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DayFlawZ

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Everything posted by DayFlawZ

  1. So... before I go and blame some servers admin, I thought it would be a good idea to ask first if this is possible... or what could have happened.... We were playing on a server on Saturday night, and found a broken pickup (one bad wheel) on a hill over elektro (it contained a cz 500 + amo, 2 road flares and a can of beans). We got down to Elektro and found the possible driver dead with car spare parts in his backpack. We fixed the car our-self and moved it to another location. We stored some items in it and saved it several times. On Sunday night we were driving the car up north when we all got "Your session was lost" at the same time. The server disappeared for a minute from the server list, to be back with another UTC-X(it was from +2 to -6 I think) description. We all logged back in and searched for the car, but it was gone. We checked the whole way we drove before the connection loss, we checked all the spots we saved the car and the spots we entered/left the car, also we searched the road forward in case it kept rolling while we lost connection. After 10-15 minutes of search, we spotted a pickup coming from the north driving to Solnichniy. We had some brawl with the driver and the passenger... they alt-f4'ed etc. anyway we gained access to the pickup and guess what was in it: A cz 500 + amo, 2 road flares and a can of beans. How is this possible? I mean a cz 500, 2 road-flares and exactly one can of beans don't sound like the standard equipment for every car in dayz. Also we threw that stuff our of our car, and stored some valuable items in it. From the direction the car came from, compared to the place we lost it, it's not possible that someone else found it and drove it there without us noticing (would be quite a long way anyway). So it would have been pretty dumb to dump our items on the floor and re-gear it with road-flares and a can of beans. Also we were checking the Solnichniy quarry 10-15 minutes before the restart and there was no truck, after the connection loss there was beautiful V3S Civilian. TLDR: -Lonley car with specific gear found -Car was saved and re-geared - All 4 of us get session lost - Server Time is changed from utc+2 to utc-6 - Car disappears and not to be found anywhere near - Same car appears from a totally different direction - Car is equipped with the original specific gear - Our items in it gone
  2. So basically every topics which criticizes the new payment model (more like the transition) for the standalone is closed now? Sounds like pretty fanatic mods. I don't know how many % of the DayZ players ever played Arma 2 before DayZ... Well I knew some people who bought Arma 2 and they told me Arma 2 is... "utter b*******" which was one of the nicer statements about the status of Arma 2, a friend of mine threw his Arma 2 away and had to buy it again for DayZ. So I really don't get the argument about "when you buy the standalone you have 2 complete games". No you got one and a half... statement from a huge Arma 1 fan... "Buying Arma 2 is like buying a car without wheels". The worst thing about DayZ is Arma2. So be honest guys... how many of you would play Arma2 after a DayZ standalone is released? To have 2 games which you had to pay for, for the same game doesn't work that well... that's why Dota2 is f2p.
  3. DayFlawZ

    So criticism not allowed here?

    S3V3n and Phill got my point. I don't mind paying for a functional game, but I have my problems to play an alpha of an alpha... I mean you can call it "prototype" then... transitioning from one alpha into another alpha and charging for it seems like Phill said "a bit of a leap of faith"
  4. Well I really don't care about dogs... most annoying thin are the military graphic glitches. When a patch gets delayed to implement dogs, I will surely be upset as the OP. WOOF WOOF ps. Noone tests stupid dogs if you can't see them because of glitches.
  5. DayFlawZ

    So criticism not allowed here?

    So you call me childish because I don't like your buggy military simulation?Oh my gawd I never said Arma2 is boring or what ever, I just say that it wasn't a huge success and bug ridden. I don't know much about military but I hope ppl. in the real army don't have that many casualties to toliet-doors. It already feels horrible to die to a door in DayZ... can't imagine how depressing it would be in RL.
  6. DayFlawZ

    So criticism not allowed here?

    Don't get me wrong, I love DayZ, I'm just not happy with the transition into a standalone. Personally I hoped Rocket would jump on another SDK/Engine what ever... And building some interface/handling things from scratch. What I fear is a converted mutation of the Arma2 code.
  7. DayFlawZ

    So criticism not allowed here?

    Well I get more entertainment from reading the insults thrown towards me than playing a single-player mission in any game (maybe except Sc2). Well the review thingy is hard, because when you criticize an alpha you get "IT'S A FKING ALPHA U RETARD". On a constructive point... maybe a "alpha/beta access for Arma2 owners would have been a solution. And I don't like paralell development... I guess keeping the arma2 part and the standalone part up to date could slow down the development of the standalone version.
  8. DayFlawZ

    So criticism not allowed here?

    oh, thanks for proving my point. What I doubt is that BI has the experience to do it. So they create a game from a mod which is in the earliest stage of development on a engine which isn't made for it. So a development-studio which is known for niche Military-Simulation want's me to charge $$ for a stand-alone MMO style game (which they have never ever nearly done before) which is based on a early alpha concept of a mod which was thought out by one single person. Not to mention missing long time experience if the DayZ concept can keep players entertained for a long period of time. That's pretty ballsy. I don't play shooters on a regular basis. But I play Eve... which is a well established sandbox...
  9. DayFlawZ

    So criticism not allowed here?

