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Pwny (DayZ)

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About Pwny (DayZ)

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    Helicopter Hunter
  1. Pwny (DayZ)

    DayZ 1.7.7.1 .Dev Bug List

    Zombies are able to run inside military and medical tents (At cherno) I lost my fully geared character because of it.
  2. Pwny (DayZ)

    Servers with JSRS soundpack

    Not for my server x3 just for my own dayz client I'm from Israel, getting crap ping on US servers.
  3. I've been looking for a while, but didn't stumble upon more than 2. There's quite a bit of servers claiming they run it at the name, but listing the mods they're running and JSRS isn't one of them. I'd actually want to see whether I can get it working /w dayz.
  4. Pwny (DayZ)

    What's your Favorite MOD for this MOD

    I've found Overwatch to be quite time consuming.
  5. Pwny (DayZ)

    DayZ 1.7.7.1 .Dev Bug List

    Sometimes when you die, you can't press a thing (like respawning) because of some infinite pass out timer that is getting stuck at the background. If you say so. I remember being able to play on non-freshly restarted servers back at 1.7.6.1.
  6. Pwny (DayZ)

    I get my squad logo working help!

    Download the squad files from my squadpage: http://th3ponywizard.me/squad/xmlf/ And change everything, then, upload it to some free hosting site. I can host you if you want.
  7. Pwny (DayZ)

    Loot Not Spawning?

    Zombies and loot are connected, they spawn by players. Either the server is globally delaying those spawns because of bad performance (Long time no restart?) or you're desyincing.
  8. Pwny (DayZ)

    A Gun You Never Found Before?

    Do items count? Because i NEVER found rangefinders. NEVER. Only on player bodies, never as an actual spawn. (Playing for more than a year) I happen to find all the actual guns in game at spawn points. Only very recently I found M40A3 at barracks.
  9. Pwny (DayZ)

    How many server do you use?

    Private hives, I used to play on mydayz.de which was really high quality (lots of squads up north etc), I still play sometimes on AWA servers. Public hives, mine xD
  10. Pwny (DayZ)

    DayZ 1.7.7.1 .Dev Bug List

    There's a known general bug in 1.7.7-1.7.7.1, if you can call that a bug. Have a rather popular server running dayz mission for 12+ hours without restart, loot spawns including zombies will be delayed. The more the mission runs, the bigger is the delay. I've seen this happen on a couple popular servers including the one I'm part of the crew at.
  11. Pwny (DayZ)

    No Hackers anymore ?

    Hah, I was on the server a week ago, on NWAF. Every building was blown off, bodies with DMRs and rocket skin everywhere. When you log in, you see in german "Combat logging = ban" which just shows the level of that server. You might see this as a shameless plug (it is!) but my favorite one is the one I'm admining, at signature. We didn't had a hacker in a couple good weeks. Aside from that server, there's UK418 for the more peaceful players (Low-pop), public as well. I played a bit on UK498 and I found it to be fun as well. Watch out from those edited public hive servers, the scripted ones. On DE 4003 you can bloodbag yourself, on UK130 there are like 8 barracks on NWAF. It's madness :\
  12. Pwny (DayZ)

    Best high pop hive?

    We used to hit up 80 out of 80 players each evening, but latest weeks been cutting down our player income. http://www.gametracker.com/server_info/193.93.46.33:2302/ Running for about a year, and will continue to do so.
  13. Pwny (DayZ)

    Give me a DMR

    I thought that would be much larger seeing you can actually zero a non-scoped weapon to this range, I take back (half) of my statement. How do you check damage values, through which missions? I've been trying to mess around in a couple of ranges but couldn't get dayz work with anything.
  14. Pwny (DayZ)

    Best high pop hive?

    If you feel like playing the actual vanilla dayz, UK410 is at your service. Public hive server, ran a dedicated box with it's own community (GamingRepublic.co.uk), TS server and custom anti-hacks.
  15. Pwny (DayZ)

    No Hackers anymore ?

    Scripting - Either local scripts or RemoteExec ones, weren't an issue and would never will be. They show up in logs, they are dirty and usually noisy, leaving restriction kicks all around (AddCargo for hacked weapons, Select Player 0# for fail morph, Practically every RemoteExec kick and AddVariable kicks of which points out to weird stuff). Memory based hacking is alive now more than ever, and it is undetectable and will remain to be because there isn't a proper way to handle it at this broken engine.
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