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Zeppa

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Everything posted by Zeppa

  1. Zeppa

    DayZ Development Twitter

    There is another member of this forum that "Cap'n" reminds me of... "Why arent the cars in the initial release", anyone? Hint: Nick starts with "G"
  2. Zeppa

    How to fly a plane?

    Im wondering who cant fly in arma... cant get much easyer. :D
  3. Indeed, I was waiting the start and watching sacriels stream but got tired.... went to bed then, now watched clips. Events idea is brilliant, staff was retarted with their shit... Better organisation next time, and no interfering. They should stay in their chopper or use skins that standout. Staff next time, please. http://blog.cascade.org/wp-content/2011/12/reflection-vest-_Robin_20113.jpg
  4. Zeppa

    DayZ Double Developer Blog 14th May 2013

    I tough there would be something to laugh at when I saw gummys avatar from the frontpage... (latest poster) Son, I'm disapoint...
  5. Zeppa

    DayZ Double Developer Blog 14th May 2013

    Also if you listen to the rain, it morse code... You can find out the past, present and the future of standalone development. Good luck.
  6. Agreed about the forests... But the wreck becoming a hotspot, I dont necessarily thing so... If the loot spawn is made some what smart, not like in the mod... mod has hotspots only because there spawns the best gear, and if the ship is off shore and spawn avarage items it would be a just another place to loot like any places on land, except its on the sea and harder to get to.. there for not so popular... same if its on the shore, easyer to loot and its equal to houses etc etc as a place, only looks cool. But if its a cargoship I would expect it to spawn better than avarage loot, at least wide variety of items and there for worth the trip.... we can only speculate..
  7. Dont forget about the passing out part, soon as you swing and miss the first axe blow you passout and the cow jogs away and you have to find it again :D
  8. Agreed... Maybe this is the game that will be differend...no limited carebear edition. There is always large AA titles for people seeking regular gaming experience, I think many of here want something totally differend and unforgiving... I hope that mod is a "joke" compared to SA...what comes to a difficulty.
  9. I have, and from day one this is one of the things I found weird... As wot requires fairly tactical gameplay I dont see why they woudnt add those mechanics, would suite the game perfectly. You should just adapt to it, not really harm done. Gameplay may be ruined for those that rush from the start in a lemming train. But would bring much more to a more "serious" gamers, these could be (in case of wot) lined with game modes, ie hardcore randoms etc... lots of options. What comes to dayz/toh, game seeks for authenticity... that would bring some, If were in post apocalyptic world I would do my very best to keep my transportation in working condition... you wouldnt like to loose few rotor blades in midair? :D Or wheel from a car in infested town? That doesnt mean that you have to do the check every time you see your vehichle lol... brain usage is adviced :D If I would do a loot run with a heli, I would check it at my base... make the run and check it after. If I find and heli, I would do the checks and repair what I think is broken... if there is zeds then get a friend to cover your ass. Some tasks you cant just do alone, its a fact and should be like that ingame also. They shoudnt make the game by the rules that some lonewolf could hold horders of zombies of while fixing and huey with other hand :D ps. Visual cues should vary by how bad the condition is (texture change, conditions from 1-5 etc). IE rotor blades looks scuffed and dirty in various degrees and so on. Not that you have to really check for tiny scrathes, well maybe if you would like to keep it in top condition always ^^ For parts that are not visually inspectable like starters and such they could progress, ie sometimes needs few tries to get it engaged and so on. In TOH, some helis have panels that you can open and inspect the engine etc. Then we come to the point where should these parts be found? I woudnt like that you can find them like now in the mod scattered.. maybe spawn wrecks that can have usable parts, airfield hangars could have parts and so on..
  10. Sure, that depend how much and what material you have to work with...lots of stuff recorded withing in a week, pictures taken etc... one hour wont cut it for a even superhuman.. (well sure you can, but how watchable it is, and logical..) Then there is the time question, not maybe the compiling part but how much it have taken away from the actual development if you ie interview some designers and stuff middle of their work etc etc etc... If development takes lets say 1 year, and you make dev plogs and stuff the whole time, how much time is wasted from that year to keep us in our pants... even with that, they can hear the crying but from differend people this time. Moving on.. Was yesterday playing TOH(again) and started thinking that they should take everything from it (veteran dificulty) and port it to dayz. Also they should remove the stupid repair system of dayz mod(for all vehicles), and you should do your own troubleshooting if the heli(in this case) wont start. When doing the startup proceduress and power wont come on?, starters wont engage?, turbines wont stay running/cuts out when trying to go full throttle?... etc etc etc Same with visual inspection that is introduced in TOH.. even it should be brought to another level without the automatic checkup, but that person should have to use his own eyes.. You should really check for damage... rather than scroll menu showing your broken parts highlighted with red..
  11. Would this make a difference to anything? Im sure it would at least make people bitch about the given update, when it doesnt have 30 minute detailed video, 100 screenshots and 4 paged pdf file attached about the development..
  12. That is true. I wonder which is better to say estimate of possible release date and then miss it rather than saying nothing... In ANY case there will be bitching and moaning... So to me it seems just more simple to be shut it and work in silence, post a devblog now and then to show off some of the work. Some people have more patience than others, you cant please everybody... never. Its easyer for the development and everyone working on it when they dont react the bitching and moaning, even if those complaining moves to other games etc... they may comeback when the game is released, if not then they really dont mind the game much. Like we can do other stuff while waiting... the word about the release will reach us in no time when it happens and we are on the line then for the keys. Its always away from the working time if they keep posting updates of every turn they make or if they document lots of stuff us to watch from tube... Sure its pain for the people waiting, no question about it... Even if Im not one of the people demanding the release date etc, I would like them to take the time..even once in a month to compile somekind of report, that is not too much to ask or even a half an hour a week to post few lines and maybe a screenshot. On the other hand I can be even without the info and take the it as a surprise when the alpha is launched, maybe get few "wow!"s about the things they have done.
