Kebman is right, this game is a sandbox game. A game design which in essence is nothing more than a continuing series of choices that the player must make. If I had Rocket over for dinner, I would ask him to make it optional for bandits to have to wear the towel wrap. And to make grouping easier for players, both good and bad. With the ability to construct better fortifications. And leave the rest up to the players to decide. If we start getting penalized or rewarded for our behavior with bonuses to speed, or a forced bandit skin, I think that we start steering towards Call of Duty mechanics, which I think the vast majority of players on here are not fond of. I think the "reward" for our behavior should be nothing more than whatever feelings and emotions our preferred play style make us feel IRL. I.E. Yesterday I ran around with a multinational group in a repaired UN vehicle and helped players in trouble, gave rides to players, helped a clan repair their heli, etc. I felt a sense of accomplishment, a sense of being part of something bigger, and a huge adrenalin rush as we encountered various scenarios. No other game can evoke such an emotional reaction. And that is what I love about this game/mod. My 2 Cents Cobalt