Jump to content

ptk (DayZ)

Members
  • Content Count

    332
  • Joined

  • Last visited

Everything posted by ptk (DayZ)

  1. ptk (DayZ)

    Packs of Wolves? Just throwin this out there...

    better yet, how bout some worg riders??? trollin hehe... wild dogs/wolves would be cool. in fact, the more wildlife the better, bears, poisonous snakes etc... it just adds another dimension to surviving the environment. running in the woods can be sooo boring!
  2. ptk (DayZ)

    North American Trading Company

    pickef up an as50 with one mag at a crash yesterday. any interest in this? id be looking for stanag mags and either a coyote bp, night vision, guihllie. a gps could be nice too!
  3. sorry man, but a simple id isn't a complete solution. there is sinply no incentive to being goid hearted in this game. the time vs reward proportion heavily favors pvp seeing as one could just run in town, find a gun, and kill someone in less than 20 mins (conservative time frame here) and let's say this player dies twice before that while trying to find a weapon or good spawn (ten mins each). that is still 40 mins to gaffle someone who spent 2-3 hours sneaking around and scavenging and who was actually more resourceful than this player because he hasn't died. do you even become a bandit after one kill? there is really no trade off at the moment. might as well find an axe and run around sniper hill north of elektro. if you die you lose ten minutes of game time, though if you're lucky, you gain alot of hours!
  4. ptk (DayZ)

    NW Airfield

    about nw airfield- high risk, high reward. be careful op, you really have two threats here- the server population as well as server hoppers/farmers. you can clear the area a hundred times over but it only takes one hopper to log in and ruin your day. best to go with a group or at least a pair so you have overwatch. heli crash sites- found two so far at random locations, but both were in the stary area (between both starys). one was loaded two m14's, two fnfal nvg, 1 fnfal and ammo for all. however, the second one had nothing it seemed untill I crouch hobbled all the way around the chopper and puckef up an as50 with one mag, and a l85 aws no ammo. I think that perhaps this crash was looted but they missed this stuff because it was basically invisible or underground. or maybe they had full packs. maybe it was just a crappy drop... not sure.
  5. I don't think developers are going to want to punish the "casual gamers" that make up a large sales base. But I do like what the OP is getting at, the enviroment needs to be harsher yet still managable so a lone sole can survive. A couple of things to add to the OP if he wants but: Loot- Say the hive set loot per character with like a 24 hour cycle, meaning that no matter where you hop to or whatever you do once you loot a spot its null to you again for 24 hours. However, seeing as how loot becomes more scarce your chances of finding better or larger loot piles increase when you are with more people (say it links to the players via a group up button). Think sorta like a small multiplier for better and larger piles. EXP- Not sure if anything of this sort will be implemented, as I really don't like the leveling up thing but say you gain experience for each 24 hours of game time you accumulate, perhaps being in a group multiplies this amount? EXP could apply hidden percentages for certain statistics that the player would never know about (say reduction to a chance of infection or can starve longer etc...) Or perhaps something like a sanity meter much the same as starvation or thirst. The idea behind not having any human contact for an extended time would lead to delusions, talking to oneself- things of that nature. It is fairly realistic as solitary confiment has the ability to drive one to insanity (unless I'm proven wrong but i think this is correct, not sure to what exent though). For a lonewolf, this is something you would just have to deal with, just as you would in the real world. Solitude can be the best freedom or the worst nightmare! Obviously, this sanity meter would deteriorate at a much slower rate than thirst and starvation. So perhaps some contact would be needed in Dayz, maybe the player recovers at the same rate as it deteriorates? It's much harder to kill someone you become familiar with after a week or so grouping up, when you start to get to know them, rather than for ten seconds, where they have a fat back pack and shiny weapon! Overal,l OP I like what you've written and hope some of it (especially more zombies and roaming zombies) gets implemented! P.S does anyone else find it unusual that everyone starts off with nothing? I'm not saying we should be full equipped at the jump, but maybe a random chance to have a few extra small things in life, perhaps based on how long your last character survived?
  6. ptk (DayZ)

    Give admins banning rights and why.

    your english is way better than you give yourself credit for. try looking back a few pages in this forum, as there was a big thread with this debate going on. could be informative. I would link it but my phone sucks hehe...
  7. ptk (DayZ)

    Is there a fix to the gfx glitch?

    I've had luck with turning everything off (mod, launcher, and steam) n then retstarting.
×