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xzalander

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About xzalander

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  1. Poster is ignorant and cannot read. OP Shot a person in bandit skin but said person was not an actual bandit. HOWEVER> Not everyone in a bandit skin, is a bandit in that life. Which results in murder, not a bandit kill. Example. I was a bandit at -3000. I died to another bandit. I respawn with 0 Humanity. I still have a bandit skin. If someone killed me now it would be a murder, not a bandit kill.
  2. xzalander

    Why tactics matter.

    "We roll on a private server" :rolleyes:
  3. xzalander

    DayZ Screenshots!

    Traditional Silhouette. Ghillie with MK48 and Civilian with M107.
  4. I personally follow the rule of 2 per person in your group. Usually on the basis of you are guaranteed to be harmed in/out of acquiring said bloodbags.
  5. xzalander

    Zeroing of CZ 550

    A few Sniping tips. If you can get a rough range, always OVER-zero your sniper and aim lower than your target. Better to get a gutshot if you miss judge, than to Under-zero and try to "drop" the bullet. The CZ550 Chevron (arrow) is roughly 1.5 Mil dots. 1.5Mil Dots in distance is around 1200m. Using this as a basis if your target is twice as tall as your Chevron (foot on the arrow at the bottom) that would be equal to 3mildots or a distance of 600m. This is all based on the mil-Dot snipers like the M24 or DMR. The basic formula is [18000] 1.8m (Man height) * 1000 / Mildot Height. The mildot height is how many Mildots your target consumes. Centre Mildot on the feet of target, count the mildots upward. Example: Target Mildot height 3 = 1.8*1000/3 = 600m I have written out on a sticky note on the side of my monitor the basic Mil Dot height > Distance ratios. Enjoy them: MILDOT = DISTANCE 5.0 = 360m 4.5 = 400m 4.0 = 450m 3.5 = 514m 3.0 = 600m 2.5 = 900m 2.0 = 1200m I haven't gone any lower as very few rifles fare well beyond 1200m.
  6. xzalander

    Health Regeneration & Eating (v2)

    Realism Pishposh. You have to make some compromises between "reality" and game mechanics (And I dont mean game limitations). The original values for "blood regeneration" seem too high for me, even if you add in the Blood Caps two posts up made. You'll end up with more people opting to hide away in forests or small villages scoffing food for a couple of hours and idling inbetween meals. Not only that it reduces the need to acquire blood bags.
  7. xzalander

    Throwable bricks vs Melee

    ^ No. And like another poster; my comment doesnt have to be longer than 5 Characters for that.
  8. xzalander

    No new releases until the hacks are fixed

    For the people who want to know why "It wasnt worth a response to me" by the crybaby, its because it consisted of E-Peen swinging ("I knew about Op Flash before you") and a lot of crying. +1 Lady Kyrah.
  9. xzalander

    No new releases until the hacks are fixed

    Go back and read Rockets post you ignorant idiot. 1.The HACKS in DayZ are infact ARMA2 based. 2.The HACKS in DayZ are not solvable by Rocket. 3.The Hacks will be resolved once ARMA2 finds a solution. 4.There is no point delaying DayZ development in the mean time. 5.They are not ONE AND THE SAME. Thats like telling Notch to have stopped all development of a mod for Minecraft because its one of his team that is developing it. 6. I smell someone who bought Arma for DayZ solely which (while debatable) is silly. Go play Arma 2 itself if DayZ is OH SO BROKEN and you can't stand it.
  10. Op seems to be generating the most tears here . . . I am amused.
  11. xzalander

    Please Help! Pic inside (Target/Beta)

    I did that' date=' however now when I launch the game I get, dayz_code requires addon 'CABuildingParts. :/ [/quote'] Sorry for the delay, time zones. If you get a launch which requires CABuildingParts it means Combined Operations hasn't been launched. If youre launching via Steam (which i think I spied) instead of pasting the commandlines in the exe target go to Operation Arrowhead on steam and past it in the Launcher Settings there. Then when you launch OA from there select Combined Ops from the launch menu.
  12. xzalander

    Please Help! Pic inside (Target/Beta)

    Between -nosplash and -mod you need a space ie \expansion -nosplash -mod=@dayz
  13. As it stands spawning weaponless has changed the BeansWars metagame into a Free Bandage / Torch /Water metagame. Ideally the only thing that needed changing regarding spawned Makarovs is the amount of ammunition. 8 was way too many and allowed you to go gun ho. 2 as others have suggested would be better. 10-20 shots (Can't remember clipsize) is enough to defend yourself from Zeds, but not enough for you to easily decide to attack other players. Personally, as it stands, Spawning without a weapon is a nice idea but flawed. I found it much more difficult to do -anything- without a makarov and a single mag. I finally met up with a friend a few spawns later who gave me an M16 and a single clip (half full) and that instantly allowed me to resume normal DayZ operations. Before that point your only option on the coast was to crawl everywhere and get randomly spotted by Zeds (due a fix it seems very soon) or shot by Bandits who are still BeansWarring. I do like Silenceds (previous page) Idea of randomized starting loot, however that wouldn't reduce Spawn PVP imo. Infact it might inrease it as the bandits kill people and find things they don't want. In short this very much seems like a reaction to prevent Spawn PVP gone wrong as the motive has been analysed incorrectly. Spawn PVP is done because it is easy targets, not because of the beans or makarov ammo and removing the makarov entirely just makes them easier targets which are only slightly less worth killing (although that still wont stop the dedicated bandits).
  14. xzalander

    You: In A Truck Me: Sniping you.

    Greedy bastard' date=' go build one yourself. [/quote'] Opportunity Knocks and all that. Besides its not like I'm being "totes" unfair. I did take on a group of people alone. Are you saying Fuzzy, if you saw a truck you wouldn't O-Face if you had a chance of getting it for yourself and trying? Its a shame there arent more conversations about encounters on DayZ, we get plenty of "Yeah I was EPIC" threads or "Waaah" threads, but not too many that give both perspectives of the same encounter. Would they have reacted kindly If I approached in a friendly manner? Or some of my other questions like, why were they having the lorry drive up a hill and walking along side it? It was a curious sight, regardless of the fact it turned into a fight. Most Vehicle Drivers I see remain in the vehicle and at high speed.
  15. Just looking to have a friendly chat with the people I assaulted North of Elektro Power Plant. You numbered, three or four and had a Covered Lorry. I think one of you killed me with a winchester after I downed a couple of your friends (Two walking beside it and the driver). I had a DMR and a decent set of tools and revolver. This occured today on 17th June 2012 at about 2-3pm GMT on one of the Dallas Servers (53 I think). Would be nice to know who you guys were and your take on the scenario its not often I see friendly chats about violent encounters to let me know :) I was honestly surprised I hadn't caught you all properly and I guess Overeager to have your precious lorry for myself.
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