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Everything posted by [email protected]

  1. Pushed. Congrats AlphaX on your first item into DayZ!
  2. Just testing the empty sprats now, if happy will push immediately. :) Then to work on another of your models. Thanks for the textures for the military mug BTW, I'll make sure to make a couple of versions and see what I can do about putting them ASAP (having tested them). Oh, AlphaX, also, Is it possible to have a closed cereal box? The opened one only really serves as trash loot.
  3. Looks cool! I'm wondering about where the mugs would fit into the game. I think for now they'll be military trash for the military mugs and civilian trash for the civilian ones!
  4. I was gonna give it 100-rounds anyway in a strip, or something to that effect. Thanks AlphaX as always, I'll just plop that in and then I can push it for 1.7.8 (which is where these are working towards). I'd love to see this texture! :)
  5. It was my fault, I scaled it down about 40 times because I thought it would be too big. I've done all the LODS (following Elvaron's awesome guide) and I think it just needs a bit of tweaking now. The model's in place so just need to get the latest string table and push when finished. :D
  6. Well, got the sprats ingame, but the model's tiny and the wrong way up. At least it looks nice in gear. I'll sort it out soon, I've got to go out for a while now! :)
  7. I was thinking that some kind of sword would be cool - it would be really rare and only found in castles!
  8. I believe so. It's currently set to about 50 metres but I might reduce it. I was testing it the other day.
  9. No worries man, looking forward to it. Currently configuring the full one to go in game, will post pics soon.
  10. Yeah, I'm gonna do that when my friend finishes the model! I'll have to texture and config it as well (with Horde's help). At the moment the thing is an M9 with an 100 round magazine and odd sound. :) And oddly enough the texture just wasn't coming up in the UV Editor, it just suddenly worked.
  11. OK, managed to line up the UV map. Now to sort the .rvmat!
  12. A little too clean? Bear in mind this is heavy WIP and placeholders. The model isn't even done yet! :D If anyone has any hints with this O2 problem I'm having it would be appreciated, I just can't figure it out.
  13. Could someone please explain to me what has happened with the texture? I understand that I screwed up the .rvmat so I'll do that again later, but I can't figure out why the UV has come out like that. I don't seem to be able to do any manual lining up of it or anything, it's just stuck like that. I've been trying for at least an hour now. <_< I'm off to bed, I hope this can be resolved soon! By the way, Sausage, what have you been up to? Is there anything you could showcase/talk about here? ;)
  14. @AlphaX, sorry but is there any chance you could do an empty version of the sardine can? Hopefully, it would have the same UV Map, meaning the same textures would apply (it would just be slightly opened and a trash loot). I am currently configuring the .rvmat and .p3d of this can. The rest of the things you've made so far shouldn't be a problem. :)
  15. If you keep supplying me with these, I'll think we'll be set to cram DayZ with random stuff till kingdom come.. I think I've done hard part of the tin now. Just going to do the label (which shouldn't take too long) and then I'll finish it later on.
  16. Thanks AlphaX, keep it up. I feel as if this project is beginning to pick up momentum! However, I'm starting to fall behind. :o I've downloaded all the models, and I've done about half of the original tin (which is going to contain sprat fish) - as I'm reasonably new to this I'm having difficulty doing good looking metal textures etc. Hopefully I'll have something to show tomorrow. B)
  17. Thanks so much AlphaX, I'll probably end up stuck behind you with the rate you're making these! I'm about half done with the texture for the sardines, I haven't been doing it today so far as have been busy/working (and it's a Sunday <_< ) but hopefully I'll have it done later. Please link all the finished models if possible so I can get cracking with them as well!
  18. I'm tired, I'll finish it tomorrow - I've made a good start though. Night all.
  19. AlphaX, I've got your model into o2, it looks great nice work! I'll put together a texture for it now and if I'm happy with it I'll push it into the game later on. Would you like me to reference you as the creator of the model? :D
  20. Thanks man! Sorry, I've been out all afternoon. I could only find the import scripts from Leopotam for Blender: https://www.dropbox.com/s/nm9yrdyy4tv668h/addon_leopotam_import_p3d_mlod.zip Sorry guys, I thought I had both. I guess we can use Horde's link. :lol:
  21. I got the Blender script a while ago, so I can export .p3d's. I can import .obj's and .3ds's so that's not a problem, if you're on Blender just send me the .blend! Can you upload files here? I think you can, seeing as that's what Horde has done with his nailgun.zip. Looking forward to seeing your work, and thanks for doing the UV, it helps massively for a modeling noob like myself. :D
  22. Thanks Horde, that's really incredibly helpful. I'll muck around with the sounds and config (I've spent the last hour or so researching and testing different configs for ranges and things. There are still some values I've yet to look into, and thanks about Zasleh, the tutorial from Elvaron (I've linked it in the OP) will help with setting that up. I'll make sure my mate makes a nail too!
  23. There's a discussion going on about this on the Private Github, so R4Z0R and the coders know about the issue. I think R4Z0R is personally against the idea of having melee as secondary (he does have a point when he makes it, I just can't remember what it is! :) Thanks for the support, buddy.
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