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Everything posted by willey.erd@oundleschool.org.uk
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Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
You might have noticed that I edited the Grape drink a bit.. If you could have a look, I'd be grateful! -
I need a DOUBLE BARREL SHOTGUN
willey.erd@oundleschool.org.uk replied to Shrapnell's topic in Trading
I'll trade NVGs, Rangefinders, Ghillie, DMR and M4A1 CCO SD for one DB Shotgun with no ammo. Jeez, man, this is a RARE gun, it's not like they're in every other residential spawn. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Another idea I've had, I might try to rework some of those billboard posters by adding quarantine posters and advice. Would add a bit to immersion/atmosphere. -
SA Hive wipes - Extenuating circumstances (duping)
willey.erd@oundleschool.org.uk replied to Xianyu's topic in DayZ Mod Suggestions
Don't worry about replying by the way, if you were going to. I've had enough of this. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Awesome! As I said, I'm reworking the drinks although I'm happy enough with the food. -
Dynamic Objects (not Dynamic terrain)
willey.erd@oundleschool.org.uk replied to m.w. vindicator's topic in DayZ Mod Suggestions
I really like this idea - especially in the context of randomising vehicle wreck spawns so that people can't map out loot pathways every time they visit a certain city - I doubt it would even be that hard to code either with 6 or 7 potential spots for say 2 cars on every street. On a side note I would also really like to see a load of car wrecks piled up on a road, that could spawn in different locations on the map - it would have a decent chance of spawning some loot but it would attract other scavengers. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Seeing as I am still having major problems even scripting them in game, would you mind putting mine up if you have a minute? Sorry to have been quiet recently I've just been busy with life in general. -
The Bandit Recon Skin
willey.erd@oundleschool.org.uk replied to victusmortuus's topic in DayZ Mod General Discussion
You could just do it yourself? -
DayZ Developer Blog 8th March
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
Don't forget Micheal Bay is the director. -
SA Hive wipes - Extenuating circumstances (duping)
willey.erd@oundleschool.org.uk replied to Xianyu's topic in DayZ Mod Suggestions
If you read my posts, nowhere does it say that 'Duping will never happen again': that's what you seem to be getting at with all your insults and 'arguments' - by the way, I don't know if anyone has ever told you this but a good argument never really stands by going straight ad hominem, and a tip I would give you for next time is to actually argue against my points with solid evidence and comprehension rather than saying in one sentence that all my points are moot, then going on to provide a load of examples that mean absolutely nothing in the context of what I was originally talking about. As Chabowski mentioned, you seem to fail to understand the absolute fucking crux of what I was trying to tell you. I never, in fact, if you read my first post on this thread, started by disagreeing with what you said at all in your OP and would agree that IF a duping glitch was to be found that ruined the main hive, then yes, there should be a rollback or wipe. Your point stands, but in all honesty my point stands to reason that you still haven't understood how exactly the changes are going to affect a lot of what currently goes on - any duping glitches will be a lot more complicated than they currently are because the vast majority of player pathways to dupe items will be destroyed. Stop twisting my words, I've tried to remain civil with you here as far as I can and every time you ignore the majority of my post then go on to press at your own agenda, which I never actually directly argued against. I was trying to correct you on many of the things you've got wrong. One of these things is the engine: So no, Rocket has not been given the 'ArmA 2' engine to fuck with. Yes, it's a branch of the Real Virtuality 3 engine in as much as the core architecture is the same, but the crucial difference between giving someone Cryengine and this is that these Cryengine users DO NOT KNOW THE ENGINE IN THE WAY THE PEOPLE WHO DESIGNED IT DO. It can still be called the 'DayZ Engine', because many of the fundamental parts of it have been revamped and remade, so much so that it is no longer identifiable with the ArmA 2 engine. Another misconception you seem to have is that Rocket is doing this solo or something - again, do you even follow development? Rocket is now the project leader of a TEAM of highly-skilled Bohemia Interactive employees over in the Czech Republic, making the Standalone with help from the programmers, animators, artists and designers who have years of experience with the ArmA series and thus the engine - they know what they're doing, and how they are going to achieve it. A lot of your points seem to stem from this utterly pessimistic view that nothing will change between mod and standalone - in fact, I found this on the DayZ Reddit and thought you should probably have a read: Granted, some of that is irrelevant but I think you'll find you need to have a look at the top two. I would prefer it now if you just stopped whining; this has run its course and as far as I'm aware I've informed you of the things you had wrong a few posts ago. -
First bandit kill :D
willey.erd@oundleschool.org.uk replied to Tr1x's topic in DayZ Mod General Discussion
Man, AKs and M16s isn't fully geared, but cool story anyway. -
DayZ Developer Blog 8th March
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
Looking at the camera and making stupid faces perfect for our favourite thread. -
