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I think this is a legitimate concern. If say 3 bandits are driving in a car or sitting around a tent or camp fire or whatever' date=' you might not want to constantly hear the audio cue. [/quote'] This could be fixed in a fairly simple and realistic manner; as you spend time with players with low humanity, you lose the ability to tell the humanity rating of others (your character gets used to being with low-humanity players and starts seeing it as normal). Dying or spending a long time out of their company would make it slowly return.
YES This should be a good substitute to convey the subtle hints of "bad vibes" that the game cannot due to technical limitations. (but the game still needs to detect the occasions where you kill in self defence rather than cold blood better)