JamesGTAIV (DayZ)
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Everything posted by JamesGTAIV (DayZ)
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The problem with reporting hacked gear
JamesGTAIV (DayZ) posted a topic in Mod Servers & Private Hives
My question is, should people with hacked gear in their inventory be banned? After looking at tons of posts, a lot dead bodies are found with hacked gear and a lot of these people who find the bodies take the gear, play with it and then later report it to this section of the forum. I hate to imagine how many players have been banned (like my friend weedman) for having hacked gear from another player. Would it be possible to make it a bit more of a thorough investigation before just banning someone for having a mk17 or whatever? Thanks for reading. -
Hey I just tried to login to several servers and received a message "Battle eye: (GLOBAL BAN)" and can not join any server. Is anyone else receiving this error?
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EDIT: "UPDATE: Server is back online. Those identified as hackers in last weeks have received permabans. Sorry for the downtme -Rocket" Oh, I see. So if you have ever run your own server for a completely different multiplayer mission (a "the thing" mission that I created, much like rockets very own dayz) and tested bypasses to create anti cheat measures against communities such as tkc and others, you get banned? Oh, and not only that but you get the lead dev for the mod leaving a reply to your topic just to act like a dick along with a member of the DayZ staff. Neet-o. Glad I've been a veteran supporter of BIS, its community and modders such as yourself. On the topic of mods, I don't remember DayZ being an official BIS product. I remember it being said that this was a personal project and repeatedly called "alpha! don't complain!". All I know is, when it is one, my money isn't going towards it. You do realize that no matter what you do, people who want to hack are going to. The guys that know how to crash the server and know how to set off the nukes are going to ruin this game for everyone now. Since everyone seems to love to quote you rocket, I'll do the same: "HAVE FUN"
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That link should be stickied so people can cross-ref before posting. Thanks.
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Getting kicked-Please assist
JamesGTAIV (DayZ) replied to Godlymilkdudz's topic in New Player Discussion
Do you have disc or steam version? EDIT: Sorry saw above post. I'm not sure then -
Hacker on Dallas 38
JamesGTAIV (DayZ) replied to jatobi (DayZ)'s topic in Mod Servers & Private Hives
That's probably just someone who hit respawn which left their body standing dead. It happens all the time. You'll see tons of "people" just standing up on the beach, not being killed. -
Hey My friend and I were traveling up near (i believe it was) Black Lake and came across a group of 2 or 3 people. They seemed to be in a clan as one of their names was [PATY] TJ and I cant remember the other guys but it also was [PATY]Something. After my friend killed TJ, he was kicked from the server. We thought it was a glitch so I continued the fight while he rejoined. I managed to kill the other guy and right after, I was kicked. We're both banned from the server now as it gives us the same "You were kicked from the game" message.
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Chicago 26 admin abuse
JamesGTAIV (DayZ) replied to JamesGTAIV (DayZ)'s topic in Mod Servers & Private Hives
Great to know. So they're pussies who ban anyone that kills them fairly? What's the point of even playing the game then? -
Hey guys I see tons of threads/posts every day about the rise in murders in the game and although I didn't agree there was a problem before, I'm kinda starting to see one. Even the in-game chat activity is starting to calm down as it seems people are less social due to mistrust. I know, I know, someone is gonna come in here and say "well in a real apocalypse situation, people would be mistrusting and kill each other for guns and shiz." If we want to be brutally realistic, let's face it: 90% wouldn't have the balls to be a bandit or are too out of shape from gaming to even run from a zombie with no legs! This is still a game. Whether you wanna call it a simulator or whatever, it's still a game and wouldn't get so much outside attention if it didn't look fun. Truth is, that fun factor is going down, and that really is mostly due to a lack of social interaction in the game and not being able to even look for friends since nearly every person you see, fires at you. The point of this thread: Brainstorm ways to implement a balance between good and evil. How are bandits rewarded and punished? How are survivors rewarded and punished? etc. My solution: -Spawn correction: Players spawn at random locations on the map. No more coastline, making it easier for groups to meet and harder for bandits to kill newly spawned players. This will also populate the map with activity rather than the north being looked at as a safe zone. -Good survivor rewards: Ability to keep your essential gear through three lifespans. Say you find a map, compass, hatchet, etc. The biggest reward to being a good person is the ability to spawn with your essential gear three times. After your fourth death, complete restart.
