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willey.erd@oundleschool.org.uk

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Everything posted by willey.erd@oundleschool.org.uk

  1. willey.erd@oundleschool.org.uk

    DayZ Developer Blog 8th March

    Nah, it got moved to information. Probably serves its purpose better there.
  2. willey.erd@oundleschool.org.uk

    DayZ Alpha won't launch until launched !

    I don't really mind to be honest I'm going to be really busy until at least August so if anything it's a good thing.
  3. willey.erd@oundleschool.org.uk

    DayZ Alpha won't launch until launched !

    Seems to have been done.
  4. willey.erd@oundleschool.org.uk

    Infections and defecation. Lots of YES\NO question about it for Rocket.

    Well it would make an interesting enough devblog and not too difficult for the Devs to put together either.
  5. willey.erd@oundleschool.org.uk

    DayZ Developer Blog 8th March

    I've decided to stick with the 'no news is good news' mantra.
  6. willey.erd@oundleschool.org.uk

    what brings you to day z ?

    This 100%.
  7. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    I've had a look through the forums and it doesn't seem that anyone's tried to actually change textures on already placed objects, and as Horde has pointed out we can't set object texture. I'm considering putting a few more together and making a pull/issue on the GitHub, and seeing what R4Z0R thinks about it.
  8. willey.erd@oundleschool.org.uk

    DayZ Standalone and next generation consoles

    That's the gist of what I was saying, yes.
  9. willey.erd@oundleschool.org.uk

    DayZ Developer Blog 8th March

    To be honest you don't seem to be particularly au fait with the current stage of DayZ development. If it was to be released now it would be an unplayable mess - as Fraggle and other internal testers have said they are testing feature by feature, and it is unlikely that the majority of what they are trying to fix is actually fixed. By releasing the SA now it would just cause more problems than it would solve.
  10. willey.erd@oundleschool.org.uk

    DayZ Standalone and next generation consoles

    Who knows, personally I'd rather be a greedy bugger and hold onto DayZ. Even with these graphics consoles will struggle against the best pcs.
  11. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    Well I've found this but it looks like a lot of trouble for a relatively small change: http://forums.bistudio.com/showthread.php?100417-editing-chernarus
  12. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    Yeah, good point, although I was just thinking as part of this mod. Maybe it's worth asking R4Z0R/Community mod devs.
  13. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    Added a billboard, Czech means 'NO HOPE'.
  14. willey.erd@oundleschool.org.uk

    [3D model] Different Food Qualities (3/29 Update)

    Why not come over here for more variety? Looking for people to help out: http://dayzmod.com/f...-can-retexture/
  15. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    Perhaps Rocket as a part of BIS would be able to help with this? I'm thinking aloud here. :lol: I'll do a few retextures anyway, just in case seeing as it's a way to burn time.
  16. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    I found the signs in misc.pbo in ArmA 2 AddOns folder. I haven't touched the .p3ds but I've taken the nohq, smdi, rvmat and assorted textures to play around with from 'data'.
  17. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    Thanks man. I'll look into doing configs and see what I can do, although seeing as it'll be my first experience 'coding' per se I have a feeling I'm going to find it reasonably difficult. I'm thinking that as you said I'll try to direct it to my texture rather than the current one.
  18. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    I've been into the ArmA 2 .pbos and have found the designs for all the billboards. I'll get to work on some evac messages and adverts, think 28 Days Later style. I'm not sure how they would be coded in as you'd have to bypass some ArmA code but I'm sure it's doable, I'll upload a sample of the work later on.
  19. willey.erd@oundleschool.org.uk

    Retexturing models and testing them in game

    You the boss.
  20. willey.erd@oundleschool.org.uk

    Retexturing models and testing them in game

    Well it might be an idea, but then no-one would see it over there. :( I wouldn't mind having a larger community assets thread with tutorials, blank and example textures, etc, although if our threads were combined now it would just leave a mess.
  21. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    If I'm honest sometimes I feel as if I'm rushing. I plan to revisit them, I guess it's just me, I'm a generally impatient person.
  22. willey.erd@oundleschool.org.uk

    DayZ Developer Blog 8th March

    Come on man, I'm trying to run a business here this ain't no one-stop luxury shop.
  23. willey.erd@oundleschool.org.uk

    Retexturing models and testing them in game

    OK, cheers! I'm just trying to get some decent pics in Buldozer and it's looking weird because it has no material. I'll do a quick edit of the .rvmat and make sure it's all correct, take the shot and put it back. It worked! Thanks.
  24. willey.erd@oundleschool.org.uk

    Community Food and Drink Textures!

    Chocolate chubby bars! Look a bit odd but the smdi should sort the material if I could figure out how to apply it. :huh:
  25. willey.erd@oundleschool.org.uk

    DayZ Developer Blog 8th March

    Well if you've got around $500 cash and 30 minutes then I think we could work something out.
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