Greetings! If I may, I would like to drop in a few remark on the zombie spawn system. You must know that for me, I also joined up now with the 1.5.7., so I don't have much information on the previous version and what was different then with less zombies. But I must point out, that I think it would be much better for the sake of the game flow and player satisfaction, that a town or installation could be cleared out entirely, that no Z respawns there while the player(s) are there. It really annoying, when the Z-s constantly spawn somewhere, and the player can just kill them until infinity. Or they just spawn 5 meters further on the corner unexpectedly. I think a good solution would be, to not let any Z to respawn in the 500m area of a player, and don’t let any respawn happen in this “touched” area (even after the player leaves) for at least a half an hour. They would still appear in the untouched towns, installations while the player(s) are approaching in the ring made between the visibility distance radius - and the 500m radius. But after they are killed there, they won’t respawn if the player(s) stays there, and even if he leaves they will only reappear for the next visitor(s) after 30 mins. In turn, there should be Z spawning (in the mentioned ring around the player in the “untouched” area) anywhere besides built areas (so I mean forests, country roads, farmlands etc.) in a noise like pattern with a low probability factor. All my ideas come from the thought on a possible future outcome of the game, where in this semi-MMO type world, maybe player build little outposts, trading hubs, clan bases etc. could evolve. (if that’s possible with the 50-100 player limited instances). Zombies should not spawn in a player controlled area. But also in the future, this could develop into Z raids, to make a meaning for defending such position. For example a player controlled town, installation etc. is occasionally attacked by Z raids, which consist of (maybe multiple) groups of 10-30 Z which spawn in the far "untouched" 500-2000m ring region and they get themselves an attack waypoint to converge on the position of the town or installation. There could be also a sparse ring formation spawning all around and converging on the center. I hope my writing is comprehensible enough on what I wanted to say.