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Everything posted by willey.erd@oundleschool.org.uk
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Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Thanks Horde, that's really incredibly helpful. I'll muck around with the sounds and config (I've spent the last hour or so researching and testing different configs for ranges and things. There are still some values I've yet to look into, and thanks about Zasleh, the tutorial from Elvaron (I've linked it in the OP) will help with setting that up. I'll make sure my mate makes a nail too! -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
There's a discussion going on about this on the Private Github, so R4Z0R and the coders know about the issue. I think R4Z0R is personally against the idea of having melee as secondary (he does have a point when he makes it, I just can't remember what it is! :) Thanks for the support, buddy. -
Just saw Rocket again.
willey.erd@oundleschool.org.uk replied to sausagekingofchicago's topic in DayZ Mod Gallery
Rumours have it Rocket went to see Andy Warhol in the heavens at the peak of Everest. Here's all the evidence of that meeting we've got: -
In-Game activities, adding immersion.
willey.erd@oundleschool.org.uk replied to lachlan04@live.com.au's topic in DayZ Mod Suggestions
I'm pretty sure this has already been confirmed. Rocket has definitely mentioned decks of cards and readable books to pass the time with. I personally love the idea. The more random time-filling mini games there are, especially during the long periods of sitting around and doing nothing that is reasonably common in DayZ, would just make it so much better. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
I think it's going to be in the secondary slot, unless you would disagree. And thanks for the offer, I'd much prefer to do it on here; like you said, it helps people looking for info, and to be quite honest I have no idea what I'm doing! I thought it would be better to make a separate mod first, yeah. CfgMagazines entry isn't too difficult, just need the specs, although I'm not sure if we're going to need a different class. In the context of a nailgun, I'm thinking that it would be held more like a pistol than a rifle (which I'm assuming comes under the weapon class). Having researched a bit, I think we're just going to have to go for suspension of disbelief/shoddy Chernarussian nailgun when making it semi-automatic like I'd like it. I don't think it's going to need much recoil at all, nailers don't seem to have any. It would probably be about as powerful as a revolver/M1911 in-game, with much less range (I think most have a range of about 45 metres). They are semi-auto as far as I'm aware though. I've already looked into sourcing some sounds for it, I'd guess that the Makarov/M1911 reload noise would suffice. I've located a nice sound for the firing so I'll edit it a bit to make it sound nice. Let me know what else I could be doing - bear in mind that this friend of mine is doing the modelling, and he hasn't got very far yet - hopefully, the model will be done in a couple of days - one week. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Thanks, and would be helpful to have the normal map. I don't think occlusion is that important in ArmA, someone please correct me if I'm wrong. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
So, say a friend of mine and I are making a functional ingame Nailgun together.. Does anyone have any pointers on how to do this? I understand that the weapon will need a config and all that, I'm reading up currently on creating weapons for the game, but in the context of putting it within a mod... would the model and textures go into _communityassets and the config into _code? Like everything else? Please let me know if you've got a moment, I thought it would be a fun idea to have an industrial nailgun - silent, low range, reasonable rate-of-fire and medium power, found in industrial buildings. And I think there would have to be a new sounds folder in _communityassets too. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Wow.. that's going to take a while (if it's for ArmA that is, which I'm assuming). -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
What kind of map you making? Sounds interesting. :D -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
The German's in. Cheers buddy. :) -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Guys, I need help. I need someone who can model simple items for me to texture! Help create new junk loot/food loot, it's all up to you. I have pushed the 6 completed items into the GitHub development branch, meaning that hopefully we should see them in a future update. In the meantime, I'm working on a couple more food cans, maybe a couple of sodas, and I'm interested in making a couple more chocolate bars/bags of chips. But! I need something to work off, for instance (off the top of my head): Cereal boxes Soup pouches (for combination with water) Commercial water/drinks bottles (to replace military canteens everywhere) - maybe sports bottles or something like that too! Jars (for things like pickles) Different-shaped tins (something more like this: http://us.123rf.com/400wm/400/400/jirkaejc/jirkaejc1101/jirkaejc110100306/8719139-the-tin-can-of-sardines.jpg) Juice cartons/juice boxes Assorted cutlery Mess tins Enamel mug/crockery Toys Books Cameras would be a nice (albeit useless) addition (unless someone could script them) Just a few thoughts, please, someone, help add your mark to DayZ! -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
So you could translate these? <English>A clean, unopened can of Papa's 'Gagarin Rocket Fuel' soda. Product of Chernarus.</English> <English>A clean, unopened can of Papa's 'Olsha Sparkling Grape' soda. Product of Chernarus.</English> <English>A clean, unopened bag of Papa's 'Chocolate Yummy Snacks'. Product of Chernarus.</English> <English>A clean, unopened Papa's 'Chocolate Chubby Bar'. Product of Chernarus.</English> <English>A clean, unopened can of Papa's original recipe beef stroganoff. Product of Chernarus.</English> <English>A clean, unopened can of Papa's sliced potatoes. Product of Chernarus.</English> -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
I'm going to try to make a couple more tonight. R4Z0R is adding me to the private DayZ Repo on GitHub (I believe) so I should be able to access the most recent version/get stuff ready to be going in. While I'm here, does anyone speak: Russian, Spanish, German, or Czech? -
Yeah, I mean the zombies suck on DayZ let's use Frostbite.
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Hey guys, I don't like DayZ that much, the zombies are too difficult, so in standalone, I'd really like it to run on CryEngine 3. It has much better graphics than DayZ, I have played alot of the engines for games and have to say that CryEngine is the best so far.
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Retexturing models and testing them in game
willey.erd@oundleschool.org.uk replied to sausagekingofchicago's topic in DayZ Mod General Discussion
Wise words. Well, the Reddit seemed to be keen on my stuff - one comment - saying "great"! B) Guess that means I've shared it to all of the community. ;) -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
I second that. ;) -
Just a little something I threw together when I had a couple of minutes free. :)
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Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
I tried for absolute yonks, but in the end I just couldn't set it up correctly. At the moment I'm working with tested models anyway, when I find a modeler who can make simple things for me to texture then I might need help testing. But we'll wait till then. Thanks for the offer though! :) -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
So we'll be needing a box o' nails as well! -
Really?
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Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
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Retexturing models and testing them in game
willey.erd@oundleschool.org.uk replied to sausagekingofchicago's topic in DayZ Mod General Discussion
Hooray! Thanks for the help Horde. And also many thanks from me Sausage - I have been little more than a pain through all of this, I'm sure! :lol: -
Retexturing models and testing them in game
willey.erd@oundleschool.org.uk replied to sausagekingofchicago's topic in DayZ Mod General Discussion
ARGH! File z\addons\dayz_code\CfgMagazines.hpp, line 313: /CfgMagazines.ItemSodaRocketFuel: Member already defined. What do? :o -
banned from AAA Dayz us 911
willey.erd@oundleschool.org.uk replied to diede's topic in Mod Servers & Private Hives
If it's a private hive, there's absolutely nothing we can do about it. You'll have to go to their site/forum and ask there. Otherwise, I don't know what happened - the admin ban is a bit shifty, however.