Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Waypoints only allowed with a GPS
[email protected] replied to TheG4Gaming's topic in DayZ Mod Suggestions
Seriously, I'd much rather attempt to figure out where I was using my watch/the stars to find north, then using landmarks to figure out my location. Then I could make a bearing towards my target grid Ref and work out the distance using my paces (based on approximation). Would make it much more like you're washed up on a foreign shore with no idea as to where you are. -
Discussion on future DayZ SA maps
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Yes, I am talking about further down the line. Rocket said in an interview that the next map AFTER Chernarus+ will be a Western City. I am asking you to give ideas for cool DayZ Maps. An example off the top of my head would be British countryside à la 28 Days Later. -
SUGGESTION: Weapon Attachment Items
[email protected] replied to meanboss's topic in DayZ Mod Suggestions
Quite a lot of threads are the same ideas, people just don't take the time to use the search function anymore. I noticed a new idea here though: the idea of having to properly zero your rifle/weapon when you first get it. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
To be fair, I do see why adding a can saying 'Derpy Hooves' may look a little odd, but taken in context you're probably not going to be able to see the detail on the cans very well (their description would just be canned muffins or something similar). I noticed Monsieur Lightfoot himself has beans'd Joey's original post... just need R4Z0R to confirm... the suspense... is killing me. :P -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Not just his canned foods, your stuff is great as well! :D -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Does anyone else agree that this will have a profound effect on variety? Rather than 4 cans and some meats, we get about 20 types of canned food, in different conditions, bags of snacks (like my wonderful trail mix), chocolate bars, twinkies, tomatoes even! And the drink works in the same way, rather than 4 types of drink we get closer to 15! -
I guess you're right.. Still, a bit OP don't you think?
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[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Sorry, but just seeing this in context, do you not think some of the item sizes are a bit unproportional? Like the cigs pack is tiny compared to the machete, as in if the machete handle is the same size as my hand then that is the smallest pack of cigs I have ever seen. Just my thought. -
Sorry but nope. That would be fucking heavy IRL.
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SUGGESTION: Weapon Attachment Items
[email protected] replied to meanboss's topic in DayZ Mod Suggestions
This is basically what Rocket has already confirmed, in exactly the way you describe it. Weapons have been overhauled and completely redone, they are now 'entities' which in the architecture of the game is a pretty massive thing. It's why this will all work. Kudos to you for having the idea. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Tweezers in English. Any word from a dev? How do we petition to get these awesome foods and drinks to be added to the loot table with the stuff there already is? Just the models would be fine for me ATM! -
Waypoints only allowed with a GPS
[email protected] replied to TheG4Gaming's topic in DayZ Mod Suggestions
I think they should get rid of GPS altogether. That, and make the map worse, and let us do all kinds of navigational shit by manipulating the map and compass (bearings, triangulating, etc.). -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
I get what you're saying, it's just that a machete would surely look better being held completely differently, rather than swinging it downwards like a greatsword or something. Anyway I'll shut up now, keep up the great work (liking the tomato). Joey, you up in this bitch? -
LOST island (warning SPOILERS)
[email protected] replied to Majora017's topic in DayZ Mod Suggestions
Why would I want to fund survivors? ah. -
DayZ Standalone Discussion
[email protected] replied to griffinz's topic in DayZ Mod General Discussion
Same thing? It is a shooter, and it's in first person, thus FPS. QED. Also, it's hardly the most realistic thing on the market. The helicopters are completely wrong. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Don't cry, I thought I saw someone else suggest them but my bad I notice my mistake. Fixed it now. :D Well, I meant if they were implemented into the mod would you hold it like a hatchet? Because it would look pretty fucking weird if you did. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Oops double post. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
I would go onto some vegetables, as ELVARON suggested. By the way, how did you intend the Machete to be used? Also, thanks, much better! -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Nice! I like the slogan, lol. I know it's a small think but rather than '12 different nuts' do you think it could be 'Trail Mix'? Hopefully it shouldn't take too long to change the texture but don't worry if you don't want to. Good work anyway! -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Didn't take as long as I thought. Have fun with the model - maybe a nuts and chocolate trail mix? Made in Chernarus somewhere! -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
The model looks nice, I probably won't be done until later today unfortunately as I am out (using my phone's internet here). And it's not really finished yet so give me a few hours, sorry! -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
If you could make my trail mix bag, I will provide you with a logo I am making for it (which is taking ages). And you can texture the rest. :P -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
thread must not die -
It would be awesome to replace the need for team speak with radio, it would be much tenser thinking when your squad talks on this one frequency, but anyone could be listening and your radios could break, etc. would turn comms into something more in the spirit of DayZ than an out of game Skype call.
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[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
You can't really clean contaminated tinned food, apart from maybe getting it out of the tin and cooking it as well as possible - mess tins anyone?