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kilrbe3

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Everything posted by kilrbe3

  1. kilrbe3

    Some feature ideas requesting feedback

    Ya, and once that player spawns outside the circle, and got the warning. He's gonna go hunting for a camp. Say B camp was near A camp, and A camp just got a Radio Tower, B camp members log in, get a message, spawn outside of circle, and now are on the hunt for the other nearby camp jamming their signal. See I see that as cool and realistic, but than again, its a dead giveaway there is a Tower in the area when logging in....Like you said Ander, just gotta find the right tradeoffs
  2. kilrbe3

    Some feature ideas requesting feedback

    Good point, with that raised. I see no point in a Radio Tower than. Unless your group drags it with you when raiding a town or Airfield, to help secure it better (Maybe?).EDIT: I just think this feature is gonna be limited to a very small number of people. Untill the Tower does more things (like connect with Radios, that Rocket has been hinting at wanting for months now). But just "no login" zone. Meh.
  3. kilrbe3

    Some feature ideas requesting feedback

    If it just prevents logins in a area, its nothing special IMHO. I can see its uses. But are RadioTower gonna be linked with Radios at some point? Generator do more than just power a Radio tower? OFC this is all talk atm, but if its just gonna prevent logins in a radius... I don't see anything special about it. Help guard camp sites, is what I'm sure it was for.
  4. Thank the heavens this has finally happened!
  5. kilrbe3

    Pending Update: Build 1.7.2

    Ya I was able to listen to some points he made about how he really wanted to expand on player content and later on grouping. But mostly just how he wants to take DayZ and was a nice glimpse of the future. Just wish Evan would have fixed his shit! that damm noob
  6. kilrbe3

    Pending Update: Build 1.7.2

    Glad you had fun today during the stream Dean, but you know, a post here saying something be great, or what's going on, you know ^_^ BTW: That stream was horrible, Evan should have fixed that lag, if you said something great, we all missed it, cuz it was unbearable to watch at some points.
  7. kilrbe3

    Pending Update: Build 1.7.2

    Good portion of it is ARMA's fault, (the engine) as scripts and everything were pretty much made to be client side, and server only hosting a Mission file. That's sort of why its a very slow and painful process. Once Dean catches one way, another is formed. Its not like COD cheating or BF or any other game.
  8. kilrbe3

    Pending Update: Build 1.7.2

    I can see it now, bear traps at doors to every building. Great... Please tell them there is a counter? Right rocket?... right??? Action menu to select "disarm" or something along those lines to un-set the bear trap. If not, thanks for just adding another trolling item for the trollers. Lets add that on to tank traps and barb wire! (Tank traps, i dont even know why they are in DayZ to begin with) THERE IS NO "OR" in there. There needs to be a way to dismantle them, or its just gonna be TROLLLLOL all over with these traps. Not even limited spawn would help it. (look at what you did with barb wire FFS)
  9. kilrbe3

    Pending Update: Build 1.7.2

    Ya, just to clarify, which sedated said, fog carries sound, due to its dense and packed water molecules. Therefore trap in sound and carry a good distance.
  10. kilrbe3

    Pending Update: Build 1.7.2

    Glad to see the broken leg's constantly got some loving
  11. kilrbe3

    How to make DayZ look like this?

    I would say use FXAA (PPAA in ARMA Config) to give that nice colorful look, like the BF3 FXAA did. Besides that, that OP pic is ugly, looks too much Bloom / HDR or Postpro. Or even added onto video afterwards in After Effects to make it look "HD" either way, that gives me headache.
  12. kilrbe3

    So.. being a server admin can get interesting.

    You must have never heard of WoW RP. Moonguard server... Goldshire Inn... Oh my god, the stories/videos out there of WoW RP. This is shit compared to what goes on in WoW..
  13. Did a search, couldn't find much, past 2 days all the Mil bases and Deerstands pretty much have a box mag of m249 ammo, and i mean A LOT. Yet have yet to see the gun. Since 1.6 ive been noticing a tons more of it, Airfields, Deerstands and also at Markets. Something get increased lately?
  14. Just happened; 10:53pm EST, ATL 21 Mass Kill, we all died complete playerlist.
  15. kilrbe3

    ATL 21 Mass Kill

    Ya it is.
  16. I see it as this; Keep: Backpack Flashlight Painkillers Water Bottle If were in this zombie apoc, and we are being forced to leave our home and move out to survive, a normal human being is not just gonna get up and run outside without at least some basic supplies. That is what I gathered where trying to do here, immersion, and realism, but still a game. Removing anything listed above, would not be realistic. Unless we are going after the whole " we just washed up in shore from a boating accident in middle of zombie apoc ".... which I don't think we are, nor is Rocket, or community. Its the above. my 2 cent
  17. No issues with this. I praise this actually. Be wonderful to see the 20+ tent cities gone due to duping or the mod just placing a 2nd one there by itself. But I'm also the one to agree with wiping stats / players each major build. (1.5, 1.6, 1.7) not (1.7.1., etc etc etc)
  18. After playing for 3hrs on this build. Continuing on from my previous feedback about the aggro distance now. - Having 6 + zeds chase you, I dropped from 60~ fps to 10-15fps. Once killed them, back to normal FPS. - If we start with a flashlight, why not a water bottle? If were gonna start going out of our home to survive (like starting a fresh character) wouldn't we grab a Backpack, flashlight, water bottle? I can grasp not everyone having a firearm at home. But non-retards of Earth would at least take a water bottle with them, and maybe a can of food. Therefore gun removed still, yet 1 Water bottle, 1 can food, flash light, backpack as a spawn. Sounds great.
  19. I seem to noticed we get detected quicker again, and our sound/visible meter is 1 bar higher now when crouch running and walking, and crouch walk across street = aggro no matter what. Its almost like they have eye detection again, but don't. But have their aggro ranges that were in 1.7.1 Its too much again. EDIT: Squashman post same thing as I did at same time. Jinx owe me a Mountain dew! Something was defiantly changed
  20. kilrbe3

    Pending Hotfix: Build 1.7.1.2

    Problem? I see none. HULK SMASH!
  21. kilrbe3

    Wooo loot is so screwed :D

    Hotfix is already coming tonight, should read Twitter more often.
  22. Me and you baby, lets do it like they do it on the Discovery channel. We can have mini rocketbe3s
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