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Everything posted by willey.erd@oundleschool.org.uk
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Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
No seriously, you seem upset about something. I would love to hear about how I'm a bad player? :) -
Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Woah didn't mean to piss you off.. Christ it's basically impossible to be a good person without getting the bandit skin. Every time I give someone a weapon they just turn around and shoot me. -
Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Pretty difficult seeing as this is the case. The humanity system is completely flawed. -
Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Yes, but not my fault. I have to kill everyone I meet in towns, meaning I have reluctantly become a bandit. I try to help out newspawns but I have to kill basically everyone I see now thanks to the skin. -
Devblog Friday anyone?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Sunday? Nope, Saturday. -
DayZ Devblog 4th February 2013
willey.erd@oundleschool.org.uk replied to griffinz's topic in Mod Announcements & Info
Well, I don't know if it's just me but if you look closely at the bean tins in the devblog it looks as if the name is now 'Heznob' or something similar. Just what I saw, watch and see if you can see it too. -
DayZ Convention
willey.erd@oundleschool.org.uk replied to Pvt. James Duke's topic in DayZ Mod Suggestions
Nope, Russia. -
DayZ Devblog 4th February 2013
willey.erd@oundleschool.org.uk replied to griffinz's topic in Mod Announcements & Info
Twinkies don't necessarily.. exist anymore so surely it wouldn't be illegal to have them? -
Standalone Unintended Consequences
willey.erd@oundleschool.org.uk replied to puppetworx's topic in DayZ Mod General Discussion
Yeah, they need to be careful, but so what? I am so fucking hyped for standalone purely because it will give a better platform for better improvements to probably my favourite game.. ever. -
DayZ Convention
willey.erd@oundleschool.org.uk replied to Pvt. James Duke's topic in DayZ Mod Suggestions
Ah, why not. Minecraft had more players before Minecon happened though, and I'm not sure we're the same kind of community as the Minecraft one. -
New 80M aggro radius.
willey.erd@oundleschool.org.uk replied to chaossound's topic in DayZ Mod General Discussion
The point was reasonably valid, sure it was exaggerated, but the meaning was the same. You can still see that guy on the football field, so why can't a zed? If you're sprinting around like a madman I could probably see you from quite far. Ripped from google: 'Dust, water vapour and pollution in the air will rarely let you see more than 20 kilometres (12 miles), even on a clear day.' -
Humanity improvement ideas...
willey.erd@oundleschool.org.uk replied to bilbey's topic in DayZ Mod Suggestions
I don't know.. I just don't like the idea of giving 'perks' to playstyles. Sure they're minor things but why make it even easier for people who only live to PvP to PvP? I do agree that the bandit skin should come at a much lower humanity than it currently does. I got bored once, killed a load of people in Cherno (unlike me usually) and now am stuck with a bandit skin, meaning players north of Mogilevka (i.e. where the fun actually starts) just shoot me on sight rather than giving me a second chance, all thanks to me doing this one murder spree. Makes it basically impossible not to KoS in the wildy for me. Just back to your ideas, your example seems to me like an attempt at adding 'balance' to the game, which Rocket has stated many a time is not one of the key features of DayZ. -
DayZ Mod 1.7.5.1 Update
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
Am I the only one who enjoys the new way in the update that zeds can just swarm you in a room, leaving you to fight it out to the last? Makes it seem more like there's more than 10 zeds in Cherno. -
Why do YOU love DayZ?
willey.erd@oundleschool.org.uk replied to BannedOpinion's topic in DayZ Mod General Discussion
Always wanted a game where it was your chance to survive the zombie apocalypse, like in the movies/TV shows. Wanted ultra-realism, ArmA is about as real as it can get without being ridiculous these days. All in all, pretty happy. Just wish DayZ was about 20 times harder and that the map was bigger. -
Devblog Friday anyone?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Maybe you're right, but I thought they said that it was just the one. Who knows. At least I've got the mod. -
Devblog Friday anyone?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
^ Also YouCanRun don't we all. -
Devblog Friday anyone?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Checked out the account seems pretty legit to me. -
Devblog Friday anyone?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
I agree somewhat, I don't want to see things that Rocket and the team aren't happy with or want to release, but seeing more interiors/areas keeps me happy. Just Rocket walking into that house which has always before been unenterable set me off. -
what happened to the legit players?
willey.erd@oundleschool.org.uk replied to jinko82's topic in DayZ Mod General Discussion
I'm sorry, but I've got at least 600 hours on DayZ and I've not once been Thunderdomed or killed by a hacker. I've had stuff given to me twice, and some helos spawned in by me but I don't play on password servers and the problems really not as bad as you'd think. -
Why do people alt f4?
willey.erd@oundleschool.org.uk replied to Man vs Wild's topic in DayZ Mod General Discussion
It's a reflex almost - it's an emergency escape. He probably dc'd before he knew he was dead. People don't like losing stuff. -
It would become a troll item just like wire fencing and tank traps have become.
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You know you play to much DayZ when..
willey.erd@oundleschool.org.uk replied to Anarchyihdi's topic in DayZ Mod General Discussion
...You see Heinz Baked Beans and feel an instinctive urge to take them. ...Get really excited when you see Mountain Dew. ...Can't think of any more right now. -
Hotfix Build 1.7.2.5 Rolling Update
willey.erd@oundleschool.org.uk replied to rocket's topic in Mod Announcements & Info
He does seem to have trouble -
Cow Morphing 101
willey.erd@oundleschool.org.uk replied to qorker@hotmail.com's topic in DayZ Mod General Discussion
Hackers. -
Right, so basically I have been having this thing ever since I started playing DayZ where after about 2-5 minutes of joining ANY game, I get a full yellow chain, immediately followed by a full red chain, meaning I have to leave and rejoin the game. Now, this gets incredibly tiresome, and so I asked about it here on the forums. One guy suggested reinstalling Windows and Arma, which I have just completed. After setting up DayZ and actually getting it to work properly again (the most recent beta has problems with Steam for some reason), I join a game and everything looks good, until 5 mins later BAM and the yellow chain appears. I've just quit the game in frustration again, bit of a waste of time seeing as DayZ was the only reason I did it really. But anyway, rant aside, does anyone else have this problem or have any idea how to fix it? I'm on the verge of giving up with DayZ until Standalone. Me when Yellow Chain appears: http://nooooooooooooooo.com/