Jump to content

th3rdparty

Members
  • Content Count

    32
  • Joined

  • Last visited

Everything posted by th3rdparty

  1. First ill start off by saying congratulations to rocket for his game going stand alone, he deserved it. I personally love Dayz and I haven’t played a game in years where I have felt many different emotions with in 20 minutes of game play. Here are some ideas / mechanics I would love to see implemented in the current Dayz mod and for the stand-alone. 1: The Infected being a real threat again! I have noticed after paying Dayz awhile that zombies are not big a threat to veteran players, and that big cities like Chernogorsk and Elektozavodsk are quite easy to just walk into with out alerting any zombies. What I would like to see and what a lot of people have put forward is “herds” of Infected grouped together and roaming together, this would make cities much more dangerous and make people tread more carefully in cities and bring in more decisions like, are we / i well equipped enough to handle the "herd's" in the cities and what will i / we do if we attract a "herd". Having the “herds” roam out of the cities would increase the threat of the infected as well but it would be very rare to see "herds" leave the cities or small towns. The infected re-spawn time is far to quick atm and should be dealt with, especially at crashed helicopter sights, doing this will bring less stress to the servers and will allow for the “herd's” of Infected to roam cities and the odd occasion of them in the woodlands. And I am really not the only person who wants this implemented, there are many more threads about this one idea. 2: The Sleep Mechanic The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off. There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic. I have many more ideas / mechanics for the stand-alone game but I figured I would wait for when the alpha comes out. also this should totally be the theme song for Dayz Thanks for reading, please add to these ideas if you have any and give me beans!!! i must have all your beans all over my face n shit.... its not gay....
  2. th3rdparty

    dayz stand alone new map?

