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OatmealMu

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About OatmealMu

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    On the Coast
  1. Day Zs' gear interface is probably the worst carry-over from ARMA II. To say it's "clunky" is an understatement. It's inconsistent, unorganized, and ugly. Hell, there's even a sticky on this very forum explaining how to use the fucking thing. When it's deemed necessary to write up a lengthy post on how to use what should be a basic function, there's a problem. With that in mind, I put together an example of what I'd like to see. Try to ignore the aesthetics of the thing and focus on the layout and functions. In this case, the UI is for when a someone loots another player. I've got two lists split down the middle: one for the player and the other for whatever they're looting. The lists are organized in a tree structure. Below that, you've got a picture of whatever item is selected along with a text description explaining things like ammunition type and effective range. Finally, I expanded on the buttons that are available in the vanilla interface. Players can eat food or unload a gun directly from the gear UI. Whether or not something like the aforementioned is possible, I don't know. But damn, something needs to be done. Of all the things that should challenge a player, the UI isn't one of them.
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