Jump to content

Nasher

Members
  • Content Count

    24
  • Joined

  • Last visited

Posts posted by Nasher


  1. 40. I worked out I would need 40 cans of beans to get back to full health. Also' date=' they're just too damn easy to use. I feel like it should take at least a few moments. Although I am grateful I don't have to find a can opener first, thank god for ring-pulls in the zombie apocalypse.

    400 blood per can?

    [/quote']

    Omg :o

    Even Mr Creosote couldn't eat 40 cans of bean!


  2. This is a very bad idea. Making people wait until they can respawn will just scare people away from the game, which is bad for everyone. There just needs to be some kind of benefit to NOT shooting people.

    For a start, if you even damage another player you should instantly become a free kill for a while, so they can kill you in self defence with no penalty.

    Something more drastic would be to let people respawn at their tent if they die. But if your a "bandit" you loose the tent as well, so you get sent way down south again. But that's messing with the core mechanics.


  3. The problem at the moment seems to be they keep spawning endlessly. By the time you killed the first lot more have spawned and already aggroed. The only thing you can do to make them stop is run into a building and log out, or run way into the woods and hope to kill the ones following you (but most likely there will be to many) :/

    I sat in a barn for maybe 10 mins killing them as they came in, by the time I ran out of ammo there was a mountain of corpses. But then I fell off a 2ft drop, broke my legs and died :(


  4. Problem is, since they removed humanity it's just easier to shoot everyone you meet now (unless you actually know them ofc).

    Which kind of removes the uncertainty from the game. If everyone is just assuming everyone else is hostile then the game is just 1 big deathmatch :/


  5. There does need to be a down side to being a bandit, otherwise the game will just descend in to a deathmatch on a very big map. There isn't really any reason NOT to kill everyone you see already (other than if your playing with friends), there are no zombies or content that requires 2+ players.


  6. I think the number of them is fine, but they need to fix the movement so you can actually hit them before they are 12cm from your face and flailing in the air :/

    In fact in the main cities there should be MANY more to make pvping there far more dangerous.


  7. There is a silenced MP5 as well, makes almost no nose at all.

    But making silent weapons common would make the game to easy I think. Also baseball bats, shuvles, crowbars, frying pans, machetes really aren't that silent when you hit something with them. Especially when it's hard enough to kill someone :P


  8. DayZ is based on Arma 2 which a sim, so it's as realistic as it can be. They may not be able alter the parts that control day/night and lighting. But tbh they should just speed up the day/night cycle if they can. Or just give all characters flashlights :D

    A lot of people who always lived in/near towns probably don't know actually how dark it can get. I live in the countryside with no streetlights and most people don't leave outside lights on, you can't even see your hand in front of your face on a dark night with no moon :P


  9. They are far to twitchy at the moment, it's next to impossible to hit a running zombie until their right in your face. Slowing them down would make their moment a lot smoother.

    I think make them slow like classic zombies, but body shots do FAR less damage than headshots (which would balance out their slowness). They would also need to give up following you eventually as well though, or they would end up walking across the entire map to chase some guy that drove by hours ago :P

×