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Carebear Brainstorming Thread
JamesGTAIV (DayZ) replied to JamesGTAIV (DayZ)'s topic in DayZ Mod General Discussion
That's true, iHax. Now that I think about it, keeping your gear is a bit excessive. There really is a problem with the game being a deathmatch with zombies sprinkled on it. @Tails: I don't mean punishment in a literal sense, I just mean the pros and cons for each character type. -
1.) Nobody wasted your moms money but you 2.) Adjust head bob 3.) Change your resolution or build a better pc 4.) Controls aren't bad, theyre advanced. The game wasn't designed with a controller/console players in mind And lastly, 5.) If you actually did your research on ARMA II and not DayZ, you would have been prepared for all of this. Besides, nobody will miss you, you're probably not worth the beans you carry.
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I agree, the mod does need this. The game would be much more interesting if people spent less time looking for each other on the coast and more time all over the map looting/murdering. Right now, you're 100 times more likely to run into a lone survivor. It would be a wee-bit more thrilling to see bands of 5-10 players roaming the map. Imagine the chaos, especially in cities like Cherno.
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Trading Post, volunteers required
JamesGTAIV (DayZ) replied to dazbobaby's topic in DayZ Mod General Discussion
Excellent idea. I had thought of this numerous times but couldn't think of it working without some sort of mexican stand off/hostage exchange. Good luck. Look forward to seeing how it works out. -
I was scavenging the SW airfield with a friend and while we were in one of the hangars, another survivor walked in. He didn't shoot and I didn't plan on shooting him. "Long story short"; He followed me out with his gun aimed at me, and started firing. I took cover behind a wrecked hmmvw, and he was stormed and killed by at least 9 zombies. Best mod/game ever. (sorry if this isn't the correct section)
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HOTFIX 1.5.8.4 Rollng Update
JamesGTAIV (DayZ) replied to rocket's topic in Mod Announcements & Info
Thanks for everything Rocket -
HOTFIX 1.5.8.3 Rolling Update
JamesGTAIV (DayZ) replied to rocket's topic in Mod Announcements & Info
Same. Completely unplayable now. -
How I see DayZ and its community right now
JamesGTAIV (DayZ) replied to thedoubled's topic in DayZ Mod General Discussion
Can't let the assholes get to you as the majority of people (atleast in-game) are nice and helpful. EDIT: I did not see the comment above mine before posting this comment. I don't see what was wrong with posting it as a comment. You fucking read it didn't you? Obviously it was a good idea. +1 rep. for marketing OP. -
Lost EVERYTHING because of that fucking swimming glitch. 12 days down the drain, literally. Every time i tried to get close to my gear, swimming animation. Emptied my remaining G17 clip into the sea Prayed for Chernarus to get nuked Alt+F4'd
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Fuck The Ocean (rage thread)
JamesGTAIV (DayZ) replied to JamesGTAIV (DayZ)'s topic in New Player Discussion
Thanks for the explanation Dallas. Hopefully it remains in the server and i can find some way to get to it. Fencing maybe? -
Fuck The Ocean (rage thread)
JamesGTAIV (DayZ) replied to JamesGTAIV (DayZ)'s topic in New Player Discussion
It was a swimming distance of one foot! I had laid still before then checking my map for at least 5 minutes! Also, your clip tip really adds to the thread. Thanks for that. I now understand the -2 rep. -
Fuck The Ocean (rage thread)
JamesGTAIV (DayZ) replied to JamesGTAIV (DayZ)'s topic in New Player Discussion
Then why have i been able to swim 20 or so meters in deeper water with the same gear and have no problems? -
To the guy in the fire station @ NW Airfield: Thank You
JamesGTAIV (DayZ) posted a topic in DayZ Mod General Discussion