If you didn't know, Moschnyi is a small island created for ArmA 2 in a similar vein to Utes - very small, a couple of towns, etc. Now, this excellent map was created by one Jakerod of the BI Forums, as part of his Green Sea Expansion Project. I know that it is a community-created map and so you will have to get his permission, but I think it would be nice and easy to plonk this map into the sea just like they already have done with Utes, adding to the playable area and explorability of Chernarus. Link to map (on Armaholic): http://www.armaholic.com/page.php?id=15645
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Add Moschnyi
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
That's the dream! -
SA Hive wipes - Extenuating circumstances (duping)
willey.erd@oundleschool.org.uk replied to Xianyu's topic in DayZ Mod Suggestions
Please, hit me with it. If all you're going to do is label me as a 'blithering idiot' because I provide solid evidence against your main points (which are based entirely on speculation) then I want to see your be-all and end-all argument that I'm supposedly not good enough for. Not only does your last post look childish, it makes me and others realise that there's no reason to argue with you because you're just going to throw your toys out of the pram when someone disagrees. Also, I'd really like for you to inform me of where exactly I said: Putting in safeguards will mean something will NEVER, EVER, EVER happen. I have an unfounded sense of confidence in the Standalone. If I'm honest, your use of blithering really grinds my gears. Granted, I may be an idiot (although evidence suggests otherwise) but if you read my post again you'll see that it was nicely structured in bullet point form so that you can get my key ideas straight off the bat. The only reason many of the duping glitches work currently is because of the flawed client/hive relationship - mostly due to things like lag between your client and the server in updating what your character has on you and what the world has in it. An example of this is the old duping glitch that involved dropping something into a tent and then leaving the game before the hive could update your character's inventory. On return, your character would have the item and so would the tent. This problem was fixed but in such an architecture as the SA is going to have, the server would be the umpire in that before anything can be done the server must allow it - this means that the server would be a part of moving the item rather than just the client. The crux of the matter is that this would solve the majority of the current issues with duping. Finally, I think this whole post is redundant. Going back to your OP, which by the way I would agree with if it was in regard to the mod, you are assuming from the start that the Standalone is going to inherit the same problems as the mod. Now, judging from that, you either don't follow DayZ SA development in the slightest or you have failed to understand exactly what the architectural changes mean. But hey, what do I know. I'm just some blithering idiot with an unbridled sense of optimism about DayZ SA, and I will most likely break down in floods of tears if I encounter any bugs when the precious game is released. Or that's what you seem to think. -
Add Moschnyi
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
You seemed to miss the point of my post earlier on. Fair enough if it was a warning against cluttering up the map with too much, although I doubt Rocket would go so far as to make it ridiculous. Best I could find. I twisted your words a bit, sure. My apologies. I was angry earlier. Hugs anyone? -
geting kicked from eating with #20 battle eye script restriction
willey.erd@oundleschool.org.uk replied to vippun's topic in DayZ Mod Suggestions
Cool story bro It's nothing to do with your DayZ, it's a serverside issue. If you're on a Private Hive tell the admin to sort it, if not, find a better server. Usually ones that have players on don't have this problem. -
Add Moschnyi
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Yeah, but two off the coast is hardly 'crowded and stupid'. Remaking all of the buildings on Namalsk would be one hell of a job. And adding it would just contribute to your fear of the map's IQ lowering with more landmass. -
DayZ Developer Blog 8th March
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
Fine, but you are still making no sense. -
DayZ Developer Blog 8th March
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
Why they haven't changed it to this yet is beyond me: -
DayZ/ArmA Physics
willey.erd@oundleschool.org.uk replied to mzltv's topic in DayZ Mod General Discussion
Isn't it just Arma now? I now the logo is stylised ArmA but I think they dropped the full title after the first game. Sorry to be a pedant but I just thought I should mention it. EDIT: ActionMan beat me to it. -
Standalone Zombies a bit OTT?
willey.erd@oundleschool.org.uk replied to victusmortuus's topic in DayZ Mod General Discussion
The zeds aren't even fully implemented yet, why not just leave the devs to make it perfect themselves? Sometimes it seems like people don't trust Rocket's judgement. -
Make banditry be punished
willey.erd@oundleschool.org.uk replied to Farkinob's topic in DayZ Mod Suggestions
NOPE -
SA Hive wipes - Extenuating circumstances (duping)
willey.erd@oundleschool.org.uk replied to Xianyu's topic in DayZ Mod Suggestions
A couple key facts you've got oh so wrong there: Not the same ENGINE. Rocket is now not bounded by the limitations of the ArmA 2 engine - you seem to be implying that duping was Rocket's fault (or that he implemented it on purpose). The propensity for duping will be much reduced thanks to the new client/server architecture - right now, a lot of DayZ is actually done off your client, but in the SA it will become much more centralised and serversided. Do you even read/watch the devblogs? Please, consider what you're saying before you make such an assumptious and frankly plain erroneous post. -
DayZ Developer Blog 8th March
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
I see you completely ignored my post. :thumbsup: