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Everything posted by willey.erd@oundleschool.org.uk
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[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
You are.. To me :P -
Unfortunately that's just a problem with the low number of vehicles and pointlessness of many towns with no enterable buildings - again, SA should fix these
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DayZ Standalone Forum Best Ideas
willey.erd@oundleschool.org.uk replied to neoslayer's topic in Suggestions
Maybe it could just knock the wind out of you/blur the screen for a moment as if you were being surpressed? -
If anything, it's way too fast, it's just that Chernarus is too empty at the moment to notice. SA should sort this with more towns/interesting places all over the map. But yeah, I don't know many people who can keep up a hard run for hours on end.
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Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
I know, hence why I predicted an SA hack to come. My bad for confusing you. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Transliterating every word on each can into Cyrillic could be fun - still English but looks like Russian. Our own forum private joke. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
How difficult is it to add these to the mod? If they could just go into the game ASAP (clean or otherwise) it would be awesome! I like the cleanliness idea as well - that probably wouldn't be too hard to implement either. :) -
Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Ducks aren't in the game.. Standalone hacks on the horizon. :o -
Different teams, you know?
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vehicle/tent inventory suggestion
willey.erd@oundleschool.org.uk replied to wooly-back-jack's topic in DayZ Mod Suggestions
TBH this is just a problem with DayZ, it will all get fixed in due time. And the SA won't have this problem because of the revamped inventory (hopefully). -
We are looking for Beta testers for the new Map Sahrani!
willey.erd@oundleschool.org.uk replied to smKes's topic in Mod Servers & Private Hives
NickName: Ingasmeeg Age: 16 Clan: IWTC (me and a few friends) Hours/week: Depends, when I'm not at school maybe 30ish Why should we take you? Been playing the mod since June, played every map and am reasonably good at discovering bugs (if DayZ has taught me anything...) -
Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
OP here, starting on the road to survivor-dom once more. I am now bandit hunting rather than being a medic so newspawns won't get in the way so much. -
Playing at night
willey.erd@oundleschool.org.uk replied to bfisher's topic in DayZ Mod General Discussion
Yeah, but IRL your eyes would slowly adjust to the darkness. You'd be surprised at how much you can see in almost pitch black nights after half an hour without seeing any artificial light (apart from red, which is the reason why military flashlights are this colour). Any flare or such like would blind you for a good few minutes until the night vision came back. I agree with most of what you're saying but ArmA (not really DayZ's fault) is doing it wrong. -
How dangerous are the zombies REALLY
willey.erd@oundleschool.org.uk replied to Sandmnbakery's topic in DayZ Mod General Discussion
I hope SA makes us all rethink the way we loot towns. Right now it's just a sprint in, grab stuff, sprint out with a zombie train and lose them in the woods. With the new looting mechanics this should become impossible, as you will have to look for items when you loot, and the zombies running in buildings (and hopefully being A LOT stronger) will turn any stupid player into dead meat relatively quickly. I'm looking forward to learning how to play all over again. -
Addon 'dayz_anim' requires addon 'Chernarus' Please help!1!
willey.erd@oundleschool.org.uk replied to stally101's topic in DayZ Mod Troubleshooting
Validating the game cache should sort it, I've had that a few times. -
There's no reason at the moment to value anything of what you find to put on your toolbelt - there's enough slots for one of everything if I'm correct. I think that it might be quite cool if they limit the amount of slots for tools/small items or do away with the system altogether. Perhaps the new inventory system will sort this out. Does anyone else think that having to choose between a map and toolbox (for example) would add a new layer of challenge to the game? Just an idea that popped into my head.
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Limit Toolbelt
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
How's this lookin'? -
Limit Toolbelt
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Oh gawd. It's on the way out. -
My theory on why everyone complains so much about DayZ
willey.erd@oundleschool.org.uk replied to kingflip's topic in DayZ Mod General Discussion
Not helpful at all. Beans for you OP as I agree. -
Limit Toolbelt
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Hah, is it really that bad? It's not even me.. I may change it if it's had that bad of a response. -
As Nimz says, it's already been suggested many, many times. I think Rocket has put it on a list of things to do somewhere on Reddit if I'm not mistaken. It is a good idea, though.
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DayZ Mod 1.7.5.1 Update
willey.erd@oundleschool.org.uk replied to mattlightfoot's topic in Mod Announcements & Info
No, he just plays on a server that spawns you with them. It's not exploiting, just the admin being.. boring. -
Playing at night
willey.erd@oundleschool.org.uk replied to bfisher's topic in DayZ Mod General Discussion
It's much easier to get around at night, and seeing as everyone disappears its not too dangerous either. :) -
How good is your Russian?
willey.erd@oundleschool.org.uk replied to victusmortuus's topic in DayZ Mod General Discussion
46/46 with 11:27 left to spare. God I love being good at languages. -
Every hero skin is a duck?
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Yeah, sorry about that. I think I was just a bit annoyed having spent most of the day so far trying to help people out. Peace everyone. Edit: I can't control whether people shoot at me or not. My bandit skin comes as a result of my killing these people who shoot at me, meaning I must be better than most of them? Surely? Anyway I'm off back to Elektro. See y'all if you are on FR16.