    hay guys just add some ideas if you think there should be a new map or not, and what new locations this map should contain e.g. police stations, malls, underground sewers, underground train stations, underground military complex, banks etc. get creative with the ideas such as the above, where should the new map be located e.g. new zealand!??! or just a completely fictional place?? i would also love to see some fan art of these new locations for the new map im sure it will help the development team in some way :D dont forget about porn.....
  3. I Really hope rocket puts this into the stand alone will stop people from loging out of pvp and from almost dying from zombies (wont stop alt+f4) and would fit into the game real well The Sleep Mechanic The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off. There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic. [Could always leave the players body active for 10 seconds after a disconnect / alt f4 so people will stop doing that as well.
  4. I know the development of the end game content is very far away for the dayz development team but I thought this idea would fit in very well. After playing dayz for a long time I always wondered why would you spawn on the coastline and only the coastline? So I thought maybe u came from a huge ship / ocean liner that did experiments on people maybe to develop a cure maybe not, who knows, but you some how got thrown off the ship and you float to the coast. There could be a lot of reasons why there is a ship out at sea chucking people onto the coast so I would like to hear everyone’s ideas / reasons or back stories for this idea. Ocean liner as end game content: To take on such a huge ocean liner you would need to gather up a huge amount supplies with your teammates. You will need to gather very rare guns and equipment e.g. you will need a helicopter and a few boats for your team to gain access to the ship, huge amounts of ammo to kill what is on the ship and a few explosives or other weapons to destroy or get through certain rooms with in the ocean liner. My opinion is they should make it insanely hard and almost impossible to mount an attack on this military ocean liner making it so you would need to take a huge group of survivors to be successful and really plan out the attack and strategize, making it very hard to successfully take the ocean liner will really give high level players something to strive for instead of just killing other players. After their first couple of failed attempts and losing all their gear on the attack they will think twice before they attack it again. Now I know how much rocket doesn’t want NPCs army soldiers etc. to be implemented into the game, but this idea just fits so well with the current non existent story line of dayz and it will gives those big squads and teams of survivors something to work towards. To take on a huge military ocean liner that put you in this hell whole to begin with and to get the best possible weapons/vehicles in the game. I would like to hear ideas of what loot could be on the ship or even possible vehicles. The ocean liner could be filled with rooms of infected or hostile NPC army soldiers or rooms where you can see scientists doing experiments. (It’s really up to the development team and rocket to what will be on the ship but here are some possible things to see on this ocean liner) 1: zombies have taking over the entire ship and there are no survivors. (Though if there are just zombies it will be a lot easier to take the ship) 2: there are NPC soldiers / scientists on the ship. (and only a few infected) 3: there are both zombies and soldiers and the soldiers are trying to contain the zombies. 4: you could go onto the ship secretly and release the virus to turn every on the ship into the infected there fore making it easier to take over. So even if rocket doesn’t want NPC soldiers on this ocean liner (though I think it would be a lot harder and more challenging to take the ship if there are NPC soldiers) you could still implement this into the new stand-alone game and give dayz a small back story / endgame content which will be much needed for the high level players of dayz! It also gives you an idea of the back-story without reveling much of what is going on, people can then speculate to why that ocean liner is there and if we really did come from the ocean liner. What will we discover when we take the oceanliner? It really draws people to it tempting them to attack it to find out what is in it and why it is there etc. This post is in general discussion and in suggestions figured it should be in both. So please tell me what you think about this idea for the back story of dayz and end game content, I would love to hear your story lines to the oceanliner and why it is there and throwing people onto the coast any other ideas for the end game content such as what gear you would see on it and vehicles and how hard it should be etc. I hope you read this rocket! And my other idea on the sleep mechanic/logout timer, thanks for reading guys poor beans all over my face!
  5. lol why dont you read the post "This post is in general discussion and in suggestions figured it should be in both." # say sumthing constructive! lol
  6. I know the development of the end game content is very far away for the dayz development team but I thought this idea would fit in very well. After playing dayz for a long time I always wondered why would you spawn on the coastline and only the coastline? So I thought maybe u came from a huge ship / ocean liner that did experiments on people maybe to develop a cure maybe not, who knows, but you some how got thrown off the ship and you float to the coast. There could be a lot of reasons why there is a ship out at sea chucking people onto the coast so I would like to hear everyone’s ideas / reasons or back stories for this idea. Ocean liner as end game content: To take on such a huge ocean liner you would need to gather up a huge amount supplies with your teammates. You will need to gather very rare guns and equipment e.g. you will need a helicopter and a few boats for your team to gain access to the ship, huge amounts of ammo to kill what is on the ship and a few explosives or other weapons to destroy or get through certain rooms with in the ocean liner. My opinion is they should make it insanely hard and almost impossible to mount an attack on this military ocean liner making it so you would need to take a huge group of survivors to be successful and really plan out the attack and strategize, making it very hard to successfully take the ocean liner will really give high level players something to strive for instead of just killing other players. After their first couple of failed attempts and losing all their gear on the attack they will think twice before they attack it again. Now I know how much rocket doesn’t want NPCs army soldiers etc. to be implemented into the game, but this idea just fits so well with the current non existent story line of dayz and it will gives those big squads and teams of survivors something to work towards. To take on a huge military ocean liner that put you in this hell whole to begin with and to get the best possible weapons/vehicles in the game. I would like to hear ideas of what loot could be on the ship or even possible vehicles. The ocean liner could be filled with rooms of infected or hostile NPC army soldiers or rooms where you can see scientists doing experiments. (It’s really up to the development team and rocket to what will be on the ship but here are some possible things to see on this ocean liner) 1: zombies have taking over the entire ship and there are no survivors. (Though if there are just zombies it will be a lot easier to take the ship) 2: there are NPC soldiers / scientists on the ship. (and only a few infected) 3: there are both zombies and soldiers and the soldiers are trying to contain the zombies. 4: you could go onto the ship secretly and release the virus to turn every on the ship into the infected there fore making it easier to take over. So even if rocket doesn’t want NPC soldiers on this ocean liner (though I think it would be a lot harder and more challenging to take the ship if there are NPC soldiers) you could still implement this into the new stand-alone game and give dayz a small back story / endgame content which will be much needed for the high level players of dayz! It also gives you an idea of the back-story without reveling much of what is going on, people can then speculate to why that ocean liner is there and if we really did come from the ocean liner. What will we discover when we take the oceanliner? It really draws people to it tempting them to attack it to find out what is in it and why it is there etc. This post is in general discussion and in suggestions figured it should be in both. So please tell me what you think about this idea for the back story of dayz and end game content, I would love to hear your story lines to the oceanliner and why it is there and throwing people onto the coast any other ideas for the end game content such as what gear you would see on it and vehicles and how hard it should be etc. I hope you read this rocket! And my other idea on the sleep mechanic/logout timer, thanks for reading guys poor beans all over my face!
  7. yea was just trying to think why we spawn on the coast, maybe someone will come up with a good idea / story of why we do (whole idea of this post) but i would like to see sumthing implemented into the game that high level players can strive for besides killing other people and im sure alot of other people do to
  8. th3rdparty

    Few Ideas Wolf & Sleep

    "and your player can regenerate blood if you like during this log out time" i said that lol i dont know the mechanics that rocket and the team would implement if they did decide that the sleep mechanism would be a good idea (my one), they could do that or they could make it so you only regenerate a little bit of blood i never said regenerate to full health. read both my posts fully and then you will get the idea that i would like to see in the stand alone game. then you can post with a good response :D
  9. th3rdparty

