KILLERBUCK13
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2 NeutralAbout KILLERBUCK13
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Some people just want to see the world burn.
KILLERBUCK13 replied to Expressen's topic in DayZ Mod General Discussion
It happens, nothing you can do. Just go troll noobs with lees in elektro lol -
When I go hunting I wear full camo (shirt, jacket, boots, gloves, hat and an orange best just to get wear I'm going, so I don't understand the whole non threatening clothing this when you'll just see an orange vest floating in front of a bush lol.
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Dear Newbies Wandering The Coast
KILLERBUCK13 replied to DEOVONTAY MCSLANGA's topic in New Player Discussion
What if he accidentally got in the drivers seat? -
The Hunger Games Style
KILLERBUCK13 replied to ToY SoLDiER (DayZ)'s topic in DayZ Mod General Discussion
No. This is day z, not a love story like Romeo and juliet. -
Uh flushing is left shift -(on numpad) then type in flush not just left shift - you know?
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Dealing with hackers on a Veteran server
KILLERBUCK13 replied to shawn058's topic in Mod Servers & Private Hives
Bro satchel charges are in the game. But I know of no way to find them, there really needs to be a public log on who killed who(in game) with more in depth info for the admin for admin uses per say. -
Full release - Map discussion
KILLERBUCK13 replied to boxman80's topic in DayZ Mod General Discussion
A bigger map with much bigger cities, I like the idea if actual borders, maybe make it so your in a small infected pocket of somewhere and if you try to leave the map you run into mines like in cod lol. Bigger cities more islands maybe more vehicles(like normal cars), bridges that are almost fully destroyed to connect islands, much more guns, maybe 1 or 2 bases of just ammo, say an american/NATO/UN camp and a camp with ammo for almost anything else, but no rocket ammo, more zombies, a better rendering system and just a general revise of everything. Oh and the ability to have a group, I hate not knowing who's who. -
Some you win, some you lose on UK 22
KILLERBUCK13 replied to ben_c's topic in DayZ Mod General Discussion
We call it fuel here in American too ya know? But good story none the less. -
Find food and drink on coast, maybe a gun and some ammo or a hatchet for some defense, ask what my clan mates maybe need for industrial parts, then head to camP lol. But I play with about 20 others from my clan in various other games.
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Why do my tents keep getting discovered?
KILLERBUCK13 replied to suspectmammal's topic in DayZ Mod General Discussion
How is it wrong that he ISN'T deciding to be a douchebag? To the OP, if your placin them on the outside of the map that's why. People will just ride around on dirt bikes just to find camps because that's such a popular spot. -
Force voice-activation over Direct Communication channel.
KILLERBUCK13 replied to HellSnake's topic in DayZ Mod Suggestions
No. Irl a team can and may use a form of coms between them that is silent, so pretend that's happening. Plus this would ruin team play IMO. -
NO NO NO. Some of us with low end computers can even run the game in 1st person cause it drops our fps by 5 from the already low 12.
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Game Mechanic Changes (LONG) - Hunger, Thirst, Weight, Stamina, Weapon Changes...
KILLERBUCK13 replied to Photolysis's topic in DayZ Mod Suggestions
Personally I feel all of this would over complicate the game ad ruin it. Only part I like is the gun deterioration, but that would make Russian guns MUCH more sought after than now, especially since repair kits or whatever you use to fix/clean a gun would be far and few between and we all know it. -
zombies alive/dead [make less lag]
KILLERBUCK13 replied to Knife_throwere's topic in DayZ Mod Suggestions
When zombies are killed the go into the ground til a server restart. That's what makes you lag, you CPU can process all the bodies fast enough. -
Wait about 5 minutes before logging out after getting something.