Nasher
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Add 'Damage Tagging' to prevent players 'cowardly aborting'. [Explanation Inside]
Nasher replied to drbowe's topic in DayZ Mod Suggestions
I think it's far easier just to make all characters stay in for about 30 seconds after logging out in ALL situations. No matter what your doing. If it's only flagging you after being damaged, a player can still log out the instant someone shoots at them (and misses) or they simply see someone. So it doesn't fix the whole problem. -
Max chase distance for zombies.(that or melee attack)
Nasher replied to Supershutze's topic in DayZ Mod Suggestions
Slow them down completely (and massively reduce body hit damage) and give them a max time they chase you for tbh. At the moment zombies never actually catch you dispite the speed they move at as long as your running, but they also never give up which is quite broken. -
People cheating in games are the cancer of the internet. All it does is destroy games/mods :/
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Yes! and the farts could alert zombies :P
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[Suggestion] Humanity and it's effect! Player interaction declining!
Nasher replied to Gungy's topic in DayZ Mod Suggestions
This is a very bad idea. Making people wait until they can respawn will just scare people away from the game, which is bad for everyone. There just needs to be some kind of benefit to NOT shooting people. For a start, if you even damage another player you should instantly become a free kill for a while, so they can kill you in self defence with no penalty. Something more drastic would be to let people respawn at their tent if they die. But if your a "bandit" you loose the tent as well, so you get sent way down south again. But that's messing with the core mechanics. -
I agree. At the moment blood is just to hard to recover. You shouldn't have to eat about 20 cans of beans to get back to full "health" :P Don't forget to open the can first though, Or this happens: http://failblog.files.wordpress.com/2011/09/epic-fail-photos-bean-cooking-fail.gif :D
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The problem at the moment seems to be they keep spawning endlessly. By the time you killed the first lot more have spawned and already aggroed. The only thing you can do to make them stop is run into a building and log out, or run way into the woods and hope to kill the ones following you (but most likely there will be to many) :/ I sat in a barn for maybe 10 mins killing them as they came in, by the time I ran out of ammo there was a mountain of corpses. But then I fell off a 2ft drop, broke my legs and died :(
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Temperature isn't the problem... it's starvation.
Nasher replied to Luieburger's topic in DayZ Mod General Discussion
They should revert the whole wood thing. 75% of the map is covered by trees, you should just have to find matches and it can be assumed you found the wood for it... In real-life I live near a slightly wooded area, it would take maybe 3 mins to find enough loose wood to make a fire. The fact you have to KEEP finding wood would just be annoying in a game :/ -
Problem is, since they removed humanity it's just easier to shoot everyone you meet now (unless you actually know them ofc). Which kind of removes the uncertainty from the game. If everyone is just assuming everyone else is hostile then the game is just 1 big deathmatch :/
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Had problems too. I also broke my legs and died by just trying to craw through a doorway, which was very annoying :/
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There does need to be a down side to being a bandit, otherwise the game will just descend in to a deathmatch on a very big map. There isn't really any reason NOT to kill everyone you see already (other than if your playing with friends), there are no zombies or content that requires 2+ players.
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I think the number of them is fine, but they need to fix the movement so you can actually hit them before they are 12cm from your face and flailing in the air :/ In fact in the main cities there should be MANY more to make pvping there far more dangerous.
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Mid-Combat Disconnection Hammer [URGENT]
Nasher replied to aidanweld@gmail.com's topic in DayZ Mod Suggestions
I don't think they should do anything while it's still in alpha because random disconnects due to server problems are still quite high. But nearer launch/beta they could just make it so disconnecting anywhere leaves your character in the game for 15+ secs. -
I just think it should start to regenerate after eating and give you a lot more back than it does atm. Right now you have to eat MANY cans of beans just to get enough to stop the screen blur :P