versions should fix this) - More player characters (same as above) - Remove flying vehicles: in a post-apocalyptic world, a player would logically escape from the island as soon as possible. This doesn't have sense if someone wants to play this game - Possibility to block windows and doors using wooden beams or other objects like a wardrobe, couch or armchair - Possibility to hide objects by putting them into a box and dig it underground - Introduce weapon consumption or some other alternative: for example, the player have to clean his weapon once in a while to keep it efficient, especially after he shooted a lot. (thanks ChazSchmidt) - Introduce seasons - (UPDATE) What about lockpicking? (this idea was suggested by OW22) - (UPDATE) Stamina is weakened by lack of sleep, water, food, or appropriate clothing (temperature/environmental conditions causing reduced physical capabilities). Being wounded would also temporarily reduce the maximum level of stamina for a period of time, even if you were just shot and then fixed up by Doc Wasteland's crew, you're not immediately "back to 100%". Instead, you must "take it easy" for a few days. You tire easier, and cannot run as fast, etc. Very slowly, your stamina maximum level regenerates to normal (this idea was suggested by Daerk) That's all for now. Let me know what you think about. I will keep editing this page. PS: I apologise for my English.
- 65 replies
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What about season alternance?
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Can somebody explain me what will be the utility of the dog in the next update?
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Well, in that case could be different then.
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Eheheheh, why not? It could be funny.
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Well, you don't have to sleep for hours. I wrote player should sleep for few minutes after all.
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Thanks for replying and for making me notice that Ursa Minor/Major are already in the game. I like the idea of cleaning the weapon, probably a better idea than consumption. About removing flying vehicles, I don't know what to think. If I were in an island full of zombies and suddenly I found an helicopter, I would use it to escape from the island. So why keep staying in the island? It doesn't have sense. Personal opinion, maybe in the standalone things could change.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Lillo replied to ruarz's topic in DayZ Mod Suggestions
My ideas: http://dayzmod.com/forum/index.php?/topic/62027-introduce-slumberand-many-other-ideas/ -
Standalone Camps with dogs as a defence.
Lillo replied to Kramartacus's topic in DayZ Mod Suggestions
Well, it could be a nice idea. -
Added a new feature in number seven 7) Misc: - Possibility to hide objects by putting them into a box and dig it underground
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Just Updated.
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I don't like the yawn idea personally. But the other ideas are good, I am thinking to add some of these ones in my topic
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Your idea sounds interesting. I could add it in my post.
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I think it could work with some adjustment from developers. Point number 3 is similar to one of the ideas I wrote in my topic (link in signature), I like that.
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Just edited.
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Personally I don't think sleeping would be overpowered: if you read carefully to my topic, you will find out that after sleeping for 8 minutes (that in my basic idea it is the maximum), the player should awake with just 80 health points recovered (not 8000, not even 800). Also I explained why there should be a maximum of 8 minutes of sleeping time, furthemore you have to consider that player don't have to sleep every 30 minutes (you can if you want), but at least once a day. You can even stay 2 or 3 days without sleeping, but then you have to face its consequences.
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Zombies should be removed from DayZ
Lillo replied to Professional N00b's topic in DayZ Mod Suggestions
IHIHIHI, you're funny. -
Topic Updated.
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First of all thank you for replying, both of you (even with disagreements). 1)About thunderbolts, I want a REAL and BETTER sound effect. 2)About Specializations: I explainded what I think about skills. But I can't believe people are the same form a physical performance point of view. People have not the same stamina, speed or strenght. This is my basic idea, maybe developers could implement all these ideas (if they will) better and more realistically without changing the balance of gameplay (I really hope for it).
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Thanks very much for replying. Just to clarify: 1) The few minutes to recover slumber were just an idea. Maybe the developers could introduce slumber in a better way than mine, but I repeat it was a starting idea. What is AFK? (Away From Keybord? Sorry for my ignorance). I did not understand if for you sleeping bags are a good feature or a bad one (it is my fault, because my english is a bit rusty so I didn't understand well). 2) You're right, in fact I want the sprint of zombies slowed just A LITTLE BIT, not too much. Plus they should be harder to kill (more shots to kill one of them) and more harmful. 3) I don't want a COD perk system. Also I didn't mention about "scavenger" specialization or its advantages, but ONLY 2 specializations: medic and mechanic. My basic idea of specializations is to differenciate players (not too much in the truth) especially from a physical performance point of view because we are not the same in the world: for example, I can't run forever (it is not realistic, sooner or later I have to stop), so athletic players can run faster and more than the "lazy" ones. From an ability point of view I am agree with you, there should be a way to make skills or abilities to make sense. In fact I like very much your idea about medic (a medic can do a successful transfusion without risk of infections), this idea is far away better than mine. Instead I don't like the policeman idea, because cleverness in aiming should depend on the player himself. Basicly I am agree in what you wrote, these ideas need some adjustments in a more realistic way. 4) Ok 5) Great. In that case TV and Internet could be nice, but they should be implemented smartly. It is always a zombie post-apocalyptic world. 6) Well yes, it should be something to show and tell your mates when, where, how to go/do. Of course without pencil, just a finger. 7) - Yes. - Same as above, even Usain Bolt has no infinite stamina. - No, I don't want a trading screen. I wanted to say there is nothing to change (in my opinion). Developers can implement something new but smartly. - Ok but lack sounds effect of thunderbolts. - Gambling? It was not what I meant, but why not. It's ok for me too. - Ok - Again is my fault with my English. Maybe I did not express very well. For "more players character" I mean more variety of player models. Because it seems there are too many twins in the game. I would like to customize something of my player. - Ok. - Ok. You ask what happens when you want to get out? Well I think the player should be able to understand where and when to block some door or window. Again, thank you very much for replying. I will edit my post as soon as possible.
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Ok, but still I can't see a valid reason to increase the number of vehicles.
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I can't see a valid reason to increase the number of vehicles. Maybe a bit but not too much, otherwise the sense of desperation would decrease. Whenever I see a car or a truck, I should feel surprised, relieved and lucky because of the survival nature of the game. If the number of vehicles increase, these feelings won't be anymore (and in a game like this would be a big loss). Also, the game would be plenty of players who use vehicles to run over zombies (like Carmageddon) and this is not good. And again, in movies and videogames about post-apocalyptic worlds there are not so much vehicles (mostly are damaged), especially when we are in a 225 km2 open world state only. DayZ is about a challenging and thrilling game where basicly you have to survive. I dont' want to play GTA mixed with Black Ops.
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Choose between restart with nothing or with our stuff
Lillo replied to stewwy's topic in DayZ Mod Suggestions
I can't believe that in this forum the majority of topics are useless like this one. -
I agree.
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I had already inserted this idea in my topic (link in my signature), so I agree.