BalborValis
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Everything posted by BalborValis
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*OFFICIAL* What Features Would you like to see in DayZ? (Reddit)
BalborValis replied to tsmhicks's topic in DayZ Mod Suggestions
More Russian weapons, less non Russia Russian weapons, such as Saiga shot guns and rifles, Bekas and Toz shotguns, verious AK variants including the AK100 series and the new Ak12, more russian pistols like the MP-446 and the OTs-27 "Berdysh". Currently the game has too many western guns, and there is no way enought weapons to represent civilian owned Russian fire arms. Weapon slots for shoulder (main weapon), tool belt (melee) and holster (pistol). Along with the ability to have free hands, effectifly allowing for a main weapon to be equipped over the shoulder while also holding one in your arms. Better item sorting which take into account weight and slots. Ammo able to be kept separate from clips/magazine. This way clips that are empied are left in there belt slot and can be refilled -
I'd like to see most of the weapons in game replaced with russian counter parts, too many western military and civilian weapons about, when there are plenty of russian guns that would do. Plenty of examples here http://world.guns.ru/index-e.html. Non Russian weapons should only be found at military helicopter crash sites and forign military expedition camps (both of which should be random) Also weapons used by Russia's closest neighbours would show up. As the AK 100 series caters for the Russian 5.45 and 7.62 and NATO 5.56 rounds ammo there would still be a good supplie of different types of ammo. There are a lot of fire arms in the hands of russian civilians which allows for citizens to own smoothbore weapons, and after 3 years with out trouble assault rifles etc so finding basic russian weapons should be easy. No need for the Winchester 1866s or Lee Enfilds turning up in barns when you can easily find russian civilian rifles and shotguns.
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I'd like to a dedicated melee weapon slot, and a wide range of melee weapons including pick axe, shovels, crowbars, tire iron, monkey wrench, replica and battle ready swords , hatchets, fire axes, ice axes, hammers, sledge hammers, baseball bats, cricket bats, ice hockey sticks, various knives, and even screwdrivers. Using melee weapons to deal with zombies would be very commen in a world over run by zombies, as ammunition would be in short supplie and firing a gun would risk attacking more zombies.
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What are we going to do about the armies of shit head hackers ?
BalborValis replied to liquidcactus's topic in DayZ Mod Suggestions
Turn off Frendly Fire for the next patch, if they can't kill people they will get bored. -
Bandit/Survivor/Humanitarian Idea (moved from General)
BalborValis replied to bazbake's topic in DayZ Mod Suggestions
what is needed is a system which makes people 100% safe from hackers teleporting to there location and shooting them. People who play bandits are the only people who use hacks. Servers should be allowed to set a max murder level to prevent people who have a very high murder rate from logging in. -
Mature UK Group looking for new recruits
BalborValis replied to ganjademon's topic in DayZ Mod General Discussion
Would of got on last night but my flatmate was DLing crap and my ping kept switching between 150-1000 :( he's moving out tomorrow so I should be on more next week -
Killing is the least efficient way of playing the only think you know for sure they have is the weapons you see them carry and the cloths they wear. Groups of 4-5 players, vs 1 Bandit, the Survivor group will always win, even if you kill them all, they still have each other to help themselves get back to decent gear, but you might be left with 3-4 bodies none of with have anything of use for you. You contridict your own argument by first claiming "Killing everyone is the most efficient way of playing", but then by saying, "killing players is the only challenging thing in this game". If you want a real challenge then play a bandit hunter, that would require you to observe, track and kill bandits without commiting murder. Having all the best gear in the game still won't protect you from someone headshotting you with a Revolver when you log on because you was really unlucky.
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Most of the time bandits will kill people who have almost nothing of value to them, worse weapons, no ammo they can use, no food etc. Anyone worth killing will have better gear than you, and may even have back up, even if you kill one you'll get taken down by them. Result if your starting again with nothing and your victim is starting again with friends helping them get there gear back, or failing that getting new gear. Playing a bandit, even as a group make no real logical sence if the soul objective is to survive. Everything respawns, and you can even jump servers to find even more more, there is no real reason to fight over it. The only resources you really need are food and water and for that you just need 1/2 water bottles, a hatchet, knife and matches. Therefor the pvp aspect is purly done for the excitement of shooting another player, which is why people do it just to greaf other gamers. While not all bandits cheat, you can be sure 99.9% of cheater are bandits. This is why people who want to play as survivors want non pvp servers, it's not that we hate pvp. I'd like to see survivor based servers where you cannot log on with gear from other servers (ie it tracks players separate from other servers) so if you want to come on as bandit, or team of bandits, you have to start afresh. And murders, once killed should be subject to a respawn vote by other non murdering player on the server, with a no vote blocking you from the server for 24hours.
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I mean if they cannot get onto the server (because they don't have the password) can they still hack it?