Last night (or early this morning) you walked into the fire station to find me switching out my m16 for a sweet, sexy M4 and you didn't shoot me. We exchanged awkward hello's by aiming our guns in each others faces for a minute or so and you backed down and slowly stepped backwards toward the back door before leaving in a full sprint. Thank you for not killing me. 12 days I've been alive, I was nearly dead when we met and one bullet to the pinky would have ended it all. Perhaps you didn't shoot because you noticed my friend waiting in the stairwell with his trigger half-pulled or maybe it was out of sheer respect for another player. Either way, thank you, I owe you a beer. ...But since I cant do that, I figure for fun, I'll tell you what you would have gotten from my corpse: -Night vision goggles -Binocs -compass -watch -map -gps -too many flares and glow sticks -4 blood bags -matches -fire wood -g17 with tac light and 2 clips -m4 with tac light, aimpoint sight and 6 clips -hunting knife -enough food to feed Africa and North Korea -4 full bottles of water -2 cans of pepsi -2 morphine -4 bandages -tent -the 24 slot backpack (coyote?) -1 vintage porno mag -And a toolbox May have been a few more things I didn't list but that sums it up. The reason I'm listing all of this is because when I first started, I ran across many players who I chose not to engage but now that I've been in this situation, I wonder if I would be worse or better off had I chose to start a fight with them? -
Server item question (not the usual will my car change servers with me?)
JamesGTAIV (DayZ) posted a topic in New Player Discussion
1.) Do items that I place in-game such as tents, fences, fires, etc. remain in that server forever? Or does that stuff get removed during a restart/update? 2.) If I clear a town or small area of zombies, will that town remain clear so long as someone is in the town? 3.) will loot/inventory items such as food, water, guns, etc. that I place on the ground remain in the server even after server restart/update? 4.) If I leave a fire burning will it remain in the server? Thanks for the help -
Confess your sins here - The worst thing you've d
JamesGTAIV (DayZ) replied to Maedis's topic in DayZ Mod General Discussion
Yesterday, 6 friends and I set up a small camp outside of Zelenogorsk. The camp consisted of a barn, 2 camp fires, a shed that we filled with cans of food and water that we collected for a while, and the whole camp was wired off with a bunch of fencing. We then proceeded to invite every player in the (full) server to our camp. We told them there was plenty of food, water, blood packs, etc. The first few people to show up were bandits but it was only 2 and we killed them fairly quick. Later, 2 players who said they had nothing to lose came to the camp. We gave them food, water and cooked meat since one of them was low on blood. They gave the all clear to the other players who were suspicious of us and before we knew it, we had a little over 10 PEOPLE inside our camp. We let them all eat, traded a few stories, got along really well. We told them we were going to head NW to go get more food for everyone and they could stay back and chill, we would let them know if we needed help. The seven of us exited the camp, fenced it back off with everyone inside, we then surrounded the camp, and opened fire. During the first few shots everyone was so confused they didn't know what was going on. Then they started seeing other players sitting around the camp falling over dead. After about 3 kills, the remaining 7 to 9 players began running around like chickens without heads looking for a way past the razor wire. There was no escape. Finally it was down to two "detainees" who hid in the upper level of the barn. They were in cover, ready to shoot at us if we entered. We didnt really know what to do from here as we couldn't get any closer. We ended up throwing every flare, glow stick, and smoke grenade into the barn. They both panicked and ran out of the barn through both exits where they were killed simultaneously. These deaths were over pretty much nothing. These were all either new players or players that had just restarted after death. We weren't really looking for anything special to come from this. We didn't want loot or anything, it was just an experiment to see how easily people can be manipulated based on false hope. And that is the worst thing I've ever done in any game.- 404 replies
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