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Your DayZ Team
Zeppa
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Everything posted by Zeppa
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If I need to take one or two shots and have change/time after that I eject the rounds and load full clip in it after that to have full mag again.
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Its not, you can only carry axe(or similar) and one weapon in your back. Maximum that you can do is axe, weapon in your back and one in your hand, but you have to drop the one in your hand when you want to use something else.. even to eat something.
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So bad that my head hurts, you seems to want this to be one more kos pvp fight fest... hiding gear near the beach when you respawn?? really, camon man. There is plenty of other titles for you to play it seems. They will do something to store gear, but they has to do something to it that you just cant run and regear from your self. period.
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I think they should remove those bases or dial town the rate it spawn good loot... its one big m4 fest around these servers.
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Duct tape + flashlight + weapon = weapon with flashlight
Zeppa replied to MMARO164 (DayZ)'s topic in DayZ Mod Suggestions
Not really, I bet my ass that duct tape will hold flashlight on the gun... You are not really going to shoot it so much that heat will be a problem very soon.. also the vibration is nothing if there is more than 2 rounds of tape.. :D Littlebit offtopic, Has anyone figured out how to use the tactical flashligh, do you need rail or something to the gun? -
I agree, I have no idea why would you have paid something year ago... regarding the standalone at least. Or are you one of these "I paid for the arma2(mod), give mee dayz sa free" type of guys. ...otherwise you got scammed. Also it have been said from the start or very beginning at least that they wanted to do a "soft start" without huge player rush, so they release it in quiet.
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Do what you are ment to, find bugs, test them and report what you can :thumbsup:
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http://www.youtube.com/watch?v=oH2NahLjx-Y :D
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Control issues (Regarding mouse sensitivity)
Zeppa replied to Aussie Bogan's topic in General Discussion
Its more or less Arma thing, I find it ok... I dont need to do 180noScopeLeetMoves so, I quite much like it. Also it makes handling more "authentic" as you cant do so amazing snapshots but you actually need to aim a little, maybe its there to simulate gun weight etc, sure they could limit the char turning speed and make the acceleration etc linear, to prevent bunnyhopping380noscopes... But from these two I would prefer present. -
My concerne about the dead upon disconnecting while restrained or unconcious is about server/connection performance. I have had few drop outs, would be annoying to start over everytime this happens. What about server restarts, will it make you dead too? Should add notice about the reboot for the servers.
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ATI Bohemia Interactive Logo is Bugged out, Plus the 1:25 sec start time?
Zeppa replied to iDash's topic in General Discussion
Logo is intentional(i believe), boot speed is quite slow... minute or so. -
Nice info, I have been tought wrong I gues..
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1. Its not like Im gonna hold the can on my knee while I smash it with a knife? No hurting please. But change of breaking the knife, ok.(depending of the condition) - If I had no bandages I would take extra cautions to not hurt myself, I wouldnt like if games RNG decided it time to loose a finger. 2. Infection/contamination rate/change shoudnt be tied to item condition, any item should have value for infected of not. Thats why we have desinfected spray. 3. agreed.. except if its an axe, wont take long... the amount of food slashing on the walls could be adjusted. 4. No, if item is not desinfected it should have change of being infected. -> There should be change(depends the item condition) of food being already spoiled if the container is damaged (ie, damaged 20%, badly damaged 45%, ruined 75%) Any item should have value of infected or not, that would determine the change of infecting something else... could be can your opening or the other items in the same clothing/backpack.
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How can we make a players life more important than his gear?
Zeppa replied to knawx's topic in General Discussion
No regular mmorpg shit! Kill 3 zombies, drink from canteen, find pair of boots -> Gain 5 points to add skill/stat of your choosing! or anything similar. ... This has been discussed alot and Dean himself has said his toughts about this. They will do something at some point, but its like 3 days in alpha and there is alot more important things to fix. You shoudnt be able to choose baseskill or what ever, but your skill would increase by doing. ie. run alot, gain stamina. Also it should be tied to various aspects to prevent statpadding and suchs. Every character has aspects A,B,C,D and so on, they have max value and min value. Value increases with the amount that person is doing something, rate that something increases varies between aspects. Also if something is not done for a long time, it would start loosing its value. So there would be no fixed numbers. Something like %-rolls could be done too.. ie someone that has done alot of poking with needles has lower change of hurting the other. Opening alot cans with an axe increases the % food from it over time. Woudnt be OP or "unrealistic" if tweaked right. -
People are surprisingly happy to take part in medical experiments!
Zeppa replied to ProGamerGov's topic in General Discussion
np: slayer - angel of death? :D :D -
Homeless Simulator 2014 (because too few zombies)
Zeppa replied to alleycat's topic in General Discussion
Lets just let them fix fiw things first that are in hand now and then move another, turn up the zeds when they are properly done and lets see what bugs we have from them to fix? I prefer to play game that has working basic funtions and few working features rather than ton of unworking features. Also its easyer to rollback when you make changes if your last build was working ok and you broke something. And not working million things that everything affects everything.. -
lack of loot?! few hours played (after the wipe) and already have m4, mosin, pistol, vest, camogear, meds, plenty of food.... I think there is way too much m4's and shit, have seen like 5. hint: do not remove bullets from the magazine if its on the ground or somewhere else but not on you... have lost like 100 rounds like that, before I realized that its not going to work.
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OOOH! Makes totally sense!
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Agreed, randomizing spawns would be awesome... would be alot more disorienting to spawn in the forest middle of no where, than the beach that everyone already knows too well to know where to head from there, with randomization you would always have to take your time to travell and see where you are at. Im in the forest, how did I get here... which way should I go next. Im on the beach, how did I get here.. well there is that lighthouse again, if I head right I get to elektro eventually... ps. You should not spawn in house etc, only maybe if the server tracks player movement and there is no one in that town. Issues spawning near NWAF etc could be adressed with some loot balancing, that it wont have always that m4 and shit... its about balance. Make a change to find the mosin etc from regular houses and remove the high grade, high change of gear status from military/airfield etc zones.
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I have not come across this issue anymore than I read about the mechanics someone found out. Now I eat that the char is full and you dont get the propts for a while, when they come again eat some more. Also I dont sprint everywhere, I jog. And drink much, specially when I eat some rise etc that makes you loose water from your body. Mostly eat the box and drink from the bond or well till Im not thirsty. Havent had issues at all after that, only time I got unconscious is when I was beaten by zombies and was very low on food/thirst and was sprinting all over the place. I think its ok, just dial down to amount you have to eat/drink and to me its fine as it is.
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Who would die by licking a battery O.o
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I love too when you just dont run pass smaller towns anymore, but you can actually find something there. Is there official word about the loot spawning atm, doesnt it really happen only server start or does it spawn in buildings etc that doesnt have players near them and randomly across the map?
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Security Vulnerabilities fixed by Patch #2 and Character wipe
Zeppa replied to rocket's topic in News & Announcements
PEOPLE! STOP! STOP BEING SO COOL ABOUT IT! Im running out of beans for people with common sense and understanding of an alpha... damned!