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Everything posted by [email protected]

  1. Well it would make an interesting enough devblog and not too difficult for the Devs to put together either.
  2. I've decided to stick with the 'no news is good news' mantra.
  3. I've had a look through the forums and it doesn't seem that anyone's tried to actually change textures on already placed objects, and as Horde has pointed out we can't set object texture. I'm considering putting a few more together and making a pull/issue on the GitHub, and seeing what R4Z0R thinks about it.
  4. That's the gist of what I was saying, yes.
  5. To be honest you don't seem to be particularly au fait with the current stage of DayZ development. If it was to be released now it would be an unplayable mess - as Fraggle and other internal testers have said they are testing feature by feature, and it is unlikely that the majority of what they are trying to fix is actually fixed. By releasing the SA now it would just cause more problems than it would solve.
  6. Who knows, personally I'd rather be a greedy bugger and hold onto DayZ. Even with these graphics consoles will struggle against the best pcs.
  7. Well I've found this but it looks like a lot of trouble for a relatively small change: http://forums.bistudio.com/showthread.php?100417-editing-chernarus
  8. Yeah, good point, although I was just thinking as part of this mod. Maybe it's worth asking R4Z0R/Community mod devs.
  9. Why not come over here for more variety? Looking for people to help out: http://dayzmod.com/f...-can-retexture/
  10. Perhaps Rocket as a part of BIS would be able to help with this? I'm thinking aloud here. :lol: I'll do a few retextures anyway, just in case seeing as it's a way to burn time.
  11. I found the signs in misc.pbo in ArmA 2 AddOns folder. I haven't touched the .p3ds but I've taken the nohq, smdi, rvmat and assorted textures to play around with from 'data'.
  12. Thanks man. I'll look into doing configs and see what I can do, although seeing as it'll be my first experience 'coding' per se I have a feeling I'm going to find it reasonably difficult. I'm thinking that as you said I'll try to direct it to my texture rather than the current one.
  13. I've been into the ArmA 2 .pbos and have found the designs for all the billboards. I'll get to work on some evac messages and adverts, think 28 Days Later style. I'm not sure how they would be coded in as you'd have to bypass some ArmA code but I'm sure it's doable, I'll upload a sample of the work later on.
  14. Well it might be an idea, but then no-one would see it over there. :( I wouldn't mind having a larger community assets thread with tutorials, blank and example textures, etc, although if our threads were combined now it would just leave a mess.
  15. If I'm honest sometimes I feel as if I'm rushing. I plan to revisit them, I guess it's just me, I'm a generally impatient person.
  16. Come on man, I'm trying to run a business here this ain't no one-stop luxury shop.
  17. OK, cheers! I'm just trying to get some decent pics in Buldozer and it's looking weird because it has no material. I'll do a quick edit of the .rvmat and make sure it's all correct, take the shot and put it back. It worked! Thanks.
  18. Chocolate chubby bars! Look a bit odd but the smdi should sort the material if I could figure out how to apply it. :huh:
  19. Well if you've got around $500 cash and 30 minutes then I think we could work something out.
  20. Thanks to the mods (I think Fraggle) for renaming this thread!
  21. Yeah, can't find it so it's not happening. Will get on with the chocolate soon!
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