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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
Zeppa
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Everything posted by Zeppa
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I dont get it neighter, why are people complaining about tasks done in the vehicle??? I have yet never needed to do such thing and have done fine... its same bitching like about the debug monitor, get used to it.
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Sniper Rifles, Scopes and the Metagame. A Suggestion to change Firefight dynamics.
Zeppa replied to Luftwaffle (DayZ)'s topic in DayZ Mod Suggestions
But removing zeroing woudnt be "realistic", it should be made slower and no visual text about zeroing, you have to count the clicks and zero your gun "manually". Without rangefinder "manual" zeroing woudnt be very accurate. -
Lets not make bandits worse, lets make heroes better.
Zeppa replied to Agiantstick's topic in DayZ Mod Suggestions
Yes "this" is the only kind of system that could be implemented to this game. Something to learn and open to everyone equally. It could be experience based with touch of "fallout" type of book learning. You could train skills by doing (experience) and learn new skills from lootable books BUT it cant be "bandits wors, heroes better". NO "side" skills, everyone would have to have all the same skills available but you should choose what you see usefull. This has been ranted and debated in several threads concerning skills and talents etc, try search. -
New Idea - some way to reset\suicide character if teleported or stuck
Zeppa replied to spideyzack's topic in DayZ Mod Suggestions
Well the "new idea" is bad idea... there is no new ideas as even this is done to death in other threads and I think overall it would be ok feature, with respawn delay from 15->60minutes would stop anykind of spawn abuse. You dont have gun now but you can just run up to zeds and get killed. As you need gun for this it woudnt be abused, easyer to find zeds than that gun. -
Thank you! Awesome how the zeds die instantly!
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Most annoying font coloring ever... And there is several topics.
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Devblog details on engine architecture for DayZ
Zeppa replied to rocket's topic in Mod Announcements & Info
Every anticheat system sucks if you ask from us games, as long as there is hacks the systems will suck QQ... nothing wrong with BE, VAC is working also. -
Standalone suggestion: Tag\Decal your items. "Item\Global tag" Idea.
Zeppa replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I can see only perverted, racist etc text with this... its sad but its true, kids will just ruin it. Same thing like CS sprays, there is only goatse etc pictures. What a way to troll.. -
Devblog details on engine architecture for DayZ
Zeppa replied to rocket's topic in Mod Announcements & Info
I think this TSAndrey guy just doesnt know what he is talking about.. -
Pending Update: Build 1.7.3 (community edition)
Zeppa replied to rocket's topic in Mod Announcements & Info
Wrong, pick your servers better. Server with whitelist and password... -
Pending Update: Build 1.7.3 (community edition)
Zeppa replied to rocket's topic in Mod Announcements & Info
Logout timer, if shot within that time it gets canceled and you are in combat? So you woudnt get killed by the game itself. If you chose to taskkill etc, then you are ment to die, but through regular abort the timer. Same if you are in a group and decide to logout, if rest of your group goes combat near the spot you woudnt get killed because of that, only the timer gets canceled. You should be able to wait the timer, without moving(look around should be active) -
Pending Update: Build 1.7.3 (community edition)
Zeppa replied to rocket's topic in Mod Announcements & Info
SURPRISEEEE! Play on private hive. problem solved. -
And that is going to ruin the game, its not supposed to be all warm and cuddly where is can sit on infected santas lap and ask for a new as50. That type of shit if for the mmo's that doesnt have anything to do with authenticity.
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Why didnt you make a pool? But yes, its lame.
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DayZ standalone suggestion: Seasonal loot balancing. "Hunger" season, "Cease fire" season, "Zombie infestation" season etc.
Zeppa replied to DZR_Mikhail's topic in Suggestions
This is good, gives more reason to use storages (tents etc) to stock up sublies for upcoming "seasons" -
DayZ standalone suggestion: No escape from night. No time shifting and serverhopping. Permanent time offset.
Zeppa replied to DZR_Mikhail's topic in DayZ Mod Suggestions
Also what happens when server has people with differend "logout" times? someones night ends earlyer than others? Someone day ends earlyer than others? This makes it unbalanced, so its not so simple. -
LoL, You would just get more KOS, for sure. People get more lulz when you cant play fore a week, seriously this goest to the top 10 worstest ideas ever, even wall climbing machetes is better. ps. Something I would be ok with is like 60 minute delay before respawning again. That would still keep th game playable.
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Dont be so sure, that mystical creature has multible accounts...
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Yes, this game is heavy on your CPU, not the GPU so much. And Rocket have said that performance will increase with standalone.
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I have been really waiting when you inform us about this very important thing!
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Go away apache.
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Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
Zeppa replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I see only the performance issue with this.. drawing all the foorprints garbage all around. Its suggested before and its a nice tought but huge resource draing on server. -
Death and the destruction of gear
Zeppa replied to ruggermike (DayZ)'s topic in DayZ Mod Suggestions
Weapon/equipment durability is already possibility in standalone and I care to say that it will be in it, least at some point. Rocket have said in his interview about this, used exsample about NVGs and head shot having possibility to damage or break them. -
Dont forget turning water in to wine.