@Golgo82 1. Let's critically think here: how likely is it that a bandit will be able to efficiently be able to kill many people that are vulnerable enough to have to shoot a zombie and not notice the bandit? Key word is efficiently, I know this would probably happen here and there, but it is a lot better than farming spawns on the coast, since new spawns don't even get weapons and therefore can't defend against zombie attacks usually. 2. If he lured a zedtrain into some surviviors, since he is a bandit, unless the survivors don't see him coming, they can shoot him without penalty, be it sooner or later. If he did that, it would be very risky and he would probably get shot or killed by zeds himself, especially if the survivors had guns to defend against zeds. (this is keeping in mind that the players can call out via voice chat or notice that he cant lower his weapon). 3. Since many weapons spawn inside buildings, it would be hard to again find an efficient spot to do this for kills, and, if at all, would probably only happen by chance or luck. And, after a player loots a weapon, he could lower it or he would probably not be in a position prone to being sniped. First off, let me say that no where does it mention that humanitarians must wear police/doctor clothing, so you don't need to be a target in the first place. If you wanted to use bandit clothing for other deception purposes as well, you can keep the clothing, but seeing as you are a survivor, you are able to lower your weapon and salute people. So, unless other bandits tell you to do the bandit-only animation to prove you are a bandit, you should be able to keep two appearances up if you so desired, depending on the situation. Also, the reason why bandits wouldn't be allowed to lower their weapon is so there is a visible stance of being passive while still having a gun out i.e. not in your bags). Obviously that bit could be replaced with a different bandit only animation, but it is needed to enforce the mechanics in which the system being suggested operates in. -Merkury