Pwny (DayZ)
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Everything posted by Pwny (DayZ)
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Lots of Wrong Signature File errors, getting kicked because of it
Pwny (DayZ) posted a topic in DayZ Mod Troubleshooting
I join a particular server, I play for 20 seconds, and I get a simple error "You Were Kicked" - Without anything else. My friend told me I get a Wrong Signature error for files such as buildings.pbo, plants.pbo etc - so how come I can play at all the other dayz servers just fine? I re-installed ArmA 2, seemed to get quiet for a day and the kicks will continue again. I'll try re-installing today ARMA:2 OA, doubt it'll work. -
I've been looking for a while, but didn't stumble upon more than 2. There's quite a bit of servers claiming they run it at the name, but listing the mods they're running and JSRS isn't one of them. I'd actually want to see whether I can get it working /w dayz.
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Zombies are able to run inside military and medical tents (At cherno) I lost my fully geared character because of it.
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Servers with JSRS soundpack
Pwny (DayZ) replied to Pwny (DayZ)'s topic in DayZ Mod General Discussion
Not for my server x3 just for my own dayz client I'm from Israel, getting crap ping on US servers. -
What's your Favorite MOD for this MOD
Pwny (DayZ) replied to xalienax's topic in DayZ Mod General Discussion
I've found Overwatch to be quite time consuming. -
Sometimes when you die, you can't press a thing (like respawning) because of some infinite pass out timer that is getting stuck at the background. If you say so. I remember being able to play on non-freshly restarted servers back at 1.7.6.1.
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Download the squad files from my squadpage: http://th3ponywizard.me/squad/xmlf/ And change everything, then, upload it to some free hosting site. I can host you if you want.
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Zombies and loot are connected, they spawn by players. Either the server is globally delaying those spawns because of bad performance (Long time no restart?) or you're desyincing.
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A Gun You Never Found Before?
Pwny (DayZ) replied to Devon206 (DayZ)'s topic in DayZ Mod General Discussion
Do items count? Because i NEVER found rangefinders. NEVER. Only on player bodies, never as an actual spawn. (Playing for more than a year) I happen to find all the actual guns in game at spawn points. Only very recently I found M40A3 at barracks. -
Private hives, I used to play on mydayz.de which was really high quality (lots of squads up north etc), I still play sometimes on AWA servers. Public hives, mine xD
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There's a known general bug in 1.7.7-1.7.7.1, if you can call that a bug. Have a rather popular server running dayz mission for 12+ hours without restart, loot spawns including zombies will be delayed. The more the mission runs, the bigger is the delay. I've seen this happen on a couple popular servers including the one I'm part of the crew at.
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Hah, I was on the server a week ago, on NWAF. Every building was blown off, bodies with DMRs and rocket skin everywhere. When you log in, you see in german "Combat logging = ban" which just shows the level of that server. You might see this as a shameless plug (it is!) but my favorite one is the one I'm admining, at signature. We didn't had a hacker in a couple good weeks. Aside from that server, there's UK418 for the more peaceful players (Low-pop), public as well. I played a bit on UK498 and I found it to be fun as well. Watch out from those edited public hive servers, the scripted ones. On DE 4003 you can bloodbag yourself, on UK130 there are like 8 barracks on NWAF. It's madness :\
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We used to hit up 80 out of 80 players each evening, but latest weeks been cutting down our player income. http://www.gametracker.com/server_info/193.93.46.33:2302/ Running for about a year, and will continue to do so.
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I thought that would be much larger seeing you can actually zero a non-scoped weapon to this range, I take back (half) of my statement. How do you check damage values, through which missions? I've been trying to mess around in a couple of ranges but couldn't get dayz work with anything.
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If you feel like playing the actual vanilla dayz, UK410 is at your service. Public hive server, ran a dedicated box with it's own community (GamingRepublic.co.uk), TS server and custom anti-hacks.
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Scripting - Either local scripts or RemoteExec ones, weren't an issue and would never will be. They show up in logs, they are dirty and usually noisy, leaving restriction kicks all around (AddCargo for hacked weapons, Select Player 0# for fail morph, Practically every RemoteExec kick and AddVariable kicks of which points out to weird stuff). Memory based hacking is alive now more than ever, and it is undetectable and will remain to be because there isn't a proper way to handle it at this broken engine.
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I agree, though unlimited ammo is actually client sided (Through memory-based hacking, which if done correctly has no actual detection chance. The amount of stuff you can launch, enable from the client is ridiculous: Thermal vision, (half) godmode, fix vehicles, and more.
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Because it becomes more expensive to hack - BattlEye does a wonderful job blocking public bypasses, the menu scripts are getting older and older as well with each new anti-hack going around (Also, a couple of the more known scripters in the hacking community moved sides into developing anti-hacks). Executing RemoteExec scripts becomes an issue with all the new BE filters and shit.
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Loot farming methods were completely slaughtered 2 patches ago. Buildings are now tagged and respawn loot once in 15 minutes.
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It's not "OP", DMR loses about half of it's damage at 650m, at 850m an AK is more deathly. Now lets consider it's a pre-zeroed sniper rifle which forces you to use mil-dot based calculation to the bullet drop... Taking down targets at long range is not accurate nor that effective. DMR stands for a Designated Marksman Rifle; Not quite a sniper, not quite a CQB weapon, something between. No such thing as "OP weapons" in a game that's all about getting better gear.
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You know that red motorcycle with flames painted on it? You can't fix its wheels, they don't show up when you are trying to put a wheel into the vehicle. Only body and fueltank status are showing.
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What's fun about watching 5 minute ads, and some cunt going to shoreline with his M249 to shoot fresh spawns? As for sacriel, you have no idea what you're talking about. Back when he played namalsk, he used to die lots of times. After each death he ran back the footage and showed his mistakes one by one. And yes, most of their deaths are quite unfair and ridiculous (Zombies glitching through walls, hackers) "Try too much to be military"? The fuck? Of course, they are using real-life tactics in a mod that tries to simulate real-life, that has real bullet ballistics and requires you to think before every action. You can't talk shit about their actions without pointing into something specifically and explaining why. They are the most organised and well-put squad I've seen so far (No bullshit fighting between them etc), with great shooters.
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Thank you SO SO much for this patch
Pwny (DayZ) replied to PimpinSmurf's topic in DayZ Mod General Discussion
I think this actually fixed the issue. Thank you very much. -
Thank you SO SO much for this patch
Pwny (DayZ) replied to PimpinSmurf's topic in DayZ Mod General Discussion
If only my server didn't launch everyone into a deathmatch every time I made a restart, teleporting everyone into debug areas. -
This a public server, freshly restarted. The countless shooting of unarmed people spawning into that hell hole, general madness and yelling, everything bad in dayz into one tiny spot... it's cool