    Few Ideas Wolf & Sleep

    see i dont know why people would want to play a game where you can sleep and literally watch your player sleep to me that just seems very boring, your player should go to sleep when you log out because that just seems logical lol and your player can regenerate blood if you like during this log out time, read my comment above i think it makes a lot more sense just my opinion thou
  10. th3rdparty

    Few Ideas Wolf & Sleep

    i like my idea, hope it gets implemented in the stand alone: The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off.] There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.
  11. th3rdparty

    something to prevent combat loggers.

    i like my idea, hope it gets implemented in the stand alone: The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off. There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.
  12. th3rdparty

    another solution to logout

    here was my idea The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off. There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.
  13. th3rdparty

    Alt+F4 Solution? (Most Likely for the Standalone)

    i like my idea a bit more, since it makes more sense in the idea that a player needs food / water, the player also needs sleep. Have a read: also read my post about it 2 if ya like The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off. There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.
  14. th3rdparty

    Disconnecting fix/Ghosting fix? "ALT+F4".

    i already made a thread for this The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in: (The amount of actual time should be left up to rocket and the team) Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds Outside with a sleeping bag: obviously a shorter time Outside with a sleeping bag and tent: shorter again Inside: medium time Inside with a sleeping bag: very short time Inside with a bed: shortest possible time This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off. There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly. So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.
  15. th3rdparty

    Various NPC's, Traders?

    no i just suggested you should play warz because in that game you can trade and have gay sex, i just thought you would like that from reading your post. not the gay sex part obviously i mean who doesnt like gay sex?!!?!? u sum sort of homo phob?!?!?
  16. th3rdparty

    Underground Exploring / Cave System / Mine

    he could also bring in underground sewer systems or underground military complexes they dont just have to be mines or caves, the sewer system can be used to get in and out of the citys. Underground military complexes could be very dangerous and hard to get into but give some very good loot etc. i just cant wait for the stand alone to come out and see what they came up with as well.
  17. th3rdparty

    dayz stand alone new map?

    yes i like to troll :P but i would like to see shit like the 1 i actuarially linked. and more diverse areas in the new map, besides woods, small towns, military bases and big cities i want them to get creative and really bring the city to life etc.
  18. th3rdparty

    Various NPC's, Traders?

    i think you should go play warz my friend it has experience bars and skill trees, and you can create multipul characters and there are safe zones and npcs that you can trade with so you and your friends can have gay sex with in those safe zones. You can trade items and guns for condoms so when you do have gay sex with your friends it will be even safer so your character doesnt get aids, but dont worry if your character dies or gets aids you can make multipul ones :D yay for making it easy 2 survive the zombies!!! yay!!!
  19. th3rdparty

    Shopping Mall

    well im surprised there are no police stations in cherno, but thats the map from arma 2 so cant complain, but yes i would like 2 see a mall introduced into dayz
  20. th3rdparty

    dayz stand alone new map?

    having somthing like this in dayz would be insanly cool getting chased by zombies down here, or being in a fire fight would be fuking scaring not 2 mention all the different ways to escape and go around a city without attracting zombies would be cool.
  21. th3rdparty

    dayz stand alone new map?

    ohh buzzy i didnt even no, oh well poeple can still vote i gues, i would still like to hear cool new ideas for different buildings and see some art for them, i really want the alpha for the stand alone soon lol! fiending it really bad :(
  22. th3rdparty

    Zombies should be removed from DayZ

    lol i in my thread i said zombies are to easy?? why is it that threads like this with no real constructive criticism towards the game get more views than ones that provide insight and possible ways to fix the problems the game is facing, and if you had common sense you would not of posted this my god the game is called dayz lol!!! just ehhhhhhhhhhhhhhhhh
  23. th3rdparty

    Herds of infected and the sleep mechanic!

    hmmm if i changed the name of the title to "herd of zombies and a way to fix people leaving pvp" i would of got more views :( oh well.
  24. th3rdparty

    we need vampirez

    yea awesome!!! you know what else would be great, if you were a vampire you could smell peoples periods even the male ones! and you can then track them down. And you should be able to go out into the day but u just sparkel, and its easy for people to see you sparkel so that they know your a vampire and then you can jump 50 feet over to them and then have the option to jack each other off that would just be great......... needless to say i cant see rocket doing this lol but i thought some one should tell you.... VAMPIRE ORGY GAME! coming out 2013! type that into google!! nah jokes just got ur hopes up its not real...
  25. have you even played this game??? just... ehh... oh.. wow this is why the game industry is so bad atm just keeps bring out games that have the same mechanics because they supposedly work. i play this game because its different and new and far more interesting than any game out atm... so please think about what you just said, and commit a seppuku and die with honor!
×