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Mature UK Group looking for new recruits
BalborValis replied to ganjademon's topic in DayZ Mod General Discussion
Quick question, does food still replenish health? -
Mature UK Group looking for new recruits
BalborValis replied to ganjademon's topic in DayZ Mod General Discussion
I've had an idea, after heading up to the NWAS I could help how much ammo we must of gone trough dealing with aggro from the military zombies and I was thinking someone armed with a hatchet and a pistol would be more efficient at dealing with zombies. -
Why not just allow hatchets to be used as a weapon direct from the tool belt, if you can sling the primary weapon over your shoulder or holster a pistol when not using it then this is not unrealistic. And it would not make killing zombies with the hatchet any easier than someone only armed with a hatchet. Currently for fighting zombies, a hatchet and a pistol if a far more effective set up than someone with a pistol and assault rifle, mainly because the assault rifle (or shot gun) would make too much noise. In a survivor group, having 1-2 dedicated Hatchet armed members would be very effective for taking out large groups of aggroed zombies once you get inside without attracting more zombies and workout waisting lots of ammo.
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I'd prefer slightly shower zombies, maybe 80-90% slower than full run speed for normal zombies, but make them headshot kill only. Weapons aren't that easy to come by at the start although you can get by with a hatchet for a while. Also zombies should be totally silent unless they are aggroed
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Are password protected servers better protected from hackers?
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Generally I would of thought relying on being a bandit is not an efficient way to survive. New players spawn with nothing worth taking, and once you have a water bottle, a hatchet and martches you don't really have to worry about food or water. So killing people really comes down to the excitement of just wanting to get kills. But if you want to survive, explore etc, then being a murderer might not be idea, just take a stray bullet to the head, or your target having back up, or even a like minded person murderering you and you have to start all over again. And as a murderer it might be a bit harder to convince someone to help you out later one. However being a team player with a trusted group and even dying might not be all that bad, as your companions could drive by, pick you up and help you get fitted up again.
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If death was permanent then a new survivor, washed up on the coast wouldn't know exactly where to go to find the horded belonging of a recently dead player now would they?
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Mature UK Group looking for new recruits
BalborValis replied to ganjademon's topic in DayZ Mod General Discussion
Had a great time running with you guys last night. Much better game experience than trying to go it alone. Started the game with only a Hatchet for a weapon and only 2000 Blood, but after a blood transfusion from Sam (i think- cheers) and a quick trip to a military camp and supermarket Im much better preparied for the Apocalyoes. Can really see how much easier this game is when playing in a good group. Hopefully I get on again tonight, and hopefully I logged on in a fairly safe place. -
I'd prefer if it you could use melee weapons without placing them either the primary or secondary slot. It should be possible to shoulder the main weapon, holster a pistol and still pull out the crowbar or hatchet. I also like to see more options, such as fire-axe (hatchet should be 1handed) ice/mountain axe, baseball bats, hammers, lead pipe, machete, shoves (and military shoves) etc.
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Hatches aren't all that hard to find, but it is pretty hard to find one without getting agro, and the first thing you need to do after finding it is arm it, reload it and then kill off all the zombies you've pulled. The melee system needs to be improved so that they can be equipped without having to move them to the primary slot, and could do with a rider range, lead pipes, metal bards, machetes, baseball bats etc. Starting without even a melee weapon wouldn't be such a problem is zombies didn't run so fast. Making them only move at walking space but require headshots to kill (ie classic Dawn of the Dead style zombies)
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How about a class system not based on skills but by what you did in your previous play through, with different classes starting with different equipment, and starting clothings/skin so other player can spot you (although it should be possible to change clothing in a play through by taking/finding new ones). Each class has a minimum goal target which must be met with every play through, if you die before reaching any target you start off as a standard survivor. Each class could have two levels, a basic one and an advance one. Here's some examples If you commit 3 murders you will start the next spawn as a convict, wearing an orange jumpsuit, but armed with a melee weapon (ideally melee weapons needs to be expanded and improved in the handling), and shiv (acts as a knife) but no flashlight. Commit 10 murders as a convict and you spawn the next round as a Bandit wearing bandit gear, this time armed with a basic pistol with 1 spare magazine, some food and water, and larger backpack Kill 3 murderers and you start the next round as a cop, wearing a police uniform and armed with a pistol, ammo and a baton. Kill 3 bandits or convicts and you then advance to a SWAT member, starting with a MP5 and side arm. Kill 50 zombies and you start the next round as a member of the national guard, armed with Pistol, ammo, larger back pack, and flares. With another 100 zombie kills you progress to a full member of the army, armed with an Ak74 as well s the pistol, ammo for both and larger back pack. Other classes could included mechanic, engineer, farmer, gamekeeper etc As the advanced classes can only be achieved during the basic classes, player cannot maintain a perminant advanced class by achieved the goals, the best they can hope for is to reach the goal for one of the basic classes. A class system like this would mean that if your survive long enough to acheive one of the goals (especially the kill 50 zombies which doesn't rely on finding other players) you can reduce the tedious first 10-20min (or longer) where you are totally defenceless.
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Mature UK Group looking for new recruits
BalborValis replied to ganjademon's topic in DayZ Mod General Discussion
If you're still looking for members I'm interested in joining. I've got teamspeak3 installed but only have a webcam for a mic if that's ok. alternatively I can give the iPhone app a go. Been getting bored of trying to go it alone and could do with getting into some team action, I'm 33 and not really interested in the pvp aspect of the game, I always preferred RvR themed MMOs.