Kill or be killed, the reason why 95% of players shoot on sight. (fact. Lol)Of course this does not solve the problem; but definately will help players trust each other later on in game. With that aside, heres my idea: On nametag servers, every character have (Survivor) or (Bandit) after his/her nametag when looking directly at someone. After 2 murders, one will essentially become a bandit. (1st kill being a warning due to accidental shots or various stupid things that can happen. It is after all, Arma 2) after an x amount of bandit kills, one could become a survivor once again. I realize rocket has implemented the heartbeat but really...its not very effective imo. Having an imediate (BANDIT) sign when looking at someone will help a ton when deciding wether to kill someone or talk to them and hopefully ease the rampant killing on sight (KoS) that grew exponentially as dayz's popularity increased. Obviously this doesnt solve anything seeing how most experienced players dont play nametag servers but i know what its like being a noob and not knowing who to trust! This is just an idea. Let me know whats wrong or what can be added and what you guys think! Also, maybe adding a server stat checker? Ex. Press i and not only see zombie kills, but player and bandit kills as well? Maybe then adding a new way to highscore as most infamous in server, or whatever. (i hope im not rambling) but again. Comment and leave ideas