    My point about Valve was not CSS or what ever... They recognized the potential of the mod and handled it well without charging for the mod again after it's alpha. I don't like to pay for an alpha twice. CSS wasn't out before CS was a well established game with a good and smooth gameing experience. And valve had already proven that they can make a Coutnerstrike and support it. Valve didn't convert the first source of CS into CSS. CSS came out with CS 1.6 as one of the most established games EVER. BI didn't prove anything until now. They proved to release a buggy game which annoyed huge fans. When I see all the bugs in DayZ well I can't see where BI really proved to be able to fix all the stuff. I mean rocket even states that some things will not be possible with Arma2. I'm still worried about the statement that he can't prevent duping in Arma 2. If BI is not able to do that, how can I have the slightest faith that they will be able to do it in DayZ standalone?
  10. DayFlawZ

    So criticism not allowed here?

    Of course, I bought Halflife, entered the key in steam, and a CS 1.6 Icon appeared in my steam library. No I didn't had to install HL.
  11. DayFlawZ

    So criticism not allowed here?

    No, you buy Halflife u get counterstirke.
  12. DayFlawZ

    So criticism not allowed here?

    And now guess why I don't like the idea of a DayZ game based on the Arma engine? I totally get your argument, but BI should be honest with them self and get WHY Arma 2 is top in steam store. It's not because of their brilliant coding, or their flawless network-architecture. Look how Valve handled Counterstrike. They recognized WHY ppl. bought Halflife, and they found a good solution. @ShiZaNkY yap, and that's why I have doubts in BI that they will be able to handle MMO-Proof protection.
  13. DayFlawZ

    So criticism not allowed here?

    So you seriously compare the build quality of BF3 with Arma2? I don't play BF3 anymore but hell I was never ever relocated by a hacker :D
  14. DayFlawZ

    So criticism not allowed here?

    I think you didn't read my posts... The brilliance about DayZ is not the engine or how it's programmed. It's game concept and the idea behind it. Of course I know that rocket works for BI, I don't know if rocket is a "brilliant programmer" , but he had a genius idea. With all the bugs, exploits and hacks you can't say DayZ is a "smooth" gaming experience...
  15. DayFlawZ

    So criticism not allowed here?

    I would buy i immediately if it wasn't programmed by BI.
  16. DayFlawZ

    So criticism not allowed here?

    How is it so hard to say mannered? From a objective point Arma 2 wasn't really a success, check out metacritics or what ever. So BI created a totally buggy game and even dared to sell it, then they got lucky and rocket created the mod. And now the same company which created the most buggy game I ever played wants me to pay again for a an alpha which will be as buggy as hell with the promise that it will be finished some day? Ok let me get it straight; I dont mind to play DayZ, but I mind to pay the same studio twice in hope they create a less buggy game than the original one... which I only bought because some genius named "Rocket" made the buy worth something. I would pay rocket 60$, no problem.
  17. DayFlawZ

    So criticism not allowed here?

    Well you basically pay the same company for the same game twice.
  18. DayFlawZ

    So criticism not allowed here?

    You really belive in parallel development of a Mod which is in alpha?
  19. Yesterday I was teleported to the beach with the rest of the server, Alt-F4'ed the first time... would be dead without... derp...
  20. Quite an interesting Point, thanks for that thought. I didn't think about that, but well for such good thoughts, I posted it here first ;)@Filip The server wasn't restarted according to the server monitor. But it seems every one dropped from it since we were in the missing screen for some time (also Six Launcher showed waiting). We really checked all the possible points where it was saved, entered/left, we also checked the whole valley where we were driving in. Additionally I'm pretty certain that the time was changed (is that possible without restart? Could it cause session loss? We were playing Saturday night and it was pitch dark, Sunday night it dawned around 22:00 (Utc+2 where we life).
  21. Well... we were equipping and storing/saving stuff in the car before we drove off (we were driving for 5-10min, not fast cause of the terrain). The car was in our "possession" for ~20 hours. We found in the early Sunday morning and it we got the disconnect around 22:00. So I don't think it's likely that it wasn't saved because of not syncing with the hive. We had some wheel problems during the day so the car wasn't moved much, which enabled us to check the possible spots pretty fast. Additionally our stuff wasn't in the car anymore. And a corpse (was shot out of the car) was found with worse equipment than we stored in the car. So who would find a car, get rid of the good stuff in it, and re-grear it with a cz 500, 2 roadflares and a can of beans? Something must have been reverted.
  22. Well I checked the server monitor but it was NOT restartet. So I guess they restarted the map right? It's hard to proof :( Worth reporting?
  23. Well when I read the stickies in the server report forums it says that is is not possible for an admin to roll back anything... Since I trust in stickies I'm confused and wanted to make sure something like this CAN happen.
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