I don't think developers are going to want to punish the "casual gamers" that make up a large sales base. But I do like what the OP is getting at, the enviroment needs to be harsher yet still managable so a lone sole can survive. A couple of things to add to the OP if he wants but: Loot- Say the hive set loot per character with like a 24 hour cycle, meaning that no matter where you hop to or whatever you do once you loot a spot its null to you again for 24 hours. However, seeing as how loot becomes more scarce your chances of finding better or larger loot piles increase when you are with more people (say it links to the players via a group up button). Think sorta like a small multiplier for better and larger piles. EXP- Not sure if anything of this sort will be implemented, as I really don't like the leveling up thing but say you gain experience for each 24 hours of game time you accumulate, perhaps being in a group multiplies this amount? EXP could apply hidden percentages for certain statistics that the player would never know about (say reduction to a chance of infection or can starve longer etc...) Or perhaps something like a sanity meter much the same as starvation or thirst. The idea behind not having any human contact for an extended time would lead to delusions, talking to oneself- things of that nature. It is fairly realistic as solitary confiment has the ability to drive one to insanity (unless I'm proven wrong but i think this is correct, not sure to what exent though). For a lonewolf, this is something you would just have to deal with, just as you would in the real world. Solitude can be the best freedom or the worst nightmare! Obviously, this sanity meter would deteriorate at a much slower rate than thirst and starvation. So perhaps some contact would be needed in Dayz, maybe the player recovers at the same rate as it deteriorates? It's much harder to kill someone you become familiar with after a week or so grouping up, when you start to get to know them, rather than for ten seconds, where they have a fat back pack and shiny weapon! Overal,l OP I like what you've written and hope some of it (especially more zombies and roaming zombies) gets implemented! P.S does anyone else find it unusual that everyone starts off with nothing? I'm not saying we should be full equipped at the jump, but maybe a random chance to have a few extra small things in life, perhaps based on how long your last character survived?