Few issues I personally have with the "endgame" of DayZ, and my suggestions on how to improve it. Note: I recognise that perhaps some of these suggestions are not possible to really make the game "fair" as it seems Arma2 is extremely hackable and DayZ needs to be reinvented with a different base game or standalone to avoid this critical flaw. I make these suggestions more to contribute to the discussion process for a future DayZ or DayZ-like game. Sniper whoring: The current prevalence and problem of sniper whoring could be subdued by removing the high-tech sniper rifles, such as those with thermal and NV scoping and the AS50 which is ridiculously OP. I would like to keep the more "rustic" models of snipers, and increase the difficulty of use. Furthermore, no weapon in the game should be one shot kill (unless it's a headshot or maybe chest for some rare, high power weapons). Shooting someone in the toe would not kill them instantly - it would however cause bleeding, limping and possibly shock, which could lead to death, but not cause it instantly. ALT+F4'ing: After disconnection, the player character should persist in the game world for X amount of time before despawning. During this time they remain attackable. Legitimate disconnecting might have a timer, during which a player can still take actions while waiting for that timer to end and they are removed from the game (although this method may potentially be abused in some way also). Near-instant disconnecting in "safe zones" guarded by invicible NPCs (like a turret or some such) which will kill any player who raises their gun. Server hopping: Selectable spawn areas for non-new characters, but boundaries around loot areas and the other players so that a someone entering the map/server is prevented from spawning directly next to another player or loot spawn. Spawning within X distance from another player alerts the other player and zombies to your presence.