  13. My responses in green. I also understand the "screamers", I would like to have the game out too. I also some what understand what it takes(barely) to roll out this game and Im happy to wait, no hurry.. There is other things to do also. Im trying to see all sides of these things, some times it hard and when you read stuff from this screen they can be interpreted wrongly..
  14. IMO maps shoudnt be rare, they arent really rare in rl? What should be changed is way to navigate with a map and terrain... and this brings us to the "dificulty levels" of the servers, there shouldnt be options like in arma now that you can add waypoints and shit.. Just plain map and compass, pen for marking stuff... I agree that some maps could be partially torn or dirty so that they are unreadable here and there...
  15. The whole scene will be differend in SA, as the buildings are made accessible. Kamenka could become more popular point for supplies just because of this.. I would place the ship near one of the large harbors.. ps. What comes to the spawning I think they really should do some new spawn points to inland... the forever coast spawn gets a little dull. (I would like randomly across the map)
  16. And everything just said is irrelevant in the end. Mods are made by people already owning the game X for more content, FOR people that ALREADY OWN the game X... not for that people would buy the game to play some mod...And these people coming from the "outside" doesnt have ANY right to bitch about anything, speacially require some speacial threadment(discounts etc) after some mod goes standalone game... When you come across reply that says "THE MODS IS FREE FSSS", it is most likely because the post before it has content that there has happened something unfair when they decided to buy a game to play a mod and they are not happy about it... (and why, I cant understand...) Everyone knows that you are required to have the game X to play mod made for the game X... so if people are just informing it, its waste of breath..
  17. @ DrGonzo That is right, thats why I rather buy it cheap at the beginning to see does it have the potential. Not when its 60€ full game and sucks... rather waste the 10-15€ or what ever. There is problem with this, if the development is warz level it money wasted for sure. But there is no sure way for gamer, you always have risk to buy shit as you cant test drive it for a while. But as said minecraft model beats the straight full price model always, as its the SAME with extra option to buy in to the alpha too. What comes to the arma3, I dont think it has anything to do whit dayz development or success...
  18. Thats interesting, answer to your own post with a meme... Just had to make post where you could barely use it? :D
  19. http://en.wikipedia....wiki/Simo_Häyhä http://en.wikipedia.org/wiki/Mosin-Nagant#Finland I think someone would disagree?
  20. Because it is, you can change the whole gaming experience without changing the looks, to me it seems that to you there is nothing done if its not total facelift... Same you could do with the car, you can do the paintjob and interior later but make the car handle totally different with chassis and engine modification... That doesnt mean there is less features, infact could be quite opposite... Also releasing without vehicles, almost only example that you throw around with this. Even if you remove the vehicles there is alot more content than the mod has, as they implement clothing, desieses, crafting, interiors etc etc... Game doesnt revolve around clitchy vehicles.. And again, you show lack of research, rocket have never talked about kickstarted model.. which have bought up to you many times. There is nothing wrong with making new animations as they have explained, you think people without military training (a avarage joe survivor) would go around rolling thru cities and building with military/police moves? Vaulting super slow over knee high fences, thats just exceptional arma2 anim... Animations brings some freshness to the game when released and more fluid gameplay.. Still you are fighting agains the "minecraft model", there is nothing away from you or anyone else with it. If one wants to participate to the alpha testing they can do so, with minimal fee. If you dont, you can wait for the finished game and buy it then, like you can any other.. If you dont know how money hungry company works check out the "warz model" ps. Also why would you "finish" the mod, when the arma2 is restricting so much. Now with almost new engine they have "unlimited" possibilities to add features that mod never could handle... why waste the time?
  21. wrong, Both softwares are good with clear sound and more than enough for any online gamer...
  22. NO! damn people, its said that they will check the situation at that point... that DOES NOT mean that alpha will start then.
  23. Im all for the immersion, but sadly it wont work so good when other people are chatting thru ts/vent etc. It doesnt only go for the radio but the direct chat etc. Someday I would like to see people using ingame direct chat and mic that you could really hear them speaking, not with 3th party voip now.. its like everyone is telepathic. Now you are "forced" to use those yourself if you want to "survive" in game.. Also when you are fresh spawn with your friend etc, no radios so people are driven to use teamspeak to even find each other... Also I can imagine when both guys find radios and send the frequency to each other with skype :D
  24. Again gummy trolling with his vehicle issue... so many people had said it so many times and you just dont want to realize how things are going and how enormous amount of stuff is already done. So please, stop. I agree to the ones talking about the radios, It would be neat little extra but I wont stop using teamspeak because of that. That is only because others wont, I would rather be on a same level with them. If the game could force to you use radios and block other voip programs on the background, would be nice. Just my opinnion on the matter.
  25. DayZ SA suffered the same fate that the warz did, it was a scam and now its DEAD, no more updates no nothing! We wont be hearing from them again, only matter of time when these forums go down "hacked"! Trust me, I am a